Move shear constant to overlay (this is going to likely be used everywhere ever)

This commit is contained in:
Dean Herbert
2022-04-20 16:30:58 +09:00
parent e17f224793
commit 65b2db5e71
5 changed files with 16 additions and 15 deletions

View File

@ -42,7 +42,6 @@ namespace osu.Game.Overlays.Mods
protected const double TRANSITION_DURATION = 150;
public const float SHEAR_X = 0.2f;
public const float CORNER_RADIUS = 7;
protected const float HEIGHT = 42;
@ -67,7 +66,7 @@ namespace osu.Game.Overlays.Mods
Content.Masking = true;
Content.CornerRadius = CORNER_RADIUS;
Content.BorderThickness = 2;
Content.Shear = new Vector2(SHEAR_X, 0);
Content.Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
Children = new Drawable[]
{
@ -83,7 +82,7 @@ namespace osu.Game.Overlays.Mods
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Active = { BindTarget = Active },
Shear = new Vector2(-SHEAR_X, 0),
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
Scale = new Vector2(HEIGHT / ModSwitchSmall.DEFAULT_SIZE)
}
},
@ -116,10 +115,10 @@ namespace osu.Game.Overlays.Mods
{
Text = mod.Name,
Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold),
Shear = new Vector2(-SHEAR_X, 0),
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
Margin = new MarginPadding
{
Left = -18 * SHEAR_X
Left = -18 * ShearedOverlayContainer.SHEAR
}
},
new OsuSpriteText
@ -128,7 +127,7 @@ namespace osu.Game.Overlays.Mods
Font = OsuFont.Default.With(size: 12),
RelativeSizeAxes = Axes.X,
Truncate = true,
Shear = new Vector2(-SHEAR_X, 0)
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)
}
}
}