Merge branch 'master' into fix-keybind-clearing

This commit is contained in:
Dan Balasescu
2020-08-03 15:26:09 +09:00
committed by GitHub
187 changed files with 4162 additions and 1413 deletions

View File

@ -67,9 +67,11 @@ namespace osu.Game.Tests.Gameplay
/// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the beatmap skin:
/// normal-hitnormal2
/// normal-hitnormal
/// hitnormal
/// </summary>
[TestCase("normal-hitnormal2")]
[TestCase("normal-hitnormal")]
[TestCase("hitnormal")]
public void TestDefaultCustomSampleFromBeatmap(string expectedSample)
{
SetupSkins(expectedSample, expectedSample);
@ -80,12 +82,13 @@ namespace osu.Game.Tests.Gameplay
}
/// <summary>
/// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the user skin when the beatmap does not contain the sample:
/// normal-hitnormal2
/// Tests that a hitobject which provides a custom sample set of 2 retrieves the following samples from the user skin
/// (ignoring the custom sample set index) when the beatmap skin does not contain the sample:
/// normal-hitnormal
/// hitnormal
/// </summary>
[TestCase("normal-hitnormal2")]
[TestCase("normal-hitnormal")]
[TestCase("hitnormal")]
public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample)
{
SetupSkins(string.Empty, expectedSample);
@ -95,6 +98,23 @@ namespace osu.Game.Tests.Gameplay
AssertUserLookup(expectedSample);
}
/// <summary>
/// Tests that a hitobject which provides a custom sample set of 2 does not retrieve a normal-hitnormal2 sample from the user skin
/// if the beatmap skin does not contain the sample.
/// User skins in stable ignore the custom sample set index when performing lookups.
/// </summary>
[Test]
public void TestUserSkinLookupIgnoresSampleBank()
{
const string unwanted_sample = "normal-hitnormal2";
SetupSkins(string.Empty, unwanted_sample);
CreateTestWithBeatmap("hitobject-beatmap-custom-sample.osu");
AssertNoLookup(unwanted_sample);
}
/// <summary>
/// Tests that a hitobject which provides a sample file retrieves the sample file from the beatmap skin.
/// </summary>
@ -145,6 +165,7 @@ namespace osu.Game.Tests.Gameplay
/// </summary>
[TestCase("normal-hitnormal2")]
[TestCase("normal-hitnormal")]
[TestCase("hitnormal")]
public void TestControlPointCustomSampleFromBeatmap(string sampleName)
{
SetupSkins(sampleName, sampleName);
@ -178,7 +199,7 @@ namespace osu.Game.Tests.Gameplay
string[] expectedSamples =
{
"normal-hitnormal2",
"normal-hitwhistle2"
"normal-hitwhistle" // user skin lookups ignore custom sample set index
};
SetupSkins(expectedSamples[0], expectedSamples[1]);

View File

@ -11,6 +11,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK;
using osuTK.Input;
@ -221,6 +222,31 @@ namespace osu.Game.Tests.Visual.Gameplay
confirmExited();
}
[Test]
public void TestPauseSoundLoop()
{
AddStep("seek before gameplay", () => Player.GameplayClockContainer.Seek(-5000));
SkinnableSound getLoop() => Player.ChildrenOfType<PauseOverlay>().FirstOrDefault()?.ChildrenOfType<SkinnableSound>().FirstOrDefault();
pauseAndConfirm();
AddAssert("loop is playing", () => getLoop().IsPlaying);
resumeAndConfirm();
AddUntilStep("loop is stopped", () => !getLoop().IsPlaying);
AddUntilStep("pause again", () =>
{
Player.Pause();
return !Player.GameplayClockContainer.GameplayClock.IsRunning;
});
AddAssert("loop is playing", () => getLoop().IsPlaying);
resumeAndConfirm();
AddUntilStep("loop is stopped", () => !getLoop().IsPlaying);
}
private void pauseAndConfirm()
{
pause();

View File

@ -173,19 +173,10 @@ namespace osu.Game.Tests.Visual.Gameplay
{
}
public override List<IInput> GetPendingInputs()
public override void CollectPendingInputs(List<IInput> inputs)
{
return new List<IInput>
{
new MousePositionAbsoluteInput
{
Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero)
},
new ReplayState<TestAction>
{
PressedActions = CurrentFrame?.Actions ?? new List<TestAction>()
}
};
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
}
}

View File

@ -113,19 +113,10 @@ namespace osu.Game.Tests.Visual.Gameplay
{
}
public override List<IInput> GetPendingInputs()
public override void CollectPendingInputs(List<IInput> inputs)
{
return new List<IInput>
{
new MousePositionAbsoluteInput
{
Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero)
},
new ReplayState<TestAction>
{
PressedActions = CurrentFrame?.Actions ?? new List<TestAction>()
}
};
inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) });
inputs.Add(new ReplayState<TestAction> { PressedActions = CurrentFrame?.Actions ?? new List<TestAction>() });
}
}

View File

@ -0,0 +1,105 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Audio;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinnableSound : OsuTestScene
{
[Cached]
private GameplayClock gameplayClock = new GameplayClock(new FramedClock());
private SkinnableSound skinnableSound;
[SetUp]
public void SetUp() => Schedule(() =>
{
gameplayClock.IsPaused.Value = false;
Children = new Drawable[]
{
new Container
{
Clock = gameplayClock,
RelativeSizeAxes = Axes.Both,
Child = skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide"))
},
};
});
[Test]
public void TestStoppedSoundDoesntResumeAfterPause()
{
DrawableSample sample = null;
AddStep("start sample with looping", () =>
{
sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
skinnableSound.Looping = true;
skinnableSound.Play();
});
AddUntilStep("wait for sample to start playing", () => sample.Playing);
AddStep("stop sample", () => skinnableSound.Stop());
AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
AddWaitStep("wait a bit", 5);
AddAssert("sample not playing", () => !sample.Playing);
}
[Test]
public void TestLoopingSoundResumesAfterPause()
{
DrawableSample sample = null;
AddStep("start sample with looping", () =>
{
skinnableSound.Looping = true;
skinnableSound.Play();
sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
});
AddUntilStep("wait for sample to start playing", () => sample.Playing);
AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
}
[Test]
public void TestNonLoopingStopsWithPause()
{
DrawableSample sample = null;
AddStep("start sample", () =>
{
skinnableSound.Play();
sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
});
AddAssert("sample playing", () => sample.Playing);
AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true);
AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false);
AddAssert("sample not playing", () => !sample.Playing);
AddAssert("sample not playing", () => !sample.Playing);
AddAssert("sample not playing", () => !sample.Playing);
}
}
}

View File

@ -3,8 +3,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Newtonsoft.Json.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Multiplayer;
@ -12,6 +20,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Multi.Ranking;
using osu.Game.Screens.Ranking;
using osu.Game.Tests.Beatmaps;
using osu.Game.Users;
@ -19,43 +28,134 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneTimeshiftResultsScreen : ScreenTestScene
{
private bool roomsReceived;
private const int scores_per_result = 10;
private TestResultsScreen resultsScreen;
private int currentScoreId;
private bool requestComplete;
[SetUp]
public void Setup() => Schedule(() =>
{
roomsReceived = false;
currentScoreId = 0;
requestComplete = false;
bindHandler();
});
[Test]
public void TestShowResultsWithScore()
public void TestShowWithUserScore()
{
createResults(new TestScoreInfo(new OsuRuleset().RulesetInfo));
AddWaitStep("wait for display", 5);
ScoreInfo userScore = null;
AddStep("bind user score info handler", () =>
{
userScore = new TestScoreInfo(new OsuRuleset().RulesetInfo) { OnlineScoreID = currentScoreId++ };
bindHandler(userScore: userScore);
});
createResults(() => userScore);
waitForDisplay();
AddAssert("user score selected", () => this.ChildrenOfType<ScorePanel>().Single(p => p.Score.OnlineScoreID == userScore.OnlineScoreID).State == PanelState.Expanded);
}
[Test]
public void TestShowResultsNullScore()
public void TestShowNullUserScore()
{
createResults(null);
AddWaitStep("wait for display", 5);
createResults();
waitForDisplay();
AddAssert("top score selected", () => this.ChildrenOfType<ScorePanel>().OrderByDescending(p => p.Score.TotalScore).First().State == PanelState.Expanded);
}
[Test]
public void TestShowResultsNullScoreWithDelay()
public void TestShowUserScoreWithDelay()
{
ScoreInfo userScore = null;
AddStep("bind user score info handler", () =>
{
userScore = new TestScoreInfo(new OsuRuleset().RulesetInfo) { OnlineScoreID = currentScoreId++ };
bindHandler(3000, userScore);
});
createResults(() => userScore);
waitForDisplay();
AddAssert("more than 1 panel displayed", () => this.ChildrenOfType<ScorePanel>().Count() > 1);
AddAssert("user score selected", () => this.ChildrenOfType<ScorePanel>().Single(p => p.Score.OnlineScoreID == userScore.OnlineScoreID).State == PanelState.Expanded);
}
[Test]
public void TestShowNullUserScoreWithDelay()
{
AddStep("bind delayed handler", () => bindHandler(3000));
createResults(null);
AddUntilStep("wait for rooms to be received", () => roomsReceived);
AddWaitStep("wait for display", 5);
createResults();
waitForDisplay();
AddAssert("top score selected", () => this.ChildrenOfType<ScorePanel>().OrderByDescending(p => p.Score.TotalScore).First().State == PanelState.Expanded);
}
private void createResults(ScoreInfo score)
[Test]
public void TestFetchWhenScrolledToTheRight()
{
createResults();
waitForDisplay();
AddStep("bind delayed handler", () => bindHandler(3000));
for (int i = 0; i < 2; i++)
{
int beforePanelCount = 0;
AddStep("get panel count", () => beforePanelCount = this.ChildrenOfType<ScorePanel>().Count());
AddStep("scroll to right", () => resultsScreen.ScorePanelList.ChildrenOfType<OsuScrollContainer>().Single().ScrollToEnd(false));
AddAssert("right loading spinner shown", () => resultsScreen.RightSpinner.State.Value == Visibility.Visible);
waitForDisplay();
AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType<ScorePanel>().Count() == beforePanelCount + scores_per_result);
AddAssert("right loading spinner hidden", () => resultsScreen.RightSpinner.State.Value == Visibility.Hidden);
}
}
[Test]
public void TestFetchWhenScrolledToTheLeft()
{
ScoreInfo userScore = null;
AddStep("bind user score info handler", () =>
{
userScore = new TestScoreInfo(new OsuRuleset().RulesetInfo) { OnlineScoreID = currentScoreId++ };
bindHandler(userScore: userScore);
});
createResults(() => userScore);
waitForDisplay();
AddStep("bind delayed handler", () => bindHandler(3000));
for (int i = 0; i < 2; i++)
{
int beforePanelCount = 0;
AddStep("get panel count", () => beforePanelCount = this.ChildrenOfType<ScorePanel>().Count());
AddStep("scroll to left", () => resultsScreen.ScorePanelList.ChildrenOfType<OsuScrollContainer>().Single().ScrollToStart(false));
AddAssert("left loading spinner shown", () => resultsScreen.LeftSpinner.State.Value == Visibility.Visible);
waitForDisplay();
AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType<ScorePanel>().Count() == beforePanelCount + scores_per_result);
AddAssert("left loading spinner hidden", () => resultsScreen.LeftSpinner.State.Value == Visibility.Hidden);
}
}
private void createResults(Func<ScoreInfo> getScore = null)
{
AddStep("load results", () =>
{
LoadScreen(new TimeshiftResultsScreen(score, 1, new PlaylistItem
LoadScreen(resultsScreen = new TestResultsScreen(getScore?.Invoke(), 1, new PlaylistItem
{
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
@ -63,62 +163,214 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
}
private void bindHandler(double delay = 0)
private void waitForDisplay()
{
var roomScores = new List<RoomScore>();
AddUntilStep("wait for request to complete", () => requestComplete);
AddWaitStep("wait for display", 5);
}
for (int i = 0; i < 10; i++)
private void bindHandler(double delay = 0, ScoreInfo userScore = null, bool failRequests = false) => ((DummyAPIAccess)API).HandleRequest = request =>
{
requestComplete = false;
if (failRequests)
{
roomScores.Add(new RoomScore
triggerFail(request, delay);
return;
}
switch (request)
{
case ShowPlaylistUserScoreRequest s:
if (userScore == null)
triggerFail(s, delay);
else
triggerSuccess(s, createUserResponse(userScore), delay);
break;
case IndexPlaylistScoresRequest i:
triggerSuccess(i, createIndexResponse(i), delay);
break;
}
};
private void triggerSuccess<T>(APIRequest<T> req, T result, double delay)
where T : class
{
if (delay == 0)
success();
else
{
Task.Run(async () =>
{
ID = i,
Accuracy = 0.9 - 0.01 * i,
EndedAt = DateTimeOffset.Now.Subtract(TimeSpan.FromHours(i)),
await Task.Delay(TimeSpan.FromMilliseconds(delay));
Schedule(success);
});
}
void success()
{
requestComplete = true;
req.TriggerSuccess(result);
}
}
private void triggerFail(APIRequest req, double delay)
{
if (delay == 0)
fail();
else
{
Task.Run(async () =>
{
await Task.Delay(TimeSpan.FromMilliseconds(delay));
Schedule(fail);
});
}
void fail()
{
requestComplete = true;
req.TriggerFailure(new WebException("Failed."));
}
}
private MultiplayerScore createUserResponse([NotNull] ScoreInfo userScore)
{
var multiplayerUserScore = new MultiplayerScore
{
ID = (int)(userScore.OnlineScoreID ?? currentScoreId++),
Accuracy = userScore.Accuracy,
EndedAt = userScore.Date,
Passed = userScore.Passed,
Rank = userScore.Rank,
Position = 200,
MaxCombo = userScore.MaxCombo,
TotalScore = userScore.TotalScore,
User = userScore.User,
Statistics = userScore.Statistics,
ScoresAround = new MultiplayerScoresAround
{
Higher = new MultiplayerScores(),
Lower = new MultiplayerScores()
}
};
for (int i = 1; i <= scores_per_result; i++)
{
multiplayerUserScore.ScoresAround.Lower.Scores.Add(new MultiplayerScore
{
ID = currentScoreId++,
Accuracy = userScore.Accuracy,
EndedAt = userScore.Date,
Passed = true,
Rank = ScoreRank.B,
MaxCombo = 999,
TotalScore = 999999 - i * 1000,
Rank = userScore.Rank,
MaxCombo = userScore.MaxCombo,
TotalScore = userScore.TotalScore - i,
User = new User
{
Id = 2,
Username = $"peppy{i}",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
},
Statistics =
Statistics = userScore.Statistics
});
multiplayerUserScore.ScoresAround.Higher.Scores.Add(new MultiplayerScore
{
ID = currentScoreId++,
Accuracy = userScore.Accuracy,
EndedAt = userScore.Date,
Passed = true,
Rank = userScore.Rank,
MaxCombo = userScore.MaxCombo,
TotalScore = userScore.TotalScore + i,
User = new User
{
Id = 2,
Username = $"peppy{i}",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
},
Statistics = userScore.Statistics
});
}
addCursor(multiplayerUserScore.ScoresAround.Lower);
addCursor(multiplayerUserScore.ScoresAround.Higher);
return multiplayerUserScore;
}
private IndexedMultiplayerScores createIndexResponse(IndexPlaylistScoresRequest req)
{
var result = new IndexedMultiplayerScores();
long startTotalScore = req.Cursor?.Properties["total_score"].ToObject<long>() ?? 1000000;
string sort = req.IndexParams?.Properties["sort"].ToObject<string>() ?? "score_desc";
for (int i = 1; i <= scores_per_result; i++)
{
result.Scores.Add(new MultiplayerScore
{
ID = currentScoreId++,
Accuracy = 1,
EndedAt = DateTimeOffset.Now,
Passed = true,
Rank = ScoreRank.X,
MaxCombo = 1000,
TotalScore = startTotalScore + (sort == "score_asc" ? i : -i),
User = new User
{
Id = 2,
Username = $"peppy{i}",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
},
Statistics = new Dictionary<HitResult, int>
{
{ HitResult.Miss, 1 },
{ HitResult.Meh, 50 },
{ HitResult.Good, 100 },
{ HitResult.Great, 300 },
{ HitResult.Great, 300 }
}
});
}
((DummyAPIAccess)API).HandleRequest = request =>
addCursor(result);
return result;
}
private void addCursor(MultiplayerScores scores)
{
scores.Cursor = new Cursor
{
switch (request)
Properties = new Dictionary<string, JToken>
{
case GetRoomPlaylistScoresRequest r:
if (delay == 0)
success();
else
{
Task.Run(async () =>
{
await Task.Delay(TimeSpan.FromMilliseconds(delay));
Schedule(success);
});
}
{ "total_score", JToken.FromObject(scores.Scores[^1].TotalScore) },
{ "score_id", JToken.FromObject(scores.Scores[^1].ID) },
}
};
void success()
{
r.TriggerSuccess(new RoomPlaylistScores { Scores = roomScores });
roomsReceived = true;
}
break;
scores.Params = new IndexScoresParams
{
Properties = new Dictionary<string, JToken>
{
{ "sort", JToken.FromObject(scores.Scores[^1].TotalScore > scores.Scores[^2].TotalScore ? "score_asc" : "score_desc") }
}
};
}
private class TestResultsScreen : TimeshiftResultsScreen
{
public new LoadingSpinner LeftSpinner => base.LeftSpinner;
public new LoadingSpinner CentreSpinner => base.CentreSpinner;
public new LoadingSpinner RightSpinner => base.RightSpinner;
public new ScorePanelList ScorePanelList => base.ScorePanelList;
public TestResultsScreen(ScoreInfo score, int roomId, PlaylistItem playlistItem, bool allowRetry = true)
: base(score, roomId, playlistItem, allowRetry)
{
}
}
}
}

View File

@ -30,12 +30,6 @@ namespace osu.Game.Tests.Visual.Online
Add(selector = new SpotlightSelector());
}
[Test]
public void TestVisibility()
{
AddStep("Toggle Visibility", selector.ToggleVisibility);
}
[Test]
public void TestLocalSpotlights()
{

View File

@ -4,19 +4,22 @@
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneShowMoreButton : OsuTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
public TestSceneShowMoreButton()
{
TestButton button = null;
ShowMoreButton button = null;
int fireCount = 0;
Add(button = new TestButton
Add(button = new ShowMoreButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -46,16 +49,5 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("action fired twice", () => fireCount == 2);
AddAssert("is in loading state", () => button.IsLoading);
}
private class TestButton : ShowMoreButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colors)
{
IdleColour = colors.YellowDark;
HoverColour = colors.Yellow;
ChevronIconColour = colors.Red;
}
}
}
}

View File

@ -42,6 +42,19 @@ namespace osu.Game.Tests.Visual.Online
Spacing = new Vector2(10f),
Children = new Drawable[]
{
new UserBrickPanel(new User
{
Username = @"flyte",
Id = 3103765,
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
}),
new UserBrickPanel(new User
{
Username = @"peppy",
Id = 2,
Colour = "99EB47",
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
}),
flyte = new UserGridPanel(new User
{
Username = @"flyte",

View File

@ -11,14 +11,14 @@ using osu.Game.Graphics.Sprites;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneHueAnimation : OsuTestScene
public class TestSceneLogoAnimation : OsuTestScene
{
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
{
HueAnimation anim2;
LogoAnimation anim2;
Add(anim2 = new HueAnimation
Add(anim2 = new LogoAnimation
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
@ -26,9 +26,9 @@ namespace osu.Game.Tests.Visual.UserInterface
Colour = Colour4.White,
});
HueAnimation anim;
LogoAnimation anim;
Add(anim = new HueAnimation
Add(anim = new LogoAnimation
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,

View File

@ -36,11 +36,11 @@ namespace osu.Game.Tests.Visual.UserInterface
}
});
addHeader("Orange OverlayHeader (no background)", new TestNoBackgroundHeader(), OverlayColourScheme.Orange);
addHeader("Blue OverlayHeader", new TestNoControlHeader(), OverlayColourScheme.Blue);
addHeader("Orange OverlayHeader (no background, 100 padding)", new TestNoBackgroundHeader(), OverlayColourScheme.Orange);
addHeader("Blue OverlayHeader (default 50 padding)", new TestNoControlHeader(), OverlayColourScheme.Blue);
addHeader("Green TabControlOverlayHeader (string) with ruleset selector", new TestStringTabControlHeader(), OverlayColourScheme.Green);
addHeader("Pink TabControlOverlayHeader (enum)", new TestEnumTabControlHeader(), OverlayColourScheme.Pink);
addHeader("Red BreadcrumbControlOverlayHeader (no background)", new TestBreadcrumbControlHeader(), OverlayColourScheme.Red);
addHeader("Pink TabControlOverlayHeader (enum, 30 padding)", new TestEnumTabControlHeader(), OverlayColourScheme.Pink);
addHeader("Red BreadcrumbControlOverlayHeader (no background, 10 padding)", new TestBreadcrumbControlHeader(), OverlayColourScheme.Red);
}
private void addHeader(string name, OverlayHeader header, OverlayColourScheme colourScheme)
@ -86,6 +86,11 @@ namespace osu.Game.Tests.Visual.UserInterface
private class TestNoBackgroundHeader : OverlayHeader
{
protected override OverlayTitle CreateTitle() => new TestTitle();
public TestNoBackgroundHeader()
{
ContentSidePadding = 100;
}
}
private class TestNoControlHeader : OverlayHeader
@ -112,6 +117,11 @@ namespace osu.Game.Tests.Visual.UserInterface
private class TestEnumTabControlHeader : TabControlOverlayHeader<TestEnum>
{
public TestEnumTabControlHeader()
{
ContentSidePadding = 30;
}
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/rankings");
protected override OverlayTitle CreateTitle() => new TestTitle();
@ -130,6 +140,8 @@ namespace osu.Game.Tests.Visual.UserInterface
public TestBreadcrumbControlHeader()
{
ContentSidePadding = 10;
TabControl.AddItem("tab1");
TabControl.AddItem("tab2");
TabControl.Current.Value = "tab2";