Set up flow for switching between hotkey styles

This commit is contained in:
Bartłomiej Dach
2022-06-21 13:10:22 +02:00
parent 5abd8a07d2
commit 658f5341c7
4 changed files with 35 additions and 6 deletions

View File

@ -9,9 +9,11 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Mods.Input;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Utils;
@ -25,6 +27,9 @@ namespace osu.Game.Tests.Visual.UserInterface
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
[Resolved]
private OsuConfigManager configManager { get; set; } = null!;
[TestCase(ModType.DifficultyReduction)]
[TestCase(ModType.DifficultyIncrease)]
[TestCase(ModType.Conversion)]
@ -132,8 +137,10 @@ namespace osu.Game.Tests.Visual.UserInterface
}
[Test]
public void TestKeyboardSelection()
public void TestSequentialKeyboardSelection()
{
AddStep("set sequential hotkey mode", () => configManager.SetValue(OsuSetting.ModSelectHotkeyStyle, ModSelectHotkeyStyle.Sequential));
ModColumn column = null!;
AddStep("create content", () => Child = new Container
{