From 65fb8628e0f4f8d41d15e6fc1f2d4cb21a87bcc4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 4 Nov 2020 17:30:11 +0900 Subject: [PATCH] Use HitStateUpdateTime --- .../Objects/Drawables/Pieces/MainCirclePiece.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/MainCirclePiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/MainCirclePiece.cs index e2345de886..bb92f8afb8 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/MainCirclePiece.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/MainCirclePiece.cs @@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces private void updateState(ValueChangedEvent state) { - using (BeginAbsoluteSequence(drawableObject.HitObject.StartTime + (drawableObject.Result?.TimeOffset ?? 0), true)) + using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true)) { glow.FadeOut(400);