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Add interpreted difficulty info to BeatmapVerifierContext
Enables checks to make use of the difficulty level as shown in the settings UI.
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@ -59,6 +59,7 @@ namespace osu.Game.Screens.Edit.Verify
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InterpretedDifficulty = new Bindable<DifficultyRating>(beatmap.BeatmapInfo.DifficultyRating);
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context = new BeatmapVerifierContext(workingBeatmap.Value);
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context.InterpretedDifficulty.BindTo(InterpretedDifficulty);
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RelativeSizeAxes = Axes.Both;
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