Remove redundant using directives

This commit is contained in:
TheWildTree
2020-02-16 21:52:08 +01:00
parent 4d180a685a
commit 64a9b9c6fb
4 changed files with 0 additions and 5 deletions

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics; using osu.Game.Graphics;

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@ -6,7 +6,6 @@ using System.Linq;
using osu.Framework; using osu.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
@ -19,7 +18,6 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osuTK; using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.BeatmapSet namespace osu.Game.Overlays.BeatmapSet
{ {

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@ -3,7 +3,6 @@
using osu.Game.Screens.Select.Leaderboards; using osu.Game.Screens.Select.Leaderboards;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;