Move dampening to base implementation and change range to 0..1

This commit is contained in:
Dean Herbert
2020-04-13 13:00:03 +09:00
parent 22d89dbff7
commit 65b96079a0
4 changed files with 15 additions and 8 deletions

View File

@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
protected override float SamplePlaybackBalance => 0.8f * HitObject.X - 0.4f;
protected override float SamplePlaybackPosition => HitObject.X;
protected DrawableCatchHitObject(CatchHitObject hitObject)
: base(hitObject)