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Move dampening to base implementation and change range to 0..1
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@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
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protected override float SamplePlaybackBalance => 0.8f * HitObject.X - 0.4f;
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protected override float SamplePlaybackPosition => HitObject.X;
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protected DrawableCatchHitObject(CatchHitObject hitObject)
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: base(hitObject)
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