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Move leagcy resource store construction local to DefaultLegacySkin
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@ -3,7 +3,6 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.IO.Stores;
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using osu.Game.Rulesets;
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using osu.Game.Skinning;
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@ -17,9 +16,9 @@ namespace osu.Game.Tests.Visual
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(legacySkinSource);
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, SkinManager skins)
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private void load(SkinManager skins)
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{
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var legacySkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), skins);
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var legacySkin = new DefaultLegacySkin(skins);
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legacySkinSource = new SkinProvidingContainer(legacySkin);
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}
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@ -40,12 +40,12 @@ namespace osu.Game.Tests.Visual
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, SkinManager skinManager, OsuGameBase game)
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private void load(AudioManager audio, SkinManager skinManager)
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{
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var dllStore = new DllResourceStore(DynamicCompilationOriginal.GetType().Assembly);
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metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), this, true);
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defaultSkin = new DefaultLegacySkin(new NamespacedResourceStore<byte[]>(game.Resources, "Skins/Legacy"), this);
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defaultSkin = new DefaultLegacySkin(this);
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specialSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), this, true);
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oldSkin = new TestLegacySkin(new SkinInfo { Name = "old-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), this, true);
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}
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