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Instantiate HitRenderer with WorkingBeatmap.
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@ -55,9 +55,9 @@ namespace osu.Game.Modes.UI
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private Container content;
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protected HitRenderer(Beatmap beatmap)
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protected HitRenderer(WorkingBeatmap beatmap)
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{
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Beatmap = CreateBeatmapConverter().Convert(beatmap);
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Beatmap = CreateBeatmapConverter().Convert(beatmap.Beatmap);
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RelativeSizeAxes = Axes.Both;
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