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Use Colour instead of ColourInfo
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@ -73,8 +73,8 @@ namespace osu.Game.Screens.Menu
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Color4 gradientDark = colours.Blue.Opacity(0).ToLinear();
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Color4 gradientLight = colours.Blue.Opacity(0.3f).ToLinear();
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leftBox.ColourInfo = ColourInfo.GradientHorizontal(gradientLight, gradientDark);
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rightBox.ColourInfo = ColourInfo.GradientHorizontal(gradientDark, gradientLight);
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leftBox.Colour = ColourInfo.GradientHorizontal(gradientLight, gradientDark);
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rightBox.Colour = ColourInfo.GradientHorizontal(gradientDark, gradientLight);
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
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@ -92,7 +92,7 @@ namespace osu.Game.Screens.Menu
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{
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d.FadeTo(Math.Max(0, ((d.Equals(leftBox) ? amplitudes.LeftChannel : amplitudes.RightChannel) - amplitude_dead_zone) / (kiai ? kiai_multiplier : alpha_multiplier)), box_fade_in_time)
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.Then()
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.FadeOut(beatLength, EasingTypes.In);
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.FadeOut(beatLength, Easing.In);
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}
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}
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}
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