mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 07:06:35 +09:00
Merge branch 'master' into skin-fuck
This commit is contained in:
@ -13,6 +13,7 @@ using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Database;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Osu;
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@ -23,6 +24,7 @@ using osu.Game.Screens.Edit.Setup;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Resources;
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using osuTK;
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using osuTK.Input;
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using SharpCompress.Archives;
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using SharpCompress.Archives.Zip;
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@ -63,13 +65,19 @@ namespace osu.Game.Tests.Visual.Editing
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EditorBeatmap editorBeatmap = null;
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AddStep("store editor beatmap", () => editorBeatmap = EditorBeatmap);
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AddStep("exit without save", () =>
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AddStep("exit without save", () => Editor.Exit());
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AddStep("hold to confirm", () =>
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{
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Editor.Exit();
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DialogOverlay.CurrentDialog.PerformOkAction();
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var confirmButton = DialogOverlay.CurrentDialog.ChildrenOfType<PopupDialogDangerousButton>().First();
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InputManager.MoveMouseTo(confirmButton);
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InputManager.PressButton(MouseButton.Left);
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});
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AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen());
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AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == editorBeatmap.BeatmapInfo.BeatmapSet.ID)?.Value.DeletePending == true);
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}
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@ -17,6 +17,13 @@ namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneEditorSaving : EditorSavingTestScene
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{
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[Test]
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public void TestCantExitWithoutSaving()
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{
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AddRepeatStep("Exit", () => InputManager.Key(Key.Escape), 10);
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AddAssert("Editor is still active screen", () => Game.ScreenStack.CurrentScreen is Editor);
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}
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[Test]
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public void TestMetadata()
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{
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@ -1,14 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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using osu.Game.Skinning.Editor;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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@ -29,7 +34,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("reload skin editor", () =>
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{
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skinEditor?.Expire();
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Player.ScaleTo(0.8f);
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Player.ScaleTo(0.4f);
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LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
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});
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}
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@ -40,6 +45,36 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddToggleStep("toggle editor visibility", visible => skinEditor.ToggleVisibility());
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}
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[Test]
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public void TestEditComponent()
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{
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BarHitErrorMeter hitErrorMeter = null;
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AddStep("select bar hit error blueprint", () =>
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{
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var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().First(b => b.Item is BarHitErrorMeter);
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hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
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skinEditor.SelectedComponents.Clear();
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skinEditor.SelectedComponents.Add(blueprint.Item);
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});
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AddAssert("value is default", () => hitErrorMeter.JudgementLineThickness.IsDefault);
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AddStep("hover first slider", () =>
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{
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InputManager.MoveMouseTo(
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skinEditor.ChildrenOfType<SkinSettingsToolbox>().First()
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.ChildrenOfType<SettingsSlider<float>>().First()
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.ChildrenOfType<SliderBar<float>>().First()
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);
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});
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AddStep("adjust slider via keyboard", () => InputManager.Key(Key.Left));
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AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default);
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}
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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}
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}
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@ -7,6 +7,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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@ -14,6 +15,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Leaderboards;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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@ -21,10 +23,12 @@ using osu.Game.Scoring;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Leaderboards;
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using osu.Game.Screens.Select.Options;
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using osu.Game.Skinning.Editor;
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using osu.Game.Tests.Beatmaps.IO;
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using osuTK;
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using osuTK.Input;
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@ -66,6 +70,73 @@ namespace osu.Game.Tests.Visual.Navigation
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AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
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}
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[Test]
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public void TestEditComponentDuringGameplay()
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{
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Screens.Select.SongSelect songSelect = null;
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PushAndConfirm(() => songSelect = new TestPlaySongSelect());
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AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
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AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
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AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
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SkinEditor skinEditor = null;
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AddStep("open skin editor", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.PressKey(Key.ShiftLeft);
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InputManager.Key(Key.S);
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InputManager.ReleaseKey(Key.ControlLeft);
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InputManager.ReleaseKey(Key.ShiftLeft);
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});
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AddUntilStep("get skin editor", () => (skinEditor = Game.ChildrenOfType<SkinEditor>().FirstOrDefault()) != null);
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AddStep("Click gameplay scene button", () =>
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{
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skinEditor.ChildrenOfType<SkinEditorSceneLibrary.SceneButton>().First(b => b.Text == "Gameplay").TriggerClick();
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});
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AddUntilStep("wait for player", () =>
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{
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// dismiss any notifications that may appear (ie. muted notification).
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clickMouseInCentre();
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return Game.ScreenStack.CurrentScreen is Player;
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});
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BarHitErrorMeter hitErrorMeter = null;
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AddUntilStep("select bar hit error blueprint", () =>
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{
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var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().FirstOrDefault(b => b.Item is BarHitErrorMeter);
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if (blueprint == null)
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return false;
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hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
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skinEditor.SelectedComponents.Clear();
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skinEditor.SelectedComponents.Add(blueprint.Item);
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return true;
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});
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AddAssert("value is default", () => hitErrorMeter.JudgementLineThickness.IsDefault);
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AddStep("hover first slider", () =>
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{
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InputManager.MoveMouseTo(
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skinEditor.ChildrenOfType<SkinSettingsToolbox>().First()
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.ChildrenOfType<SettingsSlider<float>>().First()
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.ChildrenOfType<SliderBar<float>>().First()
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);
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});
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AddStep("adjust slider via keyboard", () => InputManager.Key(Key.Left));
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AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default);
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}
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[Test]
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public void TestRetryCountIncrements()
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{
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@ -120,7 +191,8 @@ namespace osu.Game.Tests.Visual.Navigation
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AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action());
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AddStep("show local scores", () => Game.ChildrenOfType<BeatmapDetailAreaTabControl>().First().Current.Value = new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local));
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AddStep("show local scores",
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() => Game.ChildrenOfType<BeatmapDetailAreaTabControl>().First().Current.Value = new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local));
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AddUntilStep("wait for score displayed", () => (scorePanel = Game.ChildrenOfType<LeaderboardScore>().FirstOrDefault(s => s.Score.Equals(score))) != null);
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@ -152,7 +224,8 @@ namespace osu.Game.Tests.Visual.Navigation
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AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action());
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AddStep("show local scores", () => Game.ChildrenOfType<BeatmapDetailAreaTabControl>().First().Current.Value = new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local));
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AddStep("show local scores",
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() => Game.ChildrenOfType<BeatmapDetailAreaTabControl>().First().Current.Value = new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local));
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AddUntilStep("wait for score displayed", () => (scorePanel = Game.ChildrenOfType<LeaderboardScore>().FirstOrDefault(s => s.Score.Equals(score))) != null);
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@ -262,6 +335,20 @@ namespace osu.Game.Tests.Visual.Navigation
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exitViaBackButtonAndConfirm();
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}
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[Test]
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public void TestModsResetOnEnteringMultiplayer()
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{
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var osuAutomationMod = new OsuModAutoplay();
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AddStep("Enable autoplay", () => { Game.SelectedMods.Value = new[] { osuAutomationMod }; });
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PushAndConfirm(() => new Screens.OnlinePlay.Multiplayer.Multiplayer());
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AddUntilStep("Mods are removed", () => Game.SelectedMods.Value.Count == 0);
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AddStep("Return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
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AddUntilStep("Mods are restored", () => Game.SelectedMods.Value.Contains(osuAutomationMod));
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}
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[Test]
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public void TestExitMultiWithEscape()
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{
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@ -40,6 +40,10 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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Text = @"You're a fake!",
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},
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new PopupDialogDangerousButton
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{
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Text = @"Careful with this one..",
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},
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};
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}
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}
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