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Make SkinProvidingContainer
able to perform lookup on multiple skins
Currently `protected` functionality for use in custom `SkinProvidingContainer`s, can be exposed to public constructors if it need to later on, but I'm not sure about doing that opposed to just nesting multiple `SkinProvidingContainer`.
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@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void Disable()
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{
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allow = false;
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TriggerSourceChanged();
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OnSourceChanged();
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}
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public SwitchableSkinProvidingContainer(ISkin skin)
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