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MultiplayerRoomStatus -> RoomStatus
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@ -33,14 +33,14 @@ namespace osu.Desktop.VisualTests.Tests
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{
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Name = @"Great Room Right Here",
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Host = new User { Username = @"Naeferith", Id = 9492835, Country = new Country { FlagName = @"FR" }},
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Status = MultiplayerRoomStatus.Open,
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Status = RoomStatus.Open,
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Beatmap = new BeatmapMetadata { Title = @"Seiryu", Artist = @"Critical Crystal" },
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}),
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new DrawableRoom(new Room
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{
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Name = @"Relax It's The Weekend",
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Host = new User{ Username = @"peppy", Id = 2, Country = new Country { FlagName = @"AU" }},
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Status = MultiplayerRoomStatus.Playing,
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Status = RoomStatus.Playing,
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Beatmap = new BeatmapMetadata { Title = @"ZAQ", Artist = @"Serendipity" },
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}),
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}
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@ -48,7 +48,7 @@ namespace osu.Desktop.VisualTests.Tests
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AddStep(@"change state", () =>
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{
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p.Room.Value.Status = MultiplayerRoomStatus.Playing;
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p.Room.Value.Status = RoomStatus.Playing;
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p.Room.TriggerChange();
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});
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@ -72,7 +72,7 @@ namespace osu.Desktop.VisualTests.Tests
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AddStep(@"change state", () =>
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{
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p.Room.Value.Status = MultiplayerRoomStatus.Open;
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p.Room.Value.Status = RoomStatus.Open;
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p.Room.TriggerChange();
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});
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}
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