Move check origin from IssueTemplate to Issue

As a result we can also make check an interface, and need to provide the check itself when constructing an issue.
This commit is contained in:
Naxess
2021-04-12 10:08:08 +02:00
parent 42604afcdc
commit 65ebdd8f7a
8 changed files with 33 additions and 41 deletions

View File

@ -6,28 +6,22 @@ using osu.Game.Beatmaps;
namespace osu.Game.Rulesets.Edit.Checks.Components
{
public abstract class Check
public interface ICheck
{
/// <summary>
/// The metadata for this check.
/// </summary>
public abstract CheckMetadata Metadata { get; }
public CheckMetadata Metadata { get; }
/// <summary>
/// All possible templates for issues that this check may return.
/// </summary>
public abstract IEnumerable<IssueTemplate> PossibleTemplates { get; }
public IEnumerable<IssueTemplate> PossibleTemplates { get; }
/// <summary>
/// Runs this check and returns any issues detected for the provided beatmap.
/// </summary>
/// <param name="beatmap">The beatmap to run the check on.</param>
public abstract IEnumerable<Issue> Run(IBeatmap beatmap);
protected Check()
{
foreach (var template in PossibleTemplates)
template.Origin = this;
}
public IEnumerable<Issue> Run(IBeatmap beatmap);
}
}

View File

@ -26,38 +26,41 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
/// </summary>
public IssueTemplate Template;
/// <summary>
/// The check that this issue originates from.
/// </summary>
public ICheck Check;
/// <summary>
/// The arguments that give this issue its context, based on the <see cref="IssueTemplate"/>. These are then substituted into the <see cref="IssueTemplate.UnformattedMessage"/>.
/// This could for instance include timestamps, which diff is being compared to, what some volume is, etc.
/// </summary>
public object[] Arguments;
public Issue(IssueTemplate template, params object[] args)
public Issue(ICheck check, IssueTemplate template, params object[] args)
{
Check = check;
Time = null;
HitObjects = Array.Empty<HitObject>();
Template = template;
Arguments = args;
if (template.Origin == null)
throw new ArgumentException("A template had no origin. Make sure the `Templates()` method contains all templates used.");
}
public Issue(double? time, IssueTemplate template, params object[] args)
: this(template, args)
public Issue(ICheck check, double? time, IssueTemplate template, params object[] args)
: this(check, template, args)
{
Time = time;
}
public Issue(HitObject hitObject, IssueTemplate template, params object[] args)
: this(template, args)
public Issue(ICheck check, HitObject hitObject, IssueTemplate template, params object[] args)
: this(check, template, args)
{
Time = hitObject.StartTime;
HitObjects = new[] { hitObject };
}
public Issue(IEnumerable<HitObject> hitObjects, IssueTemplate template, params object[] args)
: this(template, args)
public Issue(ICheck check, IEnumerable<HitObject> hitObjects, IssueTemplate template, params object[] args)
: this(check, template, args)
{
var hitObjectList = hitObjects.ToList();

View File

@ -14,11 +14,6 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
private static readonly Color4 negligible_green = new Colour4(0.33f, 0.8f, 0.5f, 1.0f);
private static readonly Color4 error_gray = new Colour4(0.5f, 0.5f, 0.5f, 1.0f);
/// <summary>
/// The check that this template originates from.
/// </summary>
public Check Origin;
/// <summary>
/// The type of the issue.
/// </summary>