Merge branch 'master' into mp-countdown-sfx

This commit is contained in:
Dean Herbert
2022-04-05 01:04:57 +09:00
27 changed files with 637 additions and 98 deletions

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Beatmaps
{
@ -70,4 +71,27 @@ namespace osu.Game.Beatmaps
/// </summary>
new IReadOnlyList<T> HitObjects { get; }
}
public static class BeatmapExtensions
{
/// <summary>
/// Finds the maximum achievable combo by hitting all <see cref="HitObject"/>s in a beatmap.
/// </summary>
public static int GetMaxCombo(this IBeatmap beatmap)
{
int combo = 0;
foreach (var h in beatmap.HitObjects)
addCombo(h, ref combo);
return combo;
static void addCombo(HitObject hitObject, ref int combo)
{
if (hitObject.CreateJudgement().MaxResult.AffectsCombo())
combo++;
foreach (var nested in hitObject.NestedHitObjects)
addCombo(nested, ref combo);
}
}
}
}

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@ -10,6 +10,7 @@ using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
@ -44,6 +45,8 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f);
SetDefault(OsuSetting.BeatmapListingCardSize, BeatmapCardSize.Normal);
SetDefault(OsuSetting.ToolbarClockDisplayMode, ToolbarClockDisplayMode.Full);
// Online settings
@ -297,6 +300,7 @@ namespace osu.Game.Configuration
RandomSelectAlgorithm,
ShowFpsDisplay,
ChatDisplayHeight,
BeatmapListingCardSize,
ToolbarClockDisplayMode,
Version,
ShowConvertedBeatmaps,

View File

@ -11,6 +11,7 @@ using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Utils;
namespace osu.Game.Online.Rooms
{
@ -84,6 +85,19 @@ namespace osu.Game.Online.Rooms
Beatmap = beatmap;
}
public PlaylistItem(MultiplayerPlaylistItem item)
: this(new APIBeatmap { OnlineID = item.BeatmapID })
{
ID = item.ID;
OwnerID = item.OwnerID;
RulesetID = item.RulesetID;
Expired = item.Expired;
PlaylistOrder = item.PlaylistOrder;
PlayedAt = item.PlayedAt;
RequiredMods = item.RequiredMods.ToArray();
AllowedMods = item.AllowedMods.ToArray();
}
public void MarkInvalid() => valid.Value = false;
#region Newtonsoft.Json implicit ShouldSerialize() methods
@ -101,13 +115,13 @@ namespace osu.Game.Online.Rooms
#endregion
public PlaylistItem With(IBeatmapInfo beatmap) => new PlaylistItem(beatmap)
public PlaylistItem With(Optional<IBeatmapInfo> beatmap = default, Optional<ushort?> playlistOrder = default) => new PlaylistItem(beatmap.GetOr(Beatmap))
{
ID = ID,
OwnerID = OwnerID,
RulesetID = RulesetID,
Expired = Expired,
PlaylistOrder = PlaylistOrder,
PlaylistOrder = playlistOrder.GetOr(PlaylistOrder),
PlayedAt = PlayedAt,
AllowedMods = AllowedMods,
RequiredMods = RequiredMods,
@ -119,6 +133,7 @@ namespace osu.Game.Online.Rooms
&& Beatmap.OnlineID == other.Beatmap.OnlineID
&& RulesetID == other.RulesetID
&& Expired == other.Expired
&& PlaylistOrder == other.PlaylistOrder
&& AllowedMods.SequenceEqual(other.AllowedMods)
&& RequiredMods.SequenceEqual(other.RequiredMods);
}

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@ -14,6 +14,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Framework.Threading;
using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Configuration;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
@ -53,7 +54,9 @@ namespace osu.Game.Overlays.BeatmapListing
/// <summary>
/// The currently selected <see cref="BeatmapCardSize"/>.
/// </summary>
public IBindable<BeatmapCardSize> CardSize { get; } = new Bindable<BeatmapCardSize>();
public IBindable<BeatmapCardSize> CardSize => cardSize;
private readonly Bindable<BeatmapCardSize> cardSize = new Bindable<BeatmapCardSize>();
private readonly BeatmapListingSearchControl searchControl;
private readonly BeatmapListingSortTabControl sortControl;
@ -128,6 +131,9 @@ namespace osu.Game.Overlays.BeatmapListing
};
}
[Resolved]
private OsuConfigManager config { get; set; }
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, IAPIProvider api)
{
@ -141,6 +147,8 @@ namespace osu.Game.Overlays.BeatmapListing
{
base.LoadComplete();
config.BindWith(OsuSetting.BeatmapListingCardSize, cardSize);
var sortCriteria = sortControl.Current;
var sortDirection = sortControl.SortDirection;

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@ -5,6 +5,8 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
@ -19,7 +21,7 @@ namespace osu.Game.Overlays.BeatmapSet
protected readonly FailRetryGraph Graph;
private readonly FillFlowContainer header;
private readonly OsuSpriteText successPercent;
private readonly SuccessRatePercentage successPercent;
private readonly Bar successRate;
private readonly Container percentContainer;
@ -45,6 +47,7 @@ namespace osu.Game.Overlays.BeatmapSet
float rate = playCount != 0 ? (float)passCount / playCount : 0;
successPercent.Text = rate.ToLocalisableString(@"0.#%");
successPercent.TooltipText = $"{passCount} / {playCount}";
successRate.Length = rate;
percentContainer.ResizeWidthTo(successRate.Length, 250, Easing.InOutCubic);
@ -80,7 +83,7 @@ namespace osu.Game.Overlays.BeatmapSet
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Width = 0f,
Child = successPercent = new OsuSpriteText
Child = successPercent = new SuccessRatePercentage
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopCentre,
@ -121,5 +124,10 @@ namespace osu.Game.Overlays.BeatmapSet
Graph.Padding = new MarginPadding { Top = header.DrawHeight };
}
private class SuccessRatePercentage : OsuSpriteText, IHasTooltip
{
public LocalisableString TooltipText { get; set; }
}
}
}

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@ -0,0 +1,163 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Containers;
using osu.Game.Online.Chat;
using osuTK;
namespace osu.Game.Overlays.Chat
{
public class ChatTextBar : Container
{
public readonly BindableBool ShowSearch = new BindableBool();
public event Action<string>? OnChatMessageCommitted;
public event Action<string>? OnSearchTermsChanged;
[Resolved]
private Bindable<Channel> currentChannel { get; set; } = null!;
private OsuTextFlowContainer chattingTextContainer = null!;
private Container searchIconContainer = null!;
private ChatTextBox chatTextBox = null!;
private const float chatting_text_width = 180;
private const float search_icon_width = 40;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
RelativeSizeAxes = Axes.X;
Height = 60;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background5,
},
new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
},
Content = new[]
{
new Drawable[]
{
chattingTextContainer = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 20))
{
Masking = true,
Width = chatting_text_width,
Padding = new MarginPadding { Left = 10 },
RelativeSizeAxes = Axes.Y,
TextAnchor = Anchor.CentreRight,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Colour = colourProvider.Background1,
},
searchIconContainer = new Container
{
RelativeSizeAxes = Axes.Y,
Width = search_icon_width,
Child = new SpriteIcon
{
Icon = FontAwesome.Solid.Search,
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
Size = new Vector2(20),
Margin = new MarginPadding { Right = 2 },
},
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 5 },
Child = chatTextBox = new ChatTextBox
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
ShowSearch = { BindTarget = ShowSearch },
HoldFocus = true,
ReleaseFocusOnCommit = false,
},
},
},
},
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
chatTextBox.Current.ValueChanged += chatTextBoxChange;
chatTextBox.OnCommit += chatTextBoxCommit;
ShowSearch.BindValueChanged(change =>
{
bool showSearch = change.NewValue;
chattingTextContainer.FadeTo(showSearch ? 0 : 1);
searchIconContainer.FadeTo(showSearch ? 1 : 0);
// Clear search terms if any exist when switching back to chat mode
if (!showSearch)
OnSearchTermsChanged?.Invoke(string.Empty);
}, true);
currentChannel.BindValueChanged(change =>
{
Channel newChannel = change.NewValue;
switch (newChannel?.Type)
{
case ChannelType.Public:
chattingTextContainer.Text = $"chatting in {newChannel.Name}";
break;
case ChannelType.PM:
chattingTextContainer.Text = $"chatting with {newChannel.Name}";
break;
default:
chattingTextContainer.Text = string.Empty;
break;
}
}, true);
}
private void chatTextBoxChange(ValueChangedEvent<string> change)
{
if (ShowSearch.Value)
OnSearchTermsChanged?.Invoke(change.NewValue);
}
private void chatTextBoxCommit(TextBox sender, bool newText)
{
if (ShowSearch.Value)
return;
OnChatMessageCommitted?.Invoke(sender.Text);
sender.Text = string.Empty;
}
}
}

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@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Bindables;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Chat
{
public class ChatTextBox : FocusedTextBox
{
public readonly BindableBool ShowSearch = new BindableBool();
public override bool HandleLeftRightArrows => !ShowSearch.Value;
protected override void LoadComplete()
{
base.LoadComplete();
ShowSearch.BindValueChanged(change =>
{
bool showSearch = change.NewValue;
PlaceholderText = showSearch ? "type here to search" : "type here";
Text = string.Empty;
}, true);
}
protected override void Commit()
{
if (ShowSearch.Value)
return;
base.Commit();
}
}
}

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@ -190,7 +190,7 @@ namespace osu.Game.Overlays.Toolbar
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Action == Hotkey)
if (e.Action == Hotkey && !e.Repeat)
{
TriggerClick();
return true;

View File

@ -15,6 +15,7 @@ using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Difficulty
{
@ -119,15 +120,23 @@ namespace osu.Game.Rulesets.Difficulty
/// <summary>
/// Calculates the difficulty of the beatmap using all mod combinations applicable to the beatmap.
/// </summary>
/// <remarks>
/// This can only be used to compute difficulties for legacy mod combinations.
/// </remarks>
/// <returns>A collection of structures describing the difficulty of the beatmap for each mod combination.</returns>
public IEnumerable<DifficultyAttributes> CalculateAll(CancellationToken cancellationToken = default)
public IEnumerable<DifficultyAttributes> CalculateAllLegacyCombinations(CancellationToken cancellationToken = default)
{
var rulesetInstance = ruleset.CreateInstance();
foreach (var combination in CreateDifficultyAdjustmentModCombinations())
{
if (combination is MultiMod multi)
yield return Calculate(multi.Mods, cancellationToken);
else
yield return Calculate(combination.Yield(), cancellationToken);
Mod classicMod = rulesetInstance.CreateAllMods().SingleOrDefault(m => m is ModClassic);
var finalCombination = ModUtils.FlattenMod(combination);
if (classicMod != null)
finalCombination = finalCombination.Append(classicMod);
yield return Calculate(finalCombination.ToArray(), cancellationToken);
}
}

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@ -31,7 +31,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
private Sample countdownTickSample;
private Sample countdownTickFinalSample;
private int? lastTickPlayed;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
@ -60,17 +59,39 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
countdownChangeTime = DateTimeOffset.Now;
}
scheduleNextCountdownUpdate();
updateButtonText();
updateButtonColour();
});
private void scheduleNextCountdownUpdate()
{
if (countdown != null)
countdownUpdateDelegate ??= Scheduler.AddDelayed(updateButtonText, 100, true);
{
// If a countdown is active, schedule relevant components to update on the next whole second.
double timeToNextSecond = countdownTimeRemaining.TotalMilliseconds % 1000;
countdownUpdateDelegate = Scheduler.AddDelayed(onCountdownTick, timeToNextSecond);
}
else
{
countdownUpdateDelegate?.Cancel();
countdownUpdateDelegate = null;
}
updateButtonText();
updateButtonColour();
});
void onCountdownTick()
{
updateButtonText();
int secondsRemaining = countdownTimeRemaining.Seconds;
if (secondsRemaining < 10) countdownTickSample?.Play();
if (secondsRemaining <= 3) countdownTickFinalSample?.Play();
scheduleNextCountdownUpdate();
}
}
private void updateButtonText()
{
@ -88,25 +109,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
if (countdown != null)
{
TimeSpan timeElapsed = DateTimeOffset.Now - countdownChangeTime;
TimeSpan countdownRemaining;
if (timeElapsed > countdown.TimeRemaining)
countdownRemaining = TimeSpan.Zero;
else
countdownRemaining = countdown.TimeRemaining - timeElapsed;
if (countdownRemaining.Seconds <= 10 && (lastTickPlayed == null || lastTickPlayed != countdownRemaining.Seconds))
{
countdownTickSample?.Play();
if (countdownRemaining.Seconds <= 3)
countdownTickFinalSample?.Play();
lastTickPlayed = countdownRemaining.Seconds;
}
string countdownText = $"Starting in {countdownRemaining:mm\\:ss}";
string countdownText = $"Starting in {countdownTimeRemaining:mm\\:ss}";
switch (localUser?.State)
{
@ -139,6 +142,22 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
}
}
private TimeSpan countdownTimeRemaining
{
get
{
TimeSpan timeElapsed = DateTimeOffset.Now - countdownChangeTime;
TimeSpan remaining;
if (timeElapsed > countdown.TimeRemaining)
remaining = TimeSpan.Zero;
else
remaining = countdown.TimeRemaining - timeElapsed;
return remaining;
}
}
private void updateButtonColour()
{
if (room == null)

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@ -117,8 +117,24 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
{
base.PlaylistItemChanged(item);
removeItemFromLists(item.ID);
addItemToLists(item);
var newApiItem = Playlist.SingleOrDefault(i => i.ID == item.ID);
var existingApiItemInQueue = queueList.Items.SingleOrDefault(i => i.ID == item.ID);
// Test if the only change between the two playlist items is the order.
if (newApiItem != null && existingApiItemInQueue != null && existingApiItemInQueue.With(playlistOrder: newApiItem.PlaylistOrder).Equals(newApiItem))
{
// Set the new playlist order directly without refreshing the DrawablePlaylistItem.
existingApiItemInQueue.PlaylistOrder = newApiItem.PlaylistOrder;
// The following isn't really required, but is here for safety and explicitness.
// MultiplayerQueueList internally binds to changes in Playlist to invalidate its own layout, which is mutated on every playlist operation.
queueList.Invalidate();
}
else
{
removeItemFromLists(item.ID);
addItemToLists(item);
}
}
private void addItemToLists(MultiplayerPlaylistItem item)

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@ -24,6 +24,7 @@ using osu.Game.Database;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Overlays.Notifications;
using osu.Game.Utils;
namespace osu.Game.Skinning
{
@ -144,20 +145,26 @@ namespace osu.Game.Skinning
if (!s.Protected)
return;
string[] existingSkinNames = realm.Run(r => r.All<SkinInfo>()
.Where(skin => !skin.DeletePending)
.AsEnumerable()
.Select(skin => skin.Name).ToArray());
// if the user is attempting to save one of the default skin implementations, create a copy first.
var result = skinModelManager.Import(new SkinInfo
var skinInfo = new SkinInfo
{
Name = s.Name + @" (modified)",
Creator = s.Creator,
InstantiationInfo = s.InstantiationInfo,
});
Name = NamingUtils.GetNextBestName(existingSkinNames, $"{s.Name} (modified)")
};
var result = skinModelManager.Import(skinInfo);
if (result != null)
{
// save once to ensure the required json content is populated.
// currently this only happens on save.
result.PerformRead(skin => Save(skin.CreateInstance(this)));
CurrentSkinInfo.Value = result;
}
});

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@ -22,10 +22,13 @@ namespace osu.Game.Tests.Beatmaps
protected abstract string ResourceAssembly { get; }
protected void Test(double expected, string name, params Mod[] mods)
protected void Test(double expectedStarRating, int expectedMaxCombo, string name, params Mod[] mods)
{
var attributes = CreateDifficultyCalculator(getBeatmap(name)).Calculate(mods);
// Platform-dependent math functions (Pow, Cbrt, Exp, etc) may result in minute differences.
Assert.That(CreateDifficultyCalculator(getBeatmap(name)).Calculate(mods).StarRating, Is.EqualTo(expected).Within(0.00001));
Assert.That(attributes.StarRating, Is.EqualTo(expectedStarRating).Within(0.00001));
Assert.That(attributes.MaxCombo, Is.EqualTo(expectedMaxCombo));
}
private IWorkingBeatmap getBeatmap(string name)

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@ -31,7 +31,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
public override IBindable<bool> IsConnected => isConnected;
private readonly Bindable<bool> isConnected = new Bindable<bool>(true);
/// <summary>
/// The local client's <see cref="Room"/>. This is not always equivalent to the server-side room.
/// </summary>
public new Room? APIRoom => base.APIRoom;
public Action<MultiplayerRoom>? RoomSetupAction;
public bool RoomJoined { get; private set; }
@ -46,6 +50,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
/// </summary>
private readonly List<MultiplayerPlaylistItem> serverSidePlaylist = new List<MultiplayerPlaylistItem>();
/// <summary>
/// Guaranteed up-to-date API room.
/// </summary>
private Room? serverSideAPIRoom;
private MultiplayerPlaylistItem? currentItem => Room?.Playlist[currentIndex];
private int currentIndex;
private long lastPlaylistItemId;
@ -192,13 +201,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
protected override async Task<MultiplayerRoom> JoinRoom(long roomId, string? password = null)
{
var apiRoom = roomManager.ServerSideRooms.Single(r => r.RoomID.Value == roomId);
serverSideAPIRoom = roomManager.ServerSideRooms.Single(r => r.RoomID.Value == roomId);
if (password != apiRoom.Password.Value)
if (password != serverSideAPIRoom.Password.Value)
throw new InvalidOperationException("Invalid password.");
serverSidePlaylist.Clear();
serverSidePlaylist.AddRange(apiRoom.Playlist.Select(item => new MultiplayerPlaylistItem(item)));
serverSidePlaylist.AddRange(serverSideAPIRoom.Playlist.Select(item => new MultiplayerPlaylistItem(item)));
lastPlaylistItemId = serverSidePlaylist.Max(item => item.ID);
var localUser = new MultiplayerRoomUser(api.LocalUser.Value.Id)
@ -210,11 +219,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Settings =
{
Name = apiRoom.Name.Value,
MatchType = apiRoom.Type.Value,
Name = serverSideAPIRoom.Name.Value,
MatchType = serverSideAPIRoom.Type.Value,
Password = password,
QueueMode = apiRoom.QueueMode.Value,
AutoStartDuration = apiRoom.AutoStartDuration.Value
QueueMode = serverSideAPIRoom.QueueMode.Value,
AutoStartDuration = serverSideAPIRoom.AutoStartDuration.Value
},
Playlist = serverSidePlaylist.ToList(),
Users = { localUser },
@ -449,8 +458,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
public async Task EditUserPlaylistItem(int userId, MultiplayerPlaylistItem item)
{
Debug.Assert(Room != null);
Debug.Assert(APIRoom != null);
Debug.Assert(currentItem != null);
Debug.Assert(serverSideAPIRoom != null);
item.OwnerID = userId;
@ -469,6 +478,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
item.PlaylistOrder = existingItem.PlaylistOrder;
serverSidePlaylist[serverSidePlaylist.IndexOf(existingItem)] = item;
serverSideAPIRoom.Playlist[serverSideAPIRoom.Playlist.IndexOf(serverSideAPIRoom.Playlist.Single(i => i.ID == item.ID))] = new PlaylistItem(item);
await ((IMultiplayerClient)this).PlaylistItemChanged(item).ConfigureAwait(false);
}
@ -479,6 +489,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
Debug.Assert(Room != null);
Debug.Assert(APIRoom != null);
Debug.Assert(serverSideAPIRoom != null);
var item = serverSidePlaylist.Find(i => i.ID == playlistItemId);
@ -495,6 +506,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
throw new InvalidOperationException("Attempted to remove an item which has already been played.");
serverSidePlaylist.Remove(item);
serverSideAPIRoom.Playlist.RemoveAll(i => i.ID == item.ID);
await ((IMultiplayerClient)this).PlaylistItemRemoved(playlistItemId).ConfigureAwait(false);
await updateCurrentItem(Room).ConfigureAwait(false);
@ -576,10 +588,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
private async Task addItem(MultiplayerPlaylistItem item)
{
Debug.Assert(Room != null);
Debug.Assert(serverSideAPIRoom != null);
item.ID = ++lastPlaylistItemId;
serverSidePlaylist.Add(item);
serverSideAPIRoom.Playlist.Add(new PlaylistItem(item));
await ((IMultiplayerClient)this).PlaylistItemAdded(item).ConfigureAwait(false);
await updatePlaylistOrder(Room).ConfigureAwait(false);
@ -603,6 +617,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
private async Task updatePlaylistOrder(MultiplayerRoom room)
{
Debug.Assert(serverSideAPIRoom != null);
List<MultiplayerPlaylistItem> orderedActiveItems;
switch (room.Settings.QueueMode)
@ -648,6 +664,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
await ((IMultiplayerClient)this).PlaylistItemChanged(item).ConfigureAwait(false);
}
// Also ensure that the API room's playlist is correct.
foreach (var item in serverSideAPIRoom.Playlist)
item.PlaylistOrder = serverSidePlaylist.Single(i => i.ID == item.ID).PlaylistOrder;
}
}
}

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@ -36,7 +36,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.10.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.325.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.404.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.404.0" />
<PackageReference Include="Sentry" Version="3.14.1" />
<PackageReference Include="SharpCompress" Version="0.30.1" />