Move shear constant to overlay (this is going to likely be used everywhere ever)

This commit is contained in:
Dean Herbert
2022-04-20 16:30:58 +09:00
parent e17f224793
commit 65b2db5e71
5 changed files with 16 additions and 15 deletions

View File

@ -79,7 +79,7 @@ namespace osu.Game.Overlays.Mods
Width = 320;
RelativeSizeAxes = Axes.Y;
Shear = new Vector2(ModPanel.SHEAR_X, 0);
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
Container controlContainer;
InternalChildren = new Drawable[]
@ -113,7 +113,7 @@ namespace osu.Game.Overlays.Mods
AutoSizeAxes = Axes.Y,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Shear = new Vector2(-ModPanel.SHEAR_X, 0),
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
Padding = new MarginPadding
{
Horizontal = 17,
@ -193,7 +193,7 @@ namespace osu.Game.Overlays.Mods
Scale = new Vector2(0.8f),
RelativeSizeAxes = Axes.X,
LabelText = "Enable All",
Shear = new Vector2(-ModPanel.SHEAR_X, 0)
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)
});
panelFlow.Padding = new MarginPadding
{
@ -260,7 +260,7 @@ namespace osu.Game.Overlays.Mods
var panels = newMods.Select(mod => new ModPanel(mod)
{
Shear = new Vector2(-ModPanel.SHEAR_X, 0)
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)
});
Task? loadTask;