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Update InputHandlers in line with framework changes
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@ -18,6 +18,9 @@ namespace osu.Game.Rulesets.Mania.Replays
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protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
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public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() } };
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public override void GetPendingInputs(List<IInput> input)
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{
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input.Add(new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() });
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}
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}
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}
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