Update InputHandlers in line with framework changes

This commit is contained in:
Dean Herbert
2020-07-19 11:04:33 +09:00
parent fb5a54d242
commit 648e414c14
7 changed files with 26 additions and 44 deletions

View File

@ -173,19 +173,10 @@ namespace osu.Game.Tests.Visual.Gameplay
{
}
public override List<IInput> GetPendingInputs()
public override void GetPendingInputs(List<IInput> inputs)
{
return new List<IInput>
{
new MousePositionAbsoluteInput
{
Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero)
},
new ReplayState<TestAction>
{
PressedActions = CurrentFrame?.Actions ?? new List<TestAction>()
}
};
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
}
}

View File

@ -113,19 +113,10 @@ namespace osu.Game.Tests.Visual.Gameplay
{
}
public override List<IInput> GetPendingInputs()
public override void GetPendingInputs(List<IInput> inputs)
{
return new List<IInput>
{
new MousePositionAbsoluteInput
{
Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero)
},
new ReplayState<TestAction>
{
PressedActions = CurrentFrame?.Actions ?? new List<TestAction>()
}
};
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
}
}