diff --git a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs index 0701513933..2923411ce1 100644 --- a/osu.Game/Rulesets/Edit/SelectionBlueprint.cs +++ b/osu.Game/Rulesets/Edit/SelectionBlueprint.cs @@ -82,6 +82,9 @@ namespace osu.Game.Rulesets.Edit } } + // When not selected, input is only required for the blueprint itself to receive IsHovering + protected override bool ShouldBeConsideredForInput(Drawable child) => State == SelectionState.Selected; + /// /// Selects this , causing it to become visible. ///