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Implement proper scrolling directions
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.UI
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private readonly CatcherArea catcherArea;
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public CatchPlayfield(BeatmapDifficulty difficulty)
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: base(Direction.Vertical)
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: base(ScrollingDirection.Down)
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{
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Container explodingFruitContainer;
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