mirror of
https://github.com/osukey/osukey.git
synced 2025-08-06 16:13:57 +09:00
Abstract out common part of legacy spinner implementations
Some elements going forward will be shared, so it makes sense to have a common base class to add these shared elements.
This commit is contained in:
@ -3,7 +3,6 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -19,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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/// Legacy skinned spinner with two main spinning layers, one fixed overlay and one final spinning overlay.
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/// Legacy skinned spinner with two main spinning layers, one fixed overlay and one final spinning overlay.
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/// No background layer.
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/// No background layer.
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/// </summary>
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/// </summary>
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public class LegacyNewStyleSpinner : CompositeDrawable
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public class LegacyNewStyleSpinner : LegacySpinner
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{
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{
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private Sprite glow;
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private Sprite glow;
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private Sprite discBottom;
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private Sprite discBottom;
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@ -27,17 +26,13 @@ namespace osu.Game.Rulesets.Osu.Skinning
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private Sprite spinningMiddle;
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private Sprite spinningMiddle;
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private Sprite fixedMiddle;
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private Sprite fixedMiddle;
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private DrawableSpinner drawableSpinner;
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private const float final_scale = 0.625f;
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private const float final_scale = 0.625f;
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private readonly Color4 glowColour = new Color4(3, 151, 255, 255);
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private readonly Color4 glowColour = new Color4(3, 151, 255, 255);
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(ISkinSource source, DrawableHitObject drawableObject)
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private void load(ISkinSource source)
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{
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{
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drawableSpinner = (DrawableSpinner)drawableObject;
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Scale = new Vector2(final_scale);
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Scale = new Vector2(final_scale);
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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@ -77,16 +72,10 @@ namespace osu.Game.Rulesets.Osu.Skinning
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};
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};
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}
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}
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protected override void LoadComplete()
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protected override void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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{
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base.LoadComplete();
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base.UpdateStateTransforms(drawableHitObject, state);
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drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
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updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
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}
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private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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switch (drawableHitObject)
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switch (drawableHitObject)
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{
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{
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case DrawableSpinner d:
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case DrawableSpinner d:
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@ -125,20 +114,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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base.Update();
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spinningMiddle.Rotation = discTop.Rotation = drawableSpinner.RotationTracker.Rotation;
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spinningMiddle.Rotation = discTop.Rotation = DrawableSpinner.RotationTracker.Rotation;
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discBottom.Rotation = discTop.Rotation / 3;
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discBottom.Rotation = discTop.Rotation / 3;
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glow.Alpha = drawableSpinner.Progress;
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glow.Alpha = DrawableSpinner.Progress;
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Scale = new Vector2(final_scale * (0.8f + (float)Interpolation.ApplyEasing(Easing.Out, drawableSpinner.Progress) * 0.2f));
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Scale = new Vector2(final_scale * (0.8f + (float)Interpolation.ApplyEasing(Easing.Out, DrawableSpinner.Progress) * 0.2f));
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (drawableSpinner != null)
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drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
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}
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}
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}
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}
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}
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}
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@ -18,9 +18,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
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/// <summary>
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/// <summary>
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/// Legacy skinned spinner with one main spinning layer and a background layer.
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/// Legacy skinned spinner with one main spinning layer and a background layer.
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/// </summary>
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/// </summary>
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public class LegacyOldStyleSpinner : CompositeDrawable
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public class LegacyOldStyleSpinner : LegacySpinner
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{
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{
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private DrawableSpinner drawableSpinner;
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private Sprite disc;
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private Sprite disc;
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private Sprite metreSprite;
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private Sprite metreSprite;
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private Container metre;
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private Container metre;
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@ -31,14 +30,10 @@ namespace osu.Game.Rulesets.Osu.Skinning
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private const float final_metre_height = 692 * sprite_scale;
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private const float final_metre_height = 692 * sprite_scale;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(ISkinSource source, DrawableHitObject drawableObject)
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private void load(ISkinSource source)
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{
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{
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spinnerBlink = source.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.SpinnerNoBlink)?.Value != true;
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spinnerBlink = source.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.SpinnerNoBlink)?.Value != true;
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drawableSpinner = (DrawableSpinner)drawableObject;
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RelativeSizeAxes = Axes.Both;
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InternalChild = new Container
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InternalChild = new Container
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{
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{
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// the old-style spinner relied heavily on absolute screen-space coordinate values.
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// the old-style spinner relied heavily on absolute screen-space coordinate values.
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@ -85,16 +80,10 @@ namespace osu.Game.Rulesets.Osu.Skinning
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};
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};
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}
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}
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protected override void LoadComplete()
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protected override void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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{
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base.LoadComplete();
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base.UpdateStateTransforms(drawableHitObject, state);
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drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
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updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
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}
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private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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if (!(drawableHitObject is DrawableSpinner d))
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if (!(drawableHitObject is DrawableSpinner d))
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return;
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return;
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@ -110,11 +99,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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base.Update();
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disc.Rotation = drawableSpinner.RotationTracker.Rotation;
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disc.Rotation = DrawableSpinner.RotationTracker.Rotation;
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// careful: need to call this exactly once for all calculations in a frame
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// careful: need to call this exactly once for all calculations in a frame
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// as the function has a random factor in it
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// as the function has a random factor in it
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var metreHeight = getMetreHeight(drawableSpinner.Progress);
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var metreHeight = getMetreHeight(DrawableSpinner.Progress);
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// hack to make the metre blink up from below than down from above.
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// hack to make the metre blink up from below than down from above.
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// move down the container to be able to apply masking for the metre,
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// move down the container to be able to apply masking for the metre,
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@ -140,13 +129,5 @@ namespace osu.Game.Rulesets.Osu.Skinning
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return (float)barCount / total_bars * final_metre_height;
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return (float)barCount / total_bars * final_metre_height;
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (drawableSpinner != null)
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drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
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}
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}
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}
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}
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}
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44
osu.Game.Rulesets.Osu/Skinning/LegacySpinner.cs
Normal file
44
osu.Game.Rulesets.Osu/Skinning/LegacySpinner.cs
Normal file
@ -0,0 +1,44 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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public abstract class LegacySpinner : CompositeDrawable
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{
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protected DrawableSpinner DrawableSpinner { get; private set; }
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableHitObject)
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{
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RelativeSizeAxes = Axes.Both;
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DrawableSpinner = (DrawableSpinner)drawableHitObject;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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DrawableSpinner.ApplyCustomUpdateState += UpdateStateTransforms;
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UpdateStateTransforms(DrawableSpinner, DrawableSpinner.State.Value);
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}
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protected virtual void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (DrawableSpinner != null)
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DrawableSpinner.ApplyCustomUpdateState -= UpdateStateTransforms;
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}
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}
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}
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