mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Move dampening to base implementation and change range to 0..1
This commit is contained in:
@ -7,6 +7,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
protected override float SamplePlaybackBalance => (HitObject.X / 512f - 0.5f) * 0.8f;
|
||||
protected override float SamplePlaybackPosition => HitObject.X / OsuPlayfield.BASE_SIZE.X;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableOsuHitObject"/> can be hit.
|
||||
|
Reference in New Issue
Block a user