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Use Colour instead of ColourInfo
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@ -57,14 +57,14 @@ namespace osu.Game.Screens.Select
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protected override void PopIn()
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{
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this.MoveToX(0, 800, EasingTypes.OutQuint);
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this.RotateTo(0, 800, EasingTypes.OutQuint);
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this.MoveToX(0, 800, Easing.OutQuint);
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this.RotateTo(0, 800, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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this.MoveToX(-100, 800, EasingTypes.InQuint);
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this.RotateTo(10, 800, EasingTypes.InQuint);
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this.MoveToX(-100, 800, Easing.InQuint);
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this.RotateTo(10, 800, Easing.InQuint);
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}
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public void UpdateBeatmap(WorkingBeatmap beatmap)
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@ -140,7 +140,7 @@ namespace osu.Game.Screens.Select
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
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Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
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Children = new[]
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{
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// Zoomed-in and cropped beatmap background
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