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Add header class and basic flow for propagating data updates
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@ -17,6 +17,7 @@ using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps.IO;
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using osu.Game.Users;
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@ -272,7 +273,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
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}
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var bundle = new FrameDataBundle(frames);
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var bundle = new FrameDataBundle(new ScoreInfo(), frames);
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((ISpectatorClient)this).UserSentFrames(StreamingUser.Id, bundle);
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if (!sentState)
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