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Move dampening to base implementation and change range to 0..1
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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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protected override float SamplePlaybackBalance
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protected override float SamplePlaybackPosition
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{
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get
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{
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