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Update framework
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@ -59,9 +59,9 @@ namespace osu.Game.Tests.Visual
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Clock.ProcessFrame();
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}
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protected override bool OnWheel(InputState state)
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protected override bool OnScroll(InputState state)
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{
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if (state.Mouse.WheelDelta > 0)
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if (state.Mouse.ScrollDelta.Y > 0)
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Clock.SeekBackward(true);
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else
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Clock.SeekForward(true);
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