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https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'upstream/master' into back-button-part-2
This commit is contained in:
@ -3,6 +3,7 @@
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using System.ComponentModel;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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@ -12,6 +13,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Description("Player instantiated with an autoplay mod.")]
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public class TestSceneAutoplay : AllPlayersTestScene
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{
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private ClockBackedTestWorkingBeatmap.TrackVirtualManual track;
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
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@ -21,7 +24,18 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override void AddCheckSteps()
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||||
{
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AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
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AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
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AddStep("rewind", () => track.Seek(-10000));
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AddUntilStep("key counter reset", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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}
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|
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
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{
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var working = base.CreateWorkingBeatmap(beatmap);
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track = (ClockBackedTestWorkingBeatmap.TrackVirtualManual)working.Track;
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return working;
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}
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private class ScoreAccessiblePlayer : TestPlayer
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@ -29,6 +43,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
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|
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public ScoreAccessiblePlayer()
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: base(false, false)
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{
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|
@ -3,18 +3,18 @@
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using NUnit.Framework;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Catch.Objects;
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using System;
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using System.Collections.Generic;
|
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
|
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using osu.Framework.MathUtils;
|
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using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
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using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Catch.Scoring;
|
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using osu.Game.Rulesets.Mania.Scoring;
|
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using osu.Game.Rulesets.Osu.Scoring;
|
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using osu.Game.Rulesets.Scoring;
|
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using osu.Game.Rulesets.Taiko.Scoring;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
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|
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namespace osu.Game.Tests.Visual.Gameplay
|
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@ -36,8 +36,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
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|
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AddRepeatStep("New random judgement", () => newJudgement(), 40);
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|
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AddRepeatStep("New max negative", () => newJudgement(-hitWindows.HalfWindowFor(HitResult.Meh)), 20);
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AddRepeatStep("New max positive", () => newJudgement(hitWindows.HalfWindowFor(HitResult.Meh)), 20);
|
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AddRepeatStep("New max negative", () => newJudgement(-hitWindows.WindowFor(HitResult.Meh)), 20);
|
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AddRepeatStep("New max positive", () => newJudgement(hitWindows.WindowFor(HitResult.Meh)), 20);
|
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AddStep("New fixed judgement (50ms)", () => newJudgement(50));
|
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}
|
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|
||||
@ -85,9 +85,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new SpriteText { Text = $@"Great: {hitWindows?.Great}" },
|
||||
new SpriteText { Text = $@"Good: {hitWindows?.Good}" },
|
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new SpriteText { Text = $@"Meh: {hitWindows?.Meh}" },
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new SpriteText { Text = $@"Great: {hitWindows?.WindowFor(HitResult.Great)}" },
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new SpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Good)}" },
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||||
new SpriteText { Text = $@"Meh: {hitWindows?.WindowFor(HitResult.Meh)}" },
|
||||
}
|
||||
});
|
||||
|
||||
|
44
osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs
Normal file
44
osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs
Normal file
@ -0,0 +1,44 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
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using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
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|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneFailJudgement : AllPlayersTestScene
|
||||
{
|
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protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
Mods.Value = Array.Empty<Mod>();
|
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return new FailPlayer();
|
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}
|
||||
|
||||
protected override void AddCheckSteps()
|
||||
{
|
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AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||
AddUntilStep("wait for multiple judged objects", () => ((FailPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.Count(h => h.AllJudged) > 1);
|
||||
AddAssert("total judgements == 1", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits == 1);
|
||||
}
|
||||
|
||||
private class FailPlayer : TestPlayer
|
||||
{
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||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public FailPlayer()
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: base(false, false)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
|
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ScoreProcessor.FailConditions += (_, __) => true;
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}
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}
|
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}
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}
|
@ -3,12 +3,13 @@
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||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
@ -29,57 +30,118 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase game)
|
||||
{
|
||||
Child = globalActionContainer = new GlobalActionContainer(game)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
pauseOverlay = new PauseOverlay
|
||||
{
|
||||
OnResume = () => Logger.Log(@"Resume"),
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
},
|
||||
failOverlay = new FailOverlay
|
||||
Child = globalActionContainer = new GlobalActionContainer(game);
|
||||
}
|
||||
|
||||
{
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
}
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
globalActionContainer.Children = new Drawable[]
|
||||
{
|
||||
pauseOverlay = new PauseOverlay
|
||||
{
|
||||
OnResume = () => Logger.Log(@"Resume"),
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
},
|
||||
failOverlay = new FailOverlay
|
||||
|
||||
{
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
}
|
||||
};
|
||||
|
||||
InputManager.MoveMouseTo(Vector2.Zero);
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestAdjustRetryCount()
|
||||
{
|
||||
showOverlay();
|
||||
|
||||
var retryCount = 0;
|
||||
|
||||
AddStep("Add retry", () =>
|
||||
AddRepeatStep("Add retry", () =>
|
||||
{
|
||||
retryCount++;
|
||||
pauseOverlay.Retries = failOverlay.Retries = retryCount;
|
||||
});
|
||||
}, 10);
|
||||
}
|
||||
|
||||
AddToggleStep("Toggle pause overlay", t => pauseOverlay.ToggleVisibility());
|
||||
AddToggleStep("Toggle fail overlay", t => failOverlay.ToggleVisibility());
|
||||
/// <summary>
|
||||
/// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestEnterWithoutSelection()
|
||||
{
|
||||
showOverlay();
|
||||
|
||||
testHideResets();
|
||||
AddStep("Press select", () => press(GlobalAction.Select));
|
||||
AddAssert("Overlay still open", () => pauseOverlay.State.Value == Visibility.Visible);
|
||||
}
|
||||
|
||||
testEnterWithoutSelection();
|
||||
testKeyUpFromInitial();
|
||||
testKeyDownFromInitial();
|
||||
testKeyUpWrapping();
|
||||
testKeyDownWrapping();
|
||||
/// <summary>
|
||||
/// Tests that pressing the up arrow from the initial state selects the last button.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestKeyUpFromInitial()
|
||||
{
|
||||
showOverlay();
|
||||
|
||||
testMouseSelectionAfterKeySelection();
|
||||
testKeySelectionAfterMouseSelection();
|
||||
AddStep("Up arrow", () => press(Key.Up));
|
||||
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected.Value);
|
||||
}
|
||||
|
||||
testMouseDeselectionResets();
|
||||
/// <summary>
|
||||
/// Tests that pressing the down arrow from the initial state selects the first button.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestKeyDownFromInitial()
|
||||
{
|
||||
showOverlay();
|
||||
|
||||
testClickSelection();
|
||||
testEnterKeySelection();
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddAssert("First button selected", () => getButton(0).Selected.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the up arrow repeatedly causes the selected button to wrap correctly.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestKeyUpWrapping()
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Up arrow", () => press(Key.Up));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
|
||||
AddStep("Up arrow", () => press(Key.Up));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
|
||||
AddStep("Up arrow", () => press(Key.Up));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the down arrow repeatedly causes the selected button to wrap correctly.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestKeyDownWrapping()
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that hiding the overlay after hovering a button will reset the overlay to the initial state with no buttons selected.
|
||||
/// </summary>
|
||||
private void testHideResets()
|
||||
[Test]
|
||||
public void TestHideResets()
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
@ -90,141 +152,78 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
|
||||
/// Tests that entering menu with cursor initially on button doesn't selects it immediately.
|
||||
/// This is to allow for stable keyboard navigation.
|
||||
/// </summary>
|
||||
private void testEnterWithoutSelection()
|
||||
[Test]
|
||||
public void TestInitialButtonHover()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
showOverlay();
|
||||
|
||||
AddStep("Press select", () => press(GlobalAction.Select));
|
||||
AddAssert("Overlay still open", () => pauseOverlay.State.Value == Visibility.Visible);
|
||||
AddStep("Hover first button", () => InputManager.MoveMouseTo(getButton(0)));
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
showOverlay();
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the up arrow from the initial state selects the last button.
|
||||
/// </summary>
|
||||
private void testKeyUpFromInitial()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
AddAssert("First button not selected", () => !getButton(0).Selected.Value);
|
||||
|
||||
AddStep("Up arrow", () => press(Key.Up));
|
||||
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected.Value);
|
||||
AddStep("Move slightly", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(1)));
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the down arrow from the initial state selects the first button.
|
||||
/// </summary>
|
||||
private void testKeyDownFromInitial()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the up arrow repeatedly causes the selected button to wrap correctly.
|
||||
/// </summary>
|
||||
private void testKeyUpWrapping()
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Up arrow", () => press(Key.Up));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
|
||||
AddStep("Up arrow", () => press(Key.Up));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
|
||||
AddStep("Up arrow", () => press(Key.Up));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
|
||||
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing the down arrow repeatedly causes the selected button to wrap correctly.
|
||||
/// </summary>
|
||||
private void testKeyDownWrapping()
|
||||
{
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
|
||||
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
AddAssert("First button selected", () => getButton(0).Selected.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that hovering a button that was previously selected with the keyboard correctly selects the new button and deselects the previous button.
|
||||
/// </summary>
|
||||
private void testMouseSelectionAfterKeySelection()
|
||||
[Test]
|
||||
public void TestMouseSelectionAfterKeySelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
showOverlay();
|
||||
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
|
||||
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected.Value);
|
||||
AddAssert("Second button selected", () => secondButton.Selected.Value);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
|
||||
AddAssert("First button not selected", () => !getButton(0).Selected.Value);
|
||||
AddAssert("Second button selected", () => getButton(1).Selected.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that pressing a key after selecting a button with a hover event correctly selects a new button and deselects the previous button.
|
||||
/// </summary>
|
||||
private void testKeySelectionAfterMouseSelection()
|
||||
[Test]
|
||||
public void TestKeySelectionAfterMouseSelection()
|
||||
{
|
||||
AddStep("Show overlay", () =>
|
||||
{
|
||||
pauseOverlay.Show();
|
||||
InputManager.MoveMouseTo(Vector2.Zero);
|
||||
});
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
|
||||
AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
|
||||
AddStep("Up arrow", () => press(Key.Up));
|
||||
AddAssert("Second button not selected", () => !secondButton.Selected.Value);
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value);
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
AddAssert("Second button not selected", () => !getButton(1).Selected.Value);
|
||||
AddAssert("First button selected", () => getButton(0).Selected.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that deselecting with the mouse by losing hover will reset the overlay to the initial state.
|
||||
/// </summary>
|
||||
private void testMouseDeselectionResets()
|
||||
[Test]
|
||||
public void TestMouseDeselectionResets()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
showOverlay();
|
||||
|
||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
|
||||
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
|
||||
AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
|
||||
AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero));
|
||||
AddStep("Down arrow", () => press(Key.Down));
|
||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value); // Initial state condition
|
||||
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
AddAssert("First button selected", () => getButton(0).Selected.Value); // Initial state condition
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests that clicking on a button correctly causes a click event for that button.
|
||||
/// </summary>
|
||||
private void testClickSelection()
|
||||
[Test]
|
||||
public void TestClickSelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
var retryButton = pauseOverlay.Buttons.Skip(1).First();
|
||||
showOverlay();
|
||||
|
||||
bool triggered = false;
|
||||
AddStep("Click retry button", () =>
|
||||
@ -232,7 +231,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
var lastAction = pauseOverlay.OnRetry;
|
||||
pauseOverlay.OnRetry = () => triggered = true;
|
||||
|
||||
retryButton.Click();
|
||||
getButton(1).Click();
|
||||
pauseOverlay.OnRetry = lastAction;
|
||||
});
|
||||
|
||||
@ -243,9 +242,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
/// <summary>
|
||||
/// Tests that pressing the enter key with a button selected correctly causes a click event for that button.
|
||||
/// </summary>
|
||||
private void testEnterKeySelection()
|
||||
[Test]
|
||||
public void TestEnterKeySelection()
|
||||
{
|
||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
showOverlay();
|
||||
|
||||
AddStep("Select second button", () =>
|
||||
{
|
||||
@ -275,6 +275,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
private void showOverlay() => AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
||||
private DialogButton getButton(int index) => pauseOverlay.Buttons.Skip(index).First();
|
||||
|
||||
private void press(Key key)
|
||||
{
|
||||
InputManager.PressKey(key);
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
@ -47,9 +48,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("wait for track to start running", () => track.IsRunning);
|
||||
addSeekStep(3000);
|
||||
AddAssert("all judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
|
||||
AddUntilStep("key counter counted keys", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7));
|
||||
AddStep("clear results", () => player.AppliedResults.Clear());
|
||||
addSeekStep(0);
|
||||
AddAssert("none judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
|
||||
AddUntilStep("key counters reset", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
||||
AddAssert("no results triggered", () => player.AppliedResults.Count == 0);
|
||||
}
|
||||
|
||||
@ -90,6 +93,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public readonly List<JudgementResult> AppliedResults = new List<JudgementResult>();
|
||||
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
|
||||
public new HUDOverlay HUDOverlay => base.HUDOverlay;
|
||||
|
||||
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
||||
|
||||
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
|
||||
|
@ -7,7 +7,6 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK.Input;
|
||||
|
||||
@ -25,14 +24,15 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public TestSceneKeyCounter()
|
||||
{
|
||||
KeyCounterKeyboard rewindTestKeyCounterKeyboard;
|
||||
KeyCounterKeyboard testCounter;
|
||||
|
||||
KeyCounterDisplay kc = new KeyCounterDisplay
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new KeyCounter[]
|
||||
{
|
||||
rewindTestKeyCounterKeyboard = new KeyCounterKeyboard(Key.X),
|
||||
testCounter = new KeyCounterKeyboard(Key.X),
|
||||
new KeyCounterKeyboard(Key.X),
|
||||
new KeyCounterMouse(MouseButton.Left),
|
||||
new KeyCounterMouse(MouseButton.Right),
|
||||
@ -44,10 +44,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
Key key = (Key)((int)Key.A + RNG.Next(26));
|
||||
kc.Add(new KeyCounterKeyboard(key));
|
||||
});
|
||||
AddSliderStep("Fade time", 0, 200, 50, v => kc.FadeTime = v);
|
||||
|
||||
Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key;
|
||||
double time1 = 0;
|
||||
|
||||
AddStep($"Press {testKey} key", () =>
|
||||
{
|
||||
@ -55,48 +53,17 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
InputManager.ReleaseKey(testKey);
|
||||
});
|
||||
|
||||
AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
|
||||
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 1);
|
||||
|
||||
AddStep($"Press {testKey} key", () =>
|
||||
{
|
||||
InputManager.PressKey(testKey);
|
||||
InputManager.ReleaseKey(testKey);
|
||||
time1 = Clock.CurrentTime;
|
||||
});
|
||||
|
||||
AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 2);
|
||||
|
||||
IFrameBasedClock oldClock = null;
|
||||
|
||||
AddStep($"Rewind {testKey} counter once", () =>
|
||||
{
|
||||
oldClock = rewindTestKeyCounterKeyboard.Clock;
|
||||
rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(time1 - 10));
|
||||
});
|
||||
|
||||
AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
|
||||
|
||||
AddStep($"Rewind {testKey} counter to zero", () => rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(0)));
|
||||
|
||||
AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 0);
|
||||
|
||||
AddStep("Restore clock", () => rewindTestKeyCounterKeyboard.Clock = oldClock);
|
||||
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 2);
|
||||
|
||||
Add(kc);
|
||||
}
|
||||
|
||||
private class FixedClock : IClock
|
||||
{
|
||||
private readonly double time;
|
||||
|
||||
public FixedClock(double time)
|
||||
{
|
||||
this.time = time;
|
||||
}
|
||||
|
||||
public double CurrentTime => time;
|
||||
public double Rate => 1;
|
||||
public bool IsRunning => false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -160,6 +160,15 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
exitAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRestartAfterResume()
|
||||
{
|
||||
pauseAndConfirm();
|
||||
resumeAndConfirm();
|
||||
restart();
|
||||
confirmExited();
|
||||
}
|
||||
|
||||
private void pauseAndConfirm()
|
||||
{
|
||||
pause();
|
||||
@ -198,6 +207,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("player exited", () => !Player.IsCurrentScreen());
|
||||
}
|
||||
|
||||
private void restart() => AddStep("restart", () => Player.Restart());
|
||||
private void pause() => AddStep("pause", () => Player.Pause());
|
||||
private void resume() => AddStep("resume", () => Player.Resume());
|
||||
|
||||
|
@ -26,12 +26,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
|
||||
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
|
||||
AddAssert("cannot fail", () => !((ScoreAccessibleReplayPlayer)Player).AllowFail);
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
{
|
||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||
public new HUDOverlay HUDOverlay => base.HUDOverlay;
|
||||
public new bool AllowFail => base.AllowFail;
|
||||
|
||||
protected override bool PauseOnFocusLost => false;
|
||||
|
||||
|
@ -5,7 +5,9 @@ using System;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -133,11 +135,54 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("skinchanged only called once", () => consumer.SkinChangedCount == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSwitchOff()
|
||||
{
|
||||
SkinConsumer consumer = null;
|
||||
SwitchableSkinProvidingContainer target = null;
|
||||
|
||||
AddStep("setup layout", () =>
|
||||
{
|
||||
Child = new SkinSourceContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = target = new SwitchableSkinProvidingContainer(new SecondarySource())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
AddStep("add permissive", () => target.Add(consumer = new SkinConsumer("test", name => new NamedBox("Default Implementation"), source => true)));
|
||||
AddAssert("consumer using override source", () => consumer.Drawable is SecondarySourceBox);
|
||||
AddStep("disable", () => target.Disable());
|
||||
AddAssert("consumer using base source", () => consumer.Drawable is BaseSourceBox);
|
||||
}
|
||||
|
||||
private class SwitchableSkinProvidingContainer : SkinProvidingContainer
|
||||
{
|
||||
private bool allow = true;
|
||||
|
||||
protected override bool AllowDrawableLookup(ISkinComponent component) => allow;
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
allow = false;
|
||||
TriggerSourceChanged();
|
||||
}
|
||||
|
||||
public SwitchableSkinProvidingContainer(ISkin skin)
|
||||
: base(skin)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class ExposedSkinnableDrawable : SkinnableDrawable
|
||||
{
|
||||
public new Drawable Drawable => base.Drawable;
|
||||
|
||||
public ExposedSkinnableDrawable(string name, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
|
||||
public ExposedSkinnableDrawable(string name, Func<ISkinComponent, Drawable> defaultImplementation, Func<ISkinSource, bool> allowFallback = null,
|
||||
ConfineMode confineMode = ConfineMode.ScaleDownToFit)
|
||||
: base(new TestSkinComponent(name), defaultImplementation, allowFallback, confineMode)
|
||||
{
|
||||
}
|
||||
@ -256,7 +301,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private class SecondarySource : ISkin
|
||||
@ -267,10 +312,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private class SkinSourceContainer : Container, ISkin
|
||||
[Cached(typeof(ISkinSource))]
|
||||
private class SkinSourceContainer : Container, ISkinSource
|
||||
{
|
||||
public Drawable GetDrawableComponent(ISkinComponent componentName) => new BaseSourceBox();
|
||||
|
||||
@ -278,7 +324,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||
|
||||
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
||||
|
||||
public event Action SourceChanged;
|
||||
}
|
||||
|
||||
private class TestSkinComponent : ISkinComponent
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Users;
|
||||
|
||||
@ -10,23 +9,18 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
public class TestSceneDisclaimer : ScreenTestScene
|
||||
{
|
||||
[Cached(typeof(IAPIProvider))]
|
||||
private readonly DummyAPIAccess api = new DummyAPIAccess();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(api);
|
||||
|
||||
AddStep("load disclaimer", () => LoadScreen(new Disclaimer()));
|
||||
|
||||
AddStep("toggle support", () =>
|
||||
{
|
||||
api.LocalUser.Value = new User
|
||||
API.LocalUser.Value = new User
|
||||
{
|
||||
Username = api.LocalUser.Value.Username,
|
||||
Id = api.LocalUser.Value.Id,
|
||||
IsSupporter = !api.LocalUser.Value.IsSupporter,
|
||||
Username = API.LocalUser.Value.Username,
|
||||
Id = API.LocalUser.Value.Id,
|
||||
IsSupporter = !API.LocalUser.Value.IsSupporter,
|
||||
};
|
||||
});
|
||||
}
|
||||
|
@ -14,6 +14,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
public class TestSceneMatchLeaderboard : MultiplayerTestScene
|
||||
{
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
public TestSceneMatchLeaderboard()
|
||||
{
|
||||
Room.RoomID.Value = 3;
|
||||
@ -27,11 +29,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
var req = new GetRoomScoresRequest();
|
||||
req.Success += v => { };
|
||||
|
@ -12,6 +12,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[TestFixture]
|
||||
public class TestSceneMultiScreen : ScreenTestScene
|
||||
{
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(Screens.Multi.Multiplayer),
|
||||
|
@ -4,9 +4,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.AccountCreation;
|
||||
using osu.Game.Users;
|
||||
@ -25,17 +25,16 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(AccountCreationScreen),
|
||||
};
|
||||
|
||||
[Cached(typeof(IAPIProvider))]
|
||||
private DummyAPIAccess api = new DummyAPIAccess();
|
||||
private readonly Container userPanelArea;
|
||||
|
||||
private Bindable<User> localUser;
|
||||
|
||||
public TestSceneAccountCreationOverlay()
|
||||
{
|
||||
Container userPanelArea;
|
||||
AccountCreationOverlay accountCreation;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
api,
|
||||
accountCreation = new AccountCreationOverlay(),
|
||||
userPanelArea = new Container
|
||||
{
|
||||
@ -46,11 +45,18 @@ namespace osu.Game.Tests.Visual.Online
|
||||
},
|
||||
};
|
||||
|
||||
api.Logout();
|
||||
api.LocalUser.BindValueChanged(user => { userPanelArea.Child = new UserPanel(user.NewValue) { Width = 200 }; }, true);
|
||||
|
||||
AddStep("show", () => accountCreation.Show());
|
||||
AddStep("logout", () => api.Logout());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
API.Logout();
|
||||
|
||||
localUser = API.LocalUser.GetBoundCopy();
|
||||
localUser.BindValueChanged(user => { userPanelArea.Child = new UserPanel(user.NewValue) { Width = 200 }; }, true);
|
||||
|
||||
AddStep("logout", API.Logout);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -42,6 +42,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(BeatmapAvailability),
|
||||
};
|
||||
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
private RulesetInfo taikoRuleset;
|
||||
private RulesetInfo maniaRuleset;
|
||||
|
||||
|
@ -27,6 +27,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(Comments),
|
||||
};
|
||||
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -66,6 +68,34 @@ namespace osu.Game.Tests.Visual.Online
|
||||
changelog.ShowListing();
|
||||
changelog.Show();
|
||||
});
|
||||
|
||||
AddStep(@"Ensure HTML string unescaping", () =>
|
||||
{
|
||||
changelog.ShowBuild(new APIChangelogBuild
|
||||
{
|
||||
Version = "2019.920.0",
|
||||
DisplayVersion = "2019.920.0",
|
||||
UpdateStream = new APIUpdateStream
|
||||
{
|
||||
Name = "Test",
|
||||
DisplayName = "Test"
|
||||
},
|
||||
ChangelogEntries = new List<APIChangelogEntry>
|
||||
{
|
||||
new APIChangelogEntry
|
||||
{
|
||||
Category = "Testing HTML strings unescaping",
|
||||
Title = "Ensuring HTML strings are being unescaped",
|
||||
MessageHtml = """"This text should appear triple-quoted""" >_<",
|
||||
GithubUser = new APIChangelogUser
|
||||
{
|
||||
DisplayName = "Dummy",
|
||||
OsuUsername = "Dummy",
|
||||
}
|
||||
},
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
108
osu.Game.Tests/Visual/Online/TestSceneChatLineTruncation.cs
Normal file
108
osu.Game.Tests/Visual/Online/TestSceneChatLineTruncation.cs
Normal file
@ -0,0 +1,108 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Overlays.Chat;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneChatLineTruncation : OsuTestScene
|
||||
{
|
||||
private readonly TestChatLineContainer textContainer;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(ChatLine),
|
||||
typeof(Message),
|
||||
typeof(LinkFlowContainer),
|
||||
typeof(MessageFormatter)
|
||||
};
|
||||
|
||||
public TestSceneChatLineTruncation()
|
||||
{
|
||||
Add(textContainer = new TestChatLineContainer
|
||||
{
|
||||
Padding = new MarginPadding { Left = 20, Right = 20 },
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
testFormatting();
|
||||
}
|
||||
|
||||
private void clear() => AddStep("clear messages", textContainer.Clear);
|
||||
|
||||
private void addMessageWithChecks(string text, bool isAction = false, bool isImportant = false, string username = null)
|
||||
{
|
||||
int index = textContainer.Count + 1;
|
||||
var newLine = new ChatLine(new DummyMessage(text, isAction, isImportant, index, username));
|
||||
textContainer.Add(newLine);
|
||||
}
|
||||
|
||||
private void testFormatting()
|
||||
{
|
||||
for (int a = 0; a < 25; a++)
|
||||
addMessageWithChecks($"Wide {a} character username.", username: new string('w', a));
|
||||
addMessageWithChecks("Short name with spaces.", username: "sho rt name");
|
||||
addMessageWithChecks("Long name with spaces.", username: "long name with s p a c e s");
|
||||
}
|
||||
|
||||
private class DummyMessage : Message
|
||||
{
|
||||
private static long messageCounter;
|
||||
|
||||
internal static readonly User TEST_SENDER_BACKGROUND = new User
|
||||
{
|
||||
Username = @"i-am-important",
|
||||
Id = 42,
|
||||
Colour = "#250cc9",
|
||||
};
|
||||
|
||||
internal static readonly User TEST_SENDER = new User
|
||||
{
|
||||
Username = @"Somebody",
|
||||
Id = 1,
|
||||
};
|
||||
|
||||
public new DateTimeOffset Timestamp = DateTimeOffset.Now;
|
||||
|
||||
public DummyMessage(string text, bool isAction = false, bool isImportant = false, int number = 0, string username = null)
|
||||
: base(messageCounter++)
|
||||
{
|
||||
Content = text;
|
||||
IsAction = isAction;
|
||||
Sender = new User
|
||||
{
|
||||
Username = username ?? $"user {number}",
|
||||
Id = number,
|
||||
Colour = isImportant ? "#250cc9" : null,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private class TestChatLineContainer : FillFlowContainer<ChatLine>
|
||||
{
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
var xC = (ChatLine)x;
|
||||
var yC = (ChatLine)y;
|
||||
|
||||
return xC.Message.CompareTo(yC.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -127,6 +127,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
addMessageWithChecks("is now playing [https://osu.ppy.sh/b/252238 IMAGE -MATERIAL- <Version 0>]", 1, true, expectedActions: LinkAction.OpenBeatmap);
|
||||
addMessageWithChecks("Let's (try)[https://osu.ppy.sh/home] [https://osu.ppy.sh/b/252238 multiple links] https://osu.ppy.sh/home", 3,
|
||||
expectedActions: new[] { LinkAction.External, LinkAction.OpenBeatmap, LinkAction.External });
|
||||
addMessageWithChecks("[https://osu.ppy.sh/home New link format with escaped [and \\[ paired] braces]", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("[Markdown link format with escaped [and \\[ paired] braces](https://osu.ppy.sh/home)", 1, expectedActions: LinkAction.External);
|
||||
addMessageWithChecks("(Old link format with escaped (and \\( paired) parentheses)[https://osu.ppy.sh/home] and [[also a rogue wiki link]]", 2, expectedActions: new[] { LinkAction.External, LinkAction.External });
|
||||
// note that there's 0 links here (they get removed if a channel is not found)
|
||||
addMessageWithChecks("#lobby or #osu would be blue (and work) in the ChatDisplay test (when a proper ChatOverlay is present).");
|
||||
addMessageWithChecks("I am important!", 0, false, true);
|
||||
|
@ -13,6 +13,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
private DirectOverlay direct;
|
||||
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
@ -17,14 +17,15 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[TestFixture]
|
||||
public class TestSceneHistoricalSection : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes =>
|
||||
new[]
|
||||
{
|
||||
typeof(HistoricalSection),
|
||||
typeof(PaginatedMostPlayedBeatmapContainer),
|
||||
typeof(DrawableMostPlayedBeatmap),
|
||||
typeof(DrawableProfileRow)
|
||||
};
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(HistoricalSection),
|
||||
typeof(PaginatedMostPlayedBeatmapContainer),
|
||||
typeof(DrawableMostPlayedBeatmap),
|
||||
typeof(DrawableProfileRow)
|
||||
};
|
||||
|
||||
public TestSceneHistoricalSection()
|
||||
{
|
||||
|
@ -0,0 +1,65 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneRankingsDismissableFlag : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DismissableFlag),
|
||||
};
|
||||
|
||||
public TestSceneRankingsDismissableFlag()
|
||||
{
|
||||
DismissableFlag flag;
|
||||
SpriteText text;
|
||||
|
||||
var countryA = new Country
|
||||
{
|
||||
FlagName = "BY",
|
||||
FullName = "Belarus"
|
||||
};
|
||||
|
||||
var countryB = new Country
|
||||
{
|
||||
FlagName = "US",
|
||||
FullName = "United States"
|
||||
};
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
flag = new DismissableFlag
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(30, 20),
|
||||
Country = countryA,
|
||||
},
|
||||
text = new SpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Text = "Invoked",
|
||||
Font = OsuFont.GetFont(size: 30),
|
||||
Alpha = 0,
|
||||
}
|
||||
});
|
||||
|
||||
flag.Action += () => text.FadeIn().Then().FadeOut(1000, Easing.OutQuint);
|
||||
|
||||
AddStep("Trigger click", () => flag.Click());
|
||||
AddStep("Change to country 2", () => flag.Country = countryB);
|
||||
AddStep("Change to country 1", () => flag.Country = countryA);
|
||||
}
|
||||
}
|
||||
}
|
77
osu.Game.Tests/Visual/Online/TestSceneRankingsHeader.cs
Normal file
77
osu.Game.Tests/Visual/Online/TestSceneRankingsHeader.cs
Normal file
@ -0,0 +1,77 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneRankingsHeader : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DismissableFlag),
|
||||
typeof(HeaderTitle),
|
||||
typeof(RankingsRulesetSelector),
|
||||
typeof(RankingsScopeSelector),
|
||||
typeof(RankingsHeader),
|
||||
};
|
||||
|
||||
public TestSceneRankingsHeader()
|
||||
{
|
||||
var countryBindable = new Bindable<Country>();
|
||||
var ruleset = new Bindable<RulesetInfo>();
|
||||
var scope = new Bindable<RankingsScope>();
|
||||
|
||||
Add(new RankingsHeader
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scope = { BindTarget = scope },
|
||||
Country = { BindTarget = countryBindable },
|
||||
Ruleset = { BindTarget = ruleset },
|
||||
Spotlights = new[]
|
||||
{
|
||||
new Spotlight
|
||||
{
|
||||
Id = 1,
|
||||
Text = "Spotlight 1"
|
||||
},
|
||||
new Spotlight
|
||||
{
|
||||
Id = 2,
|
||||
Text = "Spotlight 2"
|
||||
},
|
||||
new Spotlight
|
||||
{
|
||||
Id = 3,
|
||||
Text = "Spotlight 3"
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
var country = new Country
|
||||
{
|
||||
FlagName = "BY",
|
||||
FullName = "Belarus"
|
||||
};
|
||||
|
||||
var unknownCountry = new Country
|
||||
{
|
||||
FlagName = "CK",
|
||||
FullName = "Cook Islands"
|
||||
};
|
||||
|
||||
AddStep("Set country", () => countryBindable.Value = country);
|
||||
AddAssert("Check scope is Performance", () => scope.Value == RankingsScope.Performance);
|
||||
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
|
||||
AddAssert("Check country is Null", () => countryBindable.Value == null);
|
||||
AddStep("Set country with no flag", () => countryBindable.Value = unknownCountry);
|
||||
}
|
||||
}
|
||||
}
|
60
osu.Game.Tests/Visual/Online/TestSceneRankingsHeaderTitle.cs
Normal file
60
osu.Game.Tests/Visual/Online/TestSceneRankingsHeaderTitle.cs
Normal file
@ -0,0 +1,60 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneRankingsHeaderTitle : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(DismissableFlag),
|
||||
typeof(HeaderTitle),
|
||||
};
|
||||
|
||||
public TestSceneRankingsHeaderTitle()
|
||||
{
|
||||
var countryBindable = new Bindable<Country>();
|
||||
var scope = new Bindable<RankingsScope>();
|
||||
|
||||
Add(new HeaderTitle
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Country = { BindTarget = countryBindable },
|
||||
Scope = { BindTarget = scope },
|
||||
});
|
||||
|
||||
var countryA = new Country
|
||||
{
|
||||
FlagName = "BY",
|
||||
FullName = "Belarus"
|
||||
};
|
||||
|
||||
var countryB = new Country
|
||||
{
|
||||
FlagName = "US",
|
||||
FullName = "United States"
|
||||
};
|
||||
|
||||
AddStep("Set country", () => countryBindable.Value = countryA);
|
||||
AddAssert("Check scope is Performance", () => scope.Value == RankingsScope.Performance);
|
||||
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
|
||||
AddAssert("Check country is Null", () => countryBindable.Value == null);
|
||||
|
||||
AddStep("Set country 1", () => countryBindable.Value = countryA);
|
||||
AddStep("Set country 2", () => countryBindable.Value = countryB);
|
||||
AddStep("Set null country", () => countryBindable.Value = null);
|
||||
AddStep("Set scope to Performance", () => scope.Value = RankingsScope.Performance);
|
||||
AddStep("Set scope to Spotlights", () => scope.Value = RankingsScope.Spotlights);
|
||||
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
|
||||
AddStep("Set scope to Country", () => scope.Value = RankingsScope.Country);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,41 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneRankingsRulesetSelector : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(RankingsRulesetSelector),
|
||||
};
|
||||
|
||||
public TestSceneRankingsRulesetSelector()
|
||||
{
|
||||
var current = new Bindable<RulesetInfo>();
|
||||
|
||||
Add(new RankingsRulesetSelector
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Current = { BindTarget = current }
|
||||
});
|
||||
|
||||
AddStep("Select osu!", () => current.Value = new OsuRuleset().RulesetInfo);
|
||||
AddStep("Select mania", () => current.Value = new ManiaRuleset().RulesetInfo);
|
||||
AddStep("Select taiko", () => current.Value = new TaikoRuleset().RulesetInfo);
|
||||
AddStep("Select catch", () => current.Value = new CatchRuleset().RulesetInfo);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneRankingsScopeSelector : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(RankingsScopeSelector),
|
||||
};
|
||||
|
||||
private readonly Box background;
|
||||
|
||||
public TestSceneRankingsScopeSelector()
|
||||
{
|
||||
var scope = new Bindable<RankingsScope>();
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new RankingsScopeSelector
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Current = scope,
|
||||
}
|
||||
});
|
||||
|
||||
AddStep(@"Select country", () => scope.Value = RankingsScope.Country);
|
||||
AddStep(@"Select performance", () => scope.Value = RankingsScope.Performance);
|
||||
AddStep(@"Select score", () => scope.Value = RankingsScope.Score);
|
||||
AddStep(@"Select spotlights", () => scope.Value = RankingsScope.Spotlights);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
background.Colour = colours.GreySeafoam;
|
||||
}
|
||||
}
|
||||
}
|
@ -13,6 +13,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[TestFixture]
|
||||
public class TestSceneSocialOverlay : OsuTestScene
|
||||
{
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(UserPanel),
|
||||
|
@ -17,6 +17,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneUserProfileHeader : OsuTestScene
|
||||
{
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(ProfileHeader),
|
||||
|
@ -19,6 +19,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[TestFixture]
|
||||
public class TestSceneUserProfileOverlay : OsuTestScene
|
||||
{
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
private readonly TestUserProfileOverlay profile;
|
||||
|
||||
[Resolved]
|
||||
|
@ -18,6 +18,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[TestFixture]
|
||||
public class TestSceneUserRanks : OsuTestScene
|
||||
{
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(DrawableProfileScore), typeof(RanksSection) };
|
||||
|
||||
public TestSceneUserRanks()
|
||||
|
@ -242,6 +242,21 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
|
||||
|
||||
AddAssert("Selection is non-null", () => currentSelection != null);
|
||||
|
||||
setSelected(1, 3);
|
||||
AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria
|
||||
{
|
||||
SearchText = "#3",
|
||||
StarDifficulty = new FilterCriteria.OptionalRange<double>
|
||||
{
|
||||
Min = 2,
|
||||
Max = 5.5,
|
||||
IsLowerInclusive = true
|
||||
}
|
||||
}, false));
|
||||
checkSelected(3, 2);
|
||||
|
||||
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.SongSelect
|
||||
@ -30,45 +31,44 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Size = new Vector2(550f, 450f),
|
||||
});
|
||||
|
||||
AddStep("all metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap(null, null)
|
||||
AddStep("all metrics", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
BeatmapSetInfo =
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
|
||||
},
|
||||
BeatmapInfo =
|
||||
Version = "All Metrics",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Version = "All Metrics",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has all the metrics",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 7,
|
||||
DrainRate = 1,
|
||||
OverallDifficulty = 5.7f,
|
||||
ApproachRate = 3.5f,
|
||||
},
|
||||
StarDifficulty = 5.3f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
},
|
||||
}
|
||||
Source = "osu!lazer",
|
||||
Tags = "this beatmap has all the metrics",
|
||||
},
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 7,
|
||||
DrainRate = 1,
|
||||
OverallDifficulty = 5.7f,
|
||||
ApproachRate = 3.5f,
|
||||
},
|
||||
StarDifficulty = 5.3f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
},
|
||||
}
|
||||
);
|
||||
}));
|
||||
|
||||
AddStep("all except source", () => detailsArea.Beatmap = new DummyWorkingBeatmap(null, null)
|
||||
AddStep("all except source", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
|
||||
{
|
||||
BeatmapSetInfo =
|
||||
{
|
||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
|
||||
},
|
||||
Version = "All Metrics",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
@ -88,16 +88,16 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
},
|
||||
}
|
||||
});
|
||||
}));
|
||||
|
||||
AddStep("ratings", () => detailsArea.Beatmap = new DummyWorkingBeatmap(null, null)
|
||||
AddStep("ratings", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
|
||||
{
|
||||
BeatmapSetInfo =
|
||||
{
|
||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
BeatmapSet = new BeatmapSetInfo
|
||||
{
|
||||
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() }
|
||||
},
|
||||
Version = "Only Ratings",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
@ -113,9 +113,9 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
},
|
||||
StarDifficulty = 4.8f
|
||||
}
|
||||
});
|
||||
}));
|
||||
|
||||
AddStep("fails+retries", () => detailsArea.Beatmap = new DummyWorkingBeatmap(null, null)
|
||||
AddStep("fails+retries", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
@ -139,9 +139,9 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
|
||||
},
|
||||
}
|
||||
});
|
||||
}));
|
||||
|
||||
AddStep("null metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap(null, null)
|
||||
AddStep("null metrics", () => detailsArea.Beatmap = new TestWorkingBeatmap(new Beatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
@ -160,7 +160,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
},
|
||||
StarDifficulty = 1.97f,
|
||||
}
|
||||
});
|
||||
}));
|
||||
|
||||
AddStep("null beatmap", () => detailsArea.Beatmap = null);
|
||||
}
|
||||
|
@ -3,10 +3,12 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Leaderboards;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
using osu.Game.Users;
|
||||
@ -14,19 +16,20 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
[Description("PlaySongSelect leaderboard")]
|
||||
public class TestSceneLeaderboard : OsuTestScene
|
||||
public class TestSceneBeatmapLeaderboard : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(Placeholder),
|
||||
typeof(MessagePlaceholder),
|
||||
typeof(RetrievalFailurePlaceholder),
|
||||
typeof(UserTopScoreContainer),
|
||||
typeof(Leaderboard<BeatmapLeaderboardScope, ScoreInfo>),
|
||||
};
|
||||
|
||||
private readonly FailableLeaderboard leaderboard;
|
||||
|
||||
public TestSceneLeaderboard()
|
||||
public TestSceneBeatmapLeaderboard()
|
||||
{
|
||||
Add(leaderboard = new FailableLeaderboard
|
||||
{
|
||||
@ -37,15 +40,43 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
});
|
||||
|
||||
AddStep(@"New Scores", newScores);
|
||||
AddStep(@"Show personal best", showPersonalBest);
|
||||
AddStep(@"Empty Scores", () => leaderboard.SetRetrievalState(PlaceholderState.NoScores));
|
||||
AddStep(@"Network failure", () => leaderboard.SetRetrievalState(PlaceholderState.NetworkFailure));
|
||||
AddStep(@"No supporter", () => leaderboard.SetRetrievalState(PlaceholderState.NotSupporter));
|
||||
AddStep(@"Not logged in", () => leaderboard.SetRetrievalState(PlaceholderState.NotLoggedIn));
|
||||
AddStep(@"Unavailable", () => leaderboard.SetRetrievalState(PlaceholderState.Unavailable));
|
||||
AddStep(@"None selected", () => leaderboard.SetRetrievalState(PlaceholderState.NoneSelected));
|
||||
foreach (BeatmapSetOnlineStatus status in Enum.GetValues(typeof(BeatmapSetOnlineStatus)))
|
||||
AddStep($"{status} beatmap", () => showBeatmapWithStatus(status));
|
||||
}
|
||||
|
||||
private void showPersonalBest()
|
||||
{
|
||||
leaderboard.TopScore = new APILegacyUserTopScoreInfo
|
||||
{
|
||||
Position = 999,
|
||||
Score = new APILegacyScoreInfo
|
||||
{
|
||||
Rank = ScoreRank.XH,
|
||||
Accuracy = 1,
|
||||
MaxCombo = 244,
|
||||
TotalScore = 1707827,
|
||||
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
|
||||
User = new User
|
||||
{
|
||||
Id = 6602580,
|
||||
Username = @"waaiiru",
|
||||
Country = new Country
|
||||
{
|
||||
FullName = @"Spain",
|
||||
FlagName = @"ES",
|
||||
},
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void newScores()
|
||||
{
|
||||
var scores = new[]
|
@ -0,0 +1,119 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
public class TestSceneUserTopScoreContainer : OsuTestScene
|
||||
{
|
||||
public TestSceneUserTopScoreContainer()
|
||||
{
|
||||
UserTopScoreContainer topScoreContainer;
|
||||
|
||||
Add(new Container
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Width = 500,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.DarkGreen,
|
||||
},
|
||||
topScoreContainer = new UserTopScoreContainer
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
var scores = new[]
|
||||
{
|
||||
new APILegacyUserTopScoreInfo
|
||||
{
|
||||
Position = 999,
|
||||
Score = new APILegacyScoreInfo
|
||||
{
|
||||
Rank = ScoreRank.XH,
|
||||
Accuracy = 1,
|
||||
MaxCombo = 244,
|
||||
TotalScore = 1707827,
|
||||
Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), },
|
||||
User = new User
|
||||
{
|
||||
Id = 6602580,
|
||||
Username = @"waaiiru",
|
||||
Country = new Country
|
||||
{
|
||||
FullName = @"Spain",
|
||||
FlagName = @"ES",
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
new APILegacyUserTopScoreInfo
|
||||
{
|
||||
Position = 110000,
|
||||
Score = new APILegacyScoreInfo
|
||||
{
|
||||
Rank = ScoreRank.X,
|
||||
Accuracy = 1,
|
||||
MaxCombo = 244,
|
||||
TotalScore = 1707827,
|
||||
User = new User
|
||||
{
|
||||
Id = 4608074,
|
||||
Username = @"Skycries",
|
||||
Country = new Country
|
||||
{
|
||||
FullName = @"Brazil",
|
||||
FlagName = @"BR",
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
new APILegacyUserTopScoreInfo
|
||||
{
|
||||
Position = 22333,
|
||||
Score = new APILegacyScoreInfo
|
||||
{
|
||||
Rank = ScoreRank.S,
|
||||
Accuracy = 1,
|
||||
MaxCombo = 244,
|
||||
TotalScore = 1707827,
|
||||
User = new User
|
||||
{
|
||||
Id = 1541390,
|
||||
Username = @"Toukai",
|
||||
Country = new Country
|
||||
{
|
||||
FullName = @"Canada",
|
||||
FlagName = @"CA",
|
||||
},
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
AddStep(@"Trigger visibility", topScoreContainer.ToggleVisibility);
|
||||
AddStep(@"Add score(rank 999)", () => topScoreContainer.Score.Value = scores[0]);
|
||||
AddStep(@"Add score(rank 110000)", () => topScoreContainer.Score.Value = scores[1]);
|
||||
AddStep(@"Add score(rank 22333)", () => topScoreContainer.Score.Value = scores[2]);
|
||||
AddStep(@"Add null score", () => topScoreContainer.Score.Value = null);
|
||||
}
|
||||
}
|
||||
}
|
@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
Add(overlay = new DialogOverlay());
|
||||
|
||||
AddStep("dialog #1", () => overlay.Push(new PopupDialog
|
||||
AddStep("dialog #1", () => overlay.Push(new TestPopupDialog
|
||||
{
|
||||
Icon = FontAwesome.Regular.TrashAlt,
|
||||
HeaderText = @"Confirm deletion of",
|
||||
@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
},
|
||||
}));
|
||||
|
||||
AddStep("dialog #2", () => overlay.Push(new PopupDialog
|
||||
AddStep("dialog #2", () => overlay.Push(new TestPopupDialog
|
||||
{
|
||||
Icon = FontAwesome.Solid.Cog,
|
||||
HeaderText = @"What do you want to do with",
|
||||
@ -71,5 +71,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
},
|
||||
}));
|
||||
}
|
||||
|
||||
private class TestPopupDialog : PopupDialog
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -52,19 +52,23 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddStep("start confirming", () => overlay.Begin());
|
||||
AddStep("abort confirming", () => overlay.Abort());
|
||||
|
||||
AddAssert("ensure not fired internally", () => !overlay.Fired);
|
||||
AddAssert("ensure aborted", () => !fired);
|
||||
|
||||
AddStep("start confirming", () => overlay.Begin());
|
||||
|
||||
AddUntilStep("wait until confirmed", () => fired);
|
||||
AddAssert("ensure fired internally", () => overlay.Fired);
|
||||
|
||||
AddStep("abort after fire", () => overlay.Abort());
|
||||
AddAssert("ensure not fired internally", () => !overlay.Fired);
|
||||
AddStep("start confirming", () => overlay.Begin());
|
||||
AddUntilStep("wait until fired again", () => overlay.Fired);
|
||||
}
|
||||
|
||||
private class TestHoldToConfirmOverlay : ExitConfirmOverlay
|
||||
{
|
||||
protected override bool AllowMultipleFires => true;
|
||||
|
||||
public void Begin() => BeginConfirm();
|
||||
public void Abort() => AbortConfirm();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,89 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneLabelledComponent : OsuTestScene
|
||||
{
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestPadded(bool hasDescription) => createPaddedComponent(hasDescription);
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestNonPadded(bool hasDescription) => createPaddedComponent(hasDescription, false);
|
||||
|
||||
private void createPaddedComponent(bool hasDescription = false, bool padded = true)
|
||||
{
|
||||
AddStep("create component", () =>
|
||||
{
|
||||
LabelledComponent<Drawable> component;
|
||||
|
||||
Child = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = 500,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = component = padded ? (LabelledComponent<Drawable>)new PaddedLabelledComponent() : new NonPaddedLabelledComponent(),
|
||||
};
|
||||
|
||||
component.Label = "a sample component";
|
||||
component.Description = hasDescription ? "this text describes the component" : string.Empty;
|
||||
});
|
||||
}
|
||||
|
||||
private class PaddedLabelledComponent : LabelledComponent<Drawable>
|
||||
{
|
||||
public PaddedLabelledComponent()
|
||||
: base(true)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Drawable CreateComponent() => new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = Color4.Red,
|
||||
Text = @"(( Component ))"
|
||||
};
|
||||
}
|
||||
|
||||
private class NonPaddedLabelledComponent : LabelledComponent<Drawable>
|
||||
{
|
||||
public NonPaddedLabelledComponent()
|
||||
: base(false)
|
||||
{
|
||||
}
|
||||
|
||||
protected override Drawable CreateComponent() => new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 40,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = Color4.Red,
|
||||
Text = @"(( Component ))"
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -7,7 +7,8 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Screens.Edit.Setup.Components.LabelledComponents;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
@ -19,6 +20,36 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
typeof(LabelledTextBox),
|
||||
};
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestTextBox(bool hasDescription) => createTextBox(hasDescription);
|
||||
|
||||
private void createTextBox(bool hasDescription = false)
|
||||
{
|
||||
AddStep("create component", () =>
|
||||
{
|
||||
LabelledComponent<OsuTextBox> component;
|
||||
|
||||
Child = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = 500,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = component = new LabelledTextBox
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Label = "Testing text",
|
||||
PlaceholderText = "This is definitely working as intended",
|
||||
}
|
||||
};
|
||||
|
||||
component.Label = "a sample component";
|
||||
component.Description = hasDescription ? "this text describes the component" : string.Empty;
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -32,7 +63,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
LabelText = "Testing text",
|
||||
Label = "Testing text",
|
||||
PlaceholderText = "This is definitely working as intended",
|
||||
}
|
||||
};
|
||||
|
@ -13,13 +13,22 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public TestScenePopupDialog()
|
||||
{
|
||||
var popup = new PopupDialog
|
||||
Add(new TestPopupDialog
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
State = { Value = Framework.Graphics.Containers.Visibility.Visible },
|
||||
Icon = FontAwesome.Solid.AssistiveListeningSystems,
|
||||
HeaderText = @"This is a test popup",
|
||||
BodyText = "I can say lots of stuff and even wrap my words!",
|
||||
});
|
||||
}
|
||||
|
||||
private class TestPopupDialog : PopupDialog
|
||||
{
|
||||
public TestPopupDialog()
|
||||
{
|
||||
Icon = FontAwesome.Solid.AssistiveListeningSystems;
|
||||
|
||||
HeaderText = @"This is a test popup";
|
||||
BodyText = "I can say lots of stuff and even wrap my words!";
|
||||
|
||||
Buttons = new PopupDialogButton[]
|
||||
{
|
||||
new PopupDialogCancelButton
|
||||
@ -30,10 +39,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
Text = @"You're a fake!",
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
Add(popup);
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -20,6 +20,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneUpdateableBeatmapBackgroundSprite : OsuTestScene
|
||||
{
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
private BeatmapSetInfo testBeatmap;
|
||||
private IAPIProvider api;
|
||||
private RulesetStore rulesets;
|
||||
|
Reference in New Issue
Block a user