mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Move check origin from IssueTemplate
to Issue
As a result we can also make check an interface, and need to provide the check itself when constructing an issue.
This commit is contained in:
@ -9,7 +9,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Checks
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{
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public class CheckOffscreenObjects : Check
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public class CheckOffscreenObjects : ICheck
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{
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// These are close approximates to the edges of the screen
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// in gameplay on a 4:3 aspect ratio for osu!stable.
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@ -22,13 +22,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
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// (higher = more performant, but higher false-negative chance).
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private const int path_step_size = 5;
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public override CheckMetadata Metadata { get; } = new CheckMetadata
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public CheckMetadata Metadata { get; } = new CheckMetadata
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(
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category: CheckCategory.Compose,
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description: "Offscreen hitobjects."
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);
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public override IEnumerable<IssueTemplate> PossibleTemplates => new[]
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public IEnumerable<IssueTemplate> PossibleTemplates => new[]
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{
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templateOffscreen,
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templateOffscreenSliderPath
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@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
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unformattedMessage: "This slider goes offscreen here on a 4:3 aspect ratio."
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);
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public override IEnumerable<Issue> Run(IBeatmap beatmap)
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public IEnumerable<Issue> Run(IBeatmap beatmap)
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{
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foreach (var hitobject in beatmap.HitObjects)
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{
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@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
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case HitCircle circle:
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{
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if (isOffscreen(circle.StackedPosition, circle.Radius))
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yield return new Issue(circle, templateOffscreen);
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yield return new Issue(this, circle, templateOffscreen);
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break;
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}
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@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
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// `SpanDuration` ensures we don't include reverses.
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double time = slider.StartTime + progress * slider.SpanDuration;
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yield return new Issue(slider, templateOffscreenSliderPath) { Time = time };
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yield return new Issue(this, slider, templateOffscreenSliderPath) { Time = time };
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yield break;
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}
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@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
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if (!isOffscreen(slider.StackedEndPosition, slider.Radius))
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yield break;
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yield return new Issue(slider, templateOffscreenSliderPath) { Time = slider.EndTime };
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yield return new Issue(this, slider, templateOffscreenSliderPath) { Time = slider.EndTime };
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}
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private bool isOffscreen(Vector2 position, double radius)
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