Use Colour instead of ColourInfo

This commit is contained in:
Dean Herbert
2017-07-23 14:30:50 +09:00
committed by Thomas Müller
128 changed files with 475 additions and 475 deletions

View File

@ -73,8 +73,8 @@ namespace osu.Game.Screens.Menu
Color4 gradientDark = colours.Blue.Opacity(0).ToLinear();
Color4 gradientLight = colours.Blue.Opacity(0.3f).ToLinear();
leftBox.ColourInfo = ColourInfo.GradientHorizontal(gradientLight, gradientDark);
rightBox.ColourInfo = ColourInfo.GradientHorizontal(gradientDark, gradientLight);
leftBox.Colour = ColourInfo.GradientHorizontal(gradientLight, gradientDark);
rightBox.Colour = ColourInfo.GradientHorizontal(gradientDark, gradientLight);
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
@ -92,7 +92,7 @@ namespace osu.Game.Screens.Menu
{
d.FadeTo(Math.Max(0, ((d.Equals(leftBox) ? amplitudes.LeftChannel : amplitudes.RightChannel) - amplitude_dead_zone) / (kiai ? kiai_multiplier : alpha_multiplier)), box_fade_in_time)
.Then()
.FadeOut(beatLength, EasingTypes.In);
.FadeOut(beatLength, Easing.In);
}
}
}