Move check origin from IssueTemplate to Issue

As a result we can also make check an interface, and need to provide the check itself when constructing an issue.
This commit is contained in:
Naxess
2021-04-12 10:08:08 +02:00
parent 42604afcdc
commit 65ebdd8f7a
8 changed files with 33 additions and 41 deletions

View File

@ -26,38 +26,41 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
/// </summary>
public IssueTemplate Template;
/// <summary>
/// The check that this issue originates from.
/// </summary>
public ICheck Check;
/// <summary>
/// The arguments that give this issue its context, based on the <see cref="IssueTemplate"/>. These are then substituted into the <see cref="IssueTemplate.UnformattedMessage"/>.
/// This could for instance include timestamps, which diff is being compared to, what some volume is, etc.
/// </summary>
public object[] Arguments;
public Issue(IssueTemplate template, params object[] args)
public Issue(ICheck check, IssueTemplate template, params object[] args)
{
Check = check;
Time = null;
HitObjects = Array.Empty<HitObject>();
Template = template;
Arguments = args;
if (template.Origin == null)
throw new ArgumentException("A template had no origin. Make sure the `Templates()` method contains all templates used.");
}
public Issue(double? time, IssueTemplate template, params object[] args)
: this(template, args)
public Issue(ICheck check, double? time, IssueTemplate template, params object[] args)
: this(check, template, args)
{
Time = time;
}
public Issue(HitObject hitObject, IssueTemplate template, params object[] args)
: this(template, args)
public Issue(ICheck check, HitObject hitObject, IssueTemplate template, params object[] args)
: this(check, template, args)
{
Time = hitObject.StartTime;
HitObjects = new[] { hitObject };
}
public Issue(IEnumerable<HitObject> hitObjects, IssueTemplate template, params object[] args)
: this(template, args)
public Issue(ICheck check, IEnumerable<HitObject> hitObjects, IssueTemplate template, params object[] args)
: this(check, template, args)
{
var hitObjectList = hitObjects.ToList();