mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 00:40:09 +09:00
Move shear constant to overlay (this is going to likely be used everywhere ever)
This commit is contained in:
@ -79,7 +79,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
Width = 320;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Shear = new Vector2(ModPanel.SHEAR_X, 0);
|
||||
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
|
||||
|
||||
Container controlContainer;
|
||||
InternalChildren = new Drawable[]
|
||||
@ -113,7 +113,7 @@ namespace osu.Game.Overlays.Mods
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Shear = new Vector2(-ModPanel.SHEAR_X, 0),
|
||||
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Horizontal = 17,
|
||||
@ -193,7 +193,7 @@ namespace osu.Game.Overlays.Mods
|
||||
Scale = new Vector2(0.8f),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
LabelText = "Enable All",
|
||||
Shear = new Vector2(-ModPanel.SHEAR_X, 0)
|
||||
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)
|
||||
});
|
||||
panelFlow.Padding = new MarginPadding
|
||||
{
|
||||
@ -260,7 +260,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
var panels = newMods.Select(mod => new ModPanel(mod)
|
||||
{
|
||||
Shear = new Vector2(-ModPanel.SHEAR_X, 0)
|
||||
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)
|
||||
});
|
||||
|
||||
Task? loadTask;
|
||||
|
Reference in New Issue
Block a user