diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs index 1e94a20dc7..f41b3cddc0 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs @@ -92,13 +92,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } } - protected override void Update() - { - base.Update(); - - zoomedContent.Width = DrawWidth * currentZoom; - } - protected override bool OnScroll(ScrollEvent e) { if (e.IsPrecise) @@ -169,6 +162,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline float targetOffset = expectedWidth * (focusPoint / contentSize) - focusOffset; d.currentZoom = newZoom; + + d.zoomedContent.Width = d.DrawWidth * d.currentZoom; + // Temporarily here to make sure ScrollTo gets the correct DrawSize for scrollable area. + // TODO: Make sure draw size gets invalidated properly on the framework side, and remove this once it is. + d.Invalidate(Invalidation.DrawSize); d.ScrollTo(targetOffset, false); }