Add interpreted difficulty info to BeatmapVerifierContext

Enables checks to make use of the difficulty level as shown in the settings UI.
This commit is contained in:
Naxess
2021-05-12 02:30:21 +02:00
parent c13b93e6f1
commit 64d96b06a6
2 changed files with 8 additions and 1 deletions

View File

@ -59,6 +59,7 @@ namespace osu.Game.Screens.Edit.Verify
InterpretedDifficulty = new Bindable<DifficultyRating>(beatmap.BeatmapInfo.DifficultyRating);
context = new BeatmapVerifierContext(workingBeatmap.Value);
context.InterpretedDifficulty.BindTo(InterpretedDifficulty);
RelativeSizeAxes = Axes.Both;