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Implement CommentsHeader component
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72
osu.Game/Overlays/Comments/HeaderButton.cs
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72
osu.Game/Overlays/Comments/HeaderButton.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Comments
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{
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public class HeaderButton : Container
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{
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private const int height = 20;
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private const int corner_radius = 3;
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private const int margin = 10;
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private const int duration = 200;
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protected override Container<Drawable> Content => content;
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private readonly Box background;
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private readonly Container content;
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public HeaderButton()
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{
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AutoSizeAxes = Axes.X;
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Height = height;
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Masking = true;
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CornerRadius = corner_radius;
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AddRangeInternal(new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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},
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content = new Container
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Margin = new MarginPadding { Horizontal = margin }
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},
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new HoverClickSounds(),
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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background.Colour = colours.Gray4;
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}
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protected override bool OnHover(HoverEvent e)
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{
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FadeInBackground();
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(e);
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FadeOutBackground();
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}
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protected void FadeInBackground() => background.FadeIn(duration, Easing.OutQuint);
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protected void FadeOutBackground() => background.FadeOut(duration, Easing.OutQuint);
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}
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}
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