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Fix mod button sounds playing when mod overlay is not visible
Resolves #2240.
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@ -15,6 +15,8 @@ using osu.Game.Rulesets.Mods;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets;
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using osu.Game.Graphics.UserInterface;
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@ -49,7 +51,7 @@ namespace osu.Game.Overlays.Mods
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuColour colours, OsuGame osu, RulesetStore rulesets)
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private void load(OsuColour colours, OsuGame osu, RulesetStore rulesets, AudioManager audio)
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{
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SelectedMods.ValueChanged += selectedModsChanged;
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@ -63,6 +65,9 @@ namespace osu.Game.Overlays.Mods
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Ruleset.ValueChanged += rulesetChanged;
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Ruleset.TriggerChange();
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sampleOn = audio.Sample.Get(@"UI/check-on");
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sampleOff = audio.Sample.Get(@"UI/check-off");
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}
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protected override void Dispose(bool isDisposing)
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@ -154,10 +159,21 @@ namespace osu.Game.Overlays.Mods
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section.DeselectTypes(modTypes, immediate);
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}
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private SampleChannel sampleOn, sampleOff;
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private void modButtonPressed(Mod selectedMod)
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{
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if (selectedMod != null)
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{
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if (State == Visibility.Visible) sampleOn?.Play();
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DeselectTypes(selectedMod.IncompatibleMods, true);
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}
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else
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{
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if (State == Visibility.Visible) sampleOff?.Play();
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}
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refreshSelectedMods();
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}
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