Merge pull request #1019 from Tom94/better-transforms

Improve transforms and use new LINQ-like syntax
This commit is contained in:
Dean Herbert 2017-07-23 13:45:52 +09:00 committed by GitHub
commit 660afb40b0
106 changed files with 500 additions and 763 deletions

@ -1 +1 @@
Subproject commit 2d2e2fe698ab32d80d5e856f52c8c398ceb35540 Subproject commit 8fde46d214e4ababb46100d2e4488ca26a9d43a3

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@ -177,9 +177,7 @@ namespace osu.Desktop.VisualTests.Tests
beatsPerMinute.Value = 60000 / timingPoint.BeatLength; beatsPerMinute.Value = 60000 / timingPoint.BeatLength;
adjustedBeatLength.Value = timingPoint.BeatLength; adjustedBeatLength.Value = timingPoint.BeatLength;
flashLayer.ClearTransforms(); flashLayer.FadeOutFromOne(timingPoint.BeatLength);
flashLayer.FadeTo(1);
flashLayer.FadeTo(0, timingPoint.BeatLength);
} }
} }

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@ -59,20 +59,13 @@ namespace osu.Desktop.VisualTests.Tests
{ {
base.LoadComplete(); base.LoadComplete();
using (container.BeginLoopedSequence()) // Move box along a square trajectory
{ container.Loop(c => c
container.MoveTo(new Vector2(0, 100), duration); .MoveTo(new Vector2(0, 100), duration).Then()
using (container.BeginDelayedSequence(duration)) .MoveTo(new Vector2(100, 100), duration).Then()
{ .MoveTo(new Vector2(100, 0), duration).Then()
container.MoveTo(new Vector2(100, 100), duration); .MoveTo(Vector2.Zero, duration)
using (container.BeginDelayedSequence(duration)) );
{
container.MoveTo(new Vector2(100, 0), duration);
using (container.BeginDelayedSequence(duration))
container.MoveTo(Vector2.Zero, duration);
}
}
}
} }
private class MyContextMenuContainer : Container, IHasContextMenu private class MyContextMenuContainer : Container, IHasContextMenu
@ -95,10 +88,10 @@ namespace osu.Desktop.VisualTests.Tests
{ {
new OsuContextMenuItem(@"Simple option"), new OsuContextMenuItem(@"Simple option"),
new OsuContextMenuItem(@"Simple very very long option"), new OsuContextMenuItem(@"Simple very very long option"),
new OsuContextMenuItem(@"Change width", MenuItemType.Highlighted) { Action = () => ResizeWidthTo(Width * 2, 100, EasingTypes.OutQuint) }, new OsuContextMenuItem(@"Change width", MenuItemType.Highlighted) { Action = () => this.ResizeWidthTo(Width * 2, 100, EasingTypes.OutQuint) },
new OsuContextMenuItem(@"Change height", MenuItemType.Highlighted) { Action = () => ResizeHeightTo(Height * 2, 100, EasingTypes.OutQuint) }, new OsuContextMenuItem(@"Change height", MenuItemType.Highlighted) { Action = () => this.ResizeHeightTo(Height * 2, 100, EasingTypes.OutQuint) },
new OsuContextMenuItem(@"Change width back", MenuItemType.Destructive) { Action = () => ResizeWidthTo(Width / 2, 100, EasingTypes.OutQuint) }, new OsuContextMenuItem(@"Change width back", MenuItemType.Destructive) { Action = () => this.ResizeWidthTo(Width / 2, 100, EasingTypes.OutQuint) },
new OsuContextMenuItem(@"Change height back", MenuItemType.Destructive) { Action = () => ResizeHeightTo(Height / 2, 100, EasingTypes.OutQuint) }, new OsuContextMenuItem(@"Change height back", MenuItemType.Destructive) { Action = () => this.ResizeHeightTo(Height / 2, 100, EasingTypes.OutQuint) },
}; };
} }
} }

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@ -56,10 +56,7 @@ namespace osu.Desktop.VisualTests.Tests
} }
if (remaining > 0) if (remaining > 0)
{ Scheduler.AddDelayed(() => sendBarrage(remaining - 1), 80);
Delay(80);
Schedule(() => sendBarrage(remaining - 1));
}
} }
protected override void Update() protected override void Update()

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@ -196,7 +196,7 @@ namespace osu.Desktop.VisualTests.Tests
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
FadeInFromZero(250, EasingTypes.OutQuint); this.FadeInFromZero(250, EasingTypes.OutQuint);
} }
protected override void Update() protected override void Update()

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@ -67,6 +67,8 @@ namespace osu.Desktop.VisualTests.Tests
private void changePlayfieldSize(int step) private void changePlayfieldSize(int step)
{ {
double delay = 0;
// Add new hits // Add new hits
switch (step) switch (step)
{ {
@ -84,7 +86,7 @@ namespace osu.Desktop.VisualTests.Tests
break; break;
case 5: case 5:
addSwell(1000); addSwell(1000);
playfieldContainer.Delay(scroll_time - 100); delay = scroll_time - 100;
break; break;
} }
@ -92,10 +94,10 @@ namespace osu.Desktop.VisualTests.Tests
switch (step) switch (step)
{ {
default: default:
playfieldContainer.ResizeTo(new Vector2(1, rng.Next(25, 400)), 500); playfieldContainer.Delay(delay).ResizeTo(new Vector2(1, rng.Next(25, 400)), 500);
break; break;
case 6: case 6:
playfieldContainer.ResizeTo(new Vector2(1, TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT), 500); playfieldContainer.Delay(delay).ResizeTo(new Vector2(1, TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT), 500);
break; break;
} }
} }

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@ -175,7 +175,7 @@ namespace osu.Desktop.Overlays
protected override void PopIn() protected override void PopIn()
{ {
FadeIn(1000); this.FadeIn(1000);
} }
protected override void PopOut() protected override void PopOut()

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@ -16,8 +16,6 @@ using System.Linq;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.Timing;
using osu.Framework.Configuration; using osu.Framework.Configuration;
@ -235,7 +233,7 @@ namespace osu.Game.Rulesets.Mania.UI
private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, EasingTypes easing = EasingTypes.None) private void transformVisibleTimeRangeTo(double newTimeRange, double duration = 0, EasingTypes easing = EasingTypes.None)
{ {
TransformTo(newTimeRange, duration, easing, new TransformTimeSpan()); this.TransformTo(nameof(visibleTimeRange), newTimeRange, duration, easing);
} }
protected override void Update() protected override void Update()
@ -244,23 +242,5 @@ namespace osu.Game.Rulesets.Mania.UI
// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually // While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
barLineContainer.Width = columns.Width; barLineContainer.Width = columns.Width;
} }
private class TransformTimeSpan : Transform<double, Drawable>
{
public double CurrentValue
{
get
{
double time = Time?.Current ?? 0;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
}
public override void Apply(Drawable d) => ((ManiaPlayfield)d).visibleTimeRange.Value = (float)CurrentValue;
public override void ReadIntoStartValue(Drawable d) => StartValue = ((ManiaPlayfield)d).visibleTimeRange.Value;
}
} }
} }

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@ -98,8 +98,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
fp.MoveTo(pointEndPosition, DrawableOsuHitObject.TIME_FADEIN, EasingTypes.Out); fp.MoveTo(pointEndPosition, DrawableOsuHitObject.TIME_FADEIN, EasingTypes.Out);
fp.Delay(fadeOutTime - fadeInTime); fp.Delay(fadeOutTime - fadeInTime).FadeOut(DrawableOsuHitObject.TIME_FADEIN);
fp.FadeOut(DrawableOsuHitObject.TIME_FADEIN);
} }
fp.Expire(true); fp.Expire(true);

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@ -112,29 +112,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
double duration = ((HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime) - HitObject.StartTime; double duration = ((HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime) - HitObject.StartTime;
using (glow.BeginDelayedSequence(duration)) glow.Delay(duration).FadeOut(400);
glow.FadeOut(400);
switch (state) switch (state)
{ {
case ArmedState.Idle: case ArmedState.Idle:
using (BeginDelayedSequence(duration + TIME_PREEMPT)) this.Delay(duration + TIME_PREEMPT).FadeOut(TIME_FADEOUT);
FadeOut(TIME_FADEOUT);
Expire(true); Expire(true);
break; break;
case ArmedState.Miss: case ArmedState.Miss:
ApproachCircle.FadeOut(50); ApproachCircle.FadeOut(50);
FadeOut(TIME_FADEOUT / 5); this.FadeOut(TIME_FADEOUT / 5);
Expire(); Expire();
break; break;
case ArmedState.Hit: case ArmedState.Hit:
ApproachCircle.FadeOut(50); ApproachCircle.FadeOut(50);
const double flash_in = 40; const double flash_in = 40;
flash.FadeTo(0.8f, flash_in)
flash.FadeTo(0.8f, flash_in); .Then()
using (flash.BeginDelayedSequence(flash_in)) .FadeOut(100);
flash.FadeOut(100);
explode.FadeIn(flash_in); explode.FadeIn(flash_in);
@ -145,8 +142,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
circle.FadeOut(); circle.FadeOut();
number.FadeOut(); number.FadeOut();
FadeOut(800); this.FadeOut(800)
ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad); .ScaleTo(Scale * 1.5f, 400, EasingTypes.OutQuad);
} }
Expire(); Expire();

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@ -4,6 +4,7 @@
using System.ComponentModel; using System.ComponentModel;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected sealed override void UpdateState(ArmedState state) protected sealed override void UpdateState(ArmedState state)
{ {
Flush(); FinishTransforms();
using (BeginAbsoluteSequence(HitObject.StartTime - TIME_PREEMPT, true)) using (BeginAbsoluteSequence(HitObject.StartTime - TIME_PREEMPT, true))
{ {
@ -44,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected virtual void UpdatePreemptState() protected virtual void UpdatePreemptState()
{ {
FadeIn(TIME_FADEIN); this.FadeIn(TIME_FADEIN);
} }
protected virtual void UpdateCurrentState(ArmedState state) protected virtual void UpdateCurrentState(ArmedState state)

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@ -158,14 +158,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
ball.FadeIn(); ball.FadeIn();
Delay(slider.Duration, true); using (BeginDelayedSequence(slider.Duration, true))
{
body.FadeOut(160);
ball.FadeOut(160);
body.FadeOut(160); this.FadeOut(800)
ball.FadeOut(160); .Expire();
}
FadeOut(800);
Expire();
} }
public Drawable ProxiedLayer => initialCircle.ApproachCircle; public Drawable ProxiedLayer => initialCircle.ApproachCircle;

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@ -62,14 +62,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
var animIn = Math.Min(150, sliderTick.StartTime - FadeInTime); var animIn = Math.Min(150, sliderTick.StartTime - FadeInTime);
ScaleTo(0.5f); this.Animate(
ScaleTo(1.2f, animIn); d => d.FadeIn(animIn),
FadeIn(animIn); d => d.ScaleTo(0.5f).ScaleTo(1.2f, animIn)
).Then(
Delay(animIn); d => d.ScaleTo(1, 150, EasingTypes.Out)
ScaleTo(1, 150, EasingTypes.Out); );
Delay(-animIn);
} }
protected override void UpdateCurrentState(ArmedState state) protected override void UpdateCurrentState(ArmedState state)
@ -77,16 +75,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
switch (state) switch (state)
{ {
case ArmedState.Idle: case ArmedState.Idle:
Delay(FadeOutTime - sliderTick.StartTime); this.Delay(FadeOutTime - sliderTick.StartTime).FadeOut();
FadeOut();
break; break;
case ArmedState.Miss: case ArmedState.Miss:
FadeOut(160); this.FadeOut(160)
FadeColour(Color4.Red, 80); .FadeColour(Color4.Red, 80);
break; break;
case ArmedState.Hit: case ArmedState.Hit:
FadeOut(120, EasingTypes.OutQuint); this.FadeOut(120, EasingTypes.OutQuint)
ScaleTo(Scale * 1.5f, 120, EasingTypes.OutQuint); .ScaleTo(Scale * 1.5f, 120, EasingTypes.OutQuint);
break; break;
} }
} }

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@ -189,30 +189,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
disc.RotateTo(-720); disc.RotateTo(-720);
symbol.RotateTo(-720); symbol.RotateTo(-720);
mainContainer.ScaleTo(0); mainContainer
mainContainer.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, EasingTypes.OutQuint); .ScaleTo(0)
.ScaleTo(spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, TIME_PREEMPT - 150, EasingTypes.OutQuint)
mainContainer.Delay(TIME_PREEMPT - 150); .Then()
mainContainer.ScaleTo(1, 500, EasingTypes.OutQuint); .ScaleTo(1, 500, EasingTypes.OutQuint);
} }
protected override void UpdateCurrentState(ArmedState state) protected override void UpdateCurrentState(ArmedState state)
{ {
Delay(spinner.Duration, true); var sequence = this.Delay(spinner.Duration).FadeOut(160);
FadeOut(160);
switch (state) switch (state)
{ {
case ArmedState.Hit: case ArmedState.Hit:
ScaleTo(Scale * 1.2f, 320, EasingTypes.Out); sequence.ScaleTo(Scale * 1.2f, 320, EasingTypes.Out);
Expire();
break; break;
case ArmedState.Miss: case ArmedState.Miss:
ScaleTo(Scale * 0.8f, 320, EasingTypes.In); sequence.ScaleTo(Scale * 0.8f, 320, EasingTypes.In);
Expire();
break; break;
} }
Expire();
} }
} }
} }

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@ -37,8 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
using (icon.BeginLoopedSequence()) icon.Spin(1000, RotationDirection.Clockwise);
icon.RotateTo(360, 1000);
} }
public void UpdateProgress(double progress, int repeat) public void UpdateProgress(double progress, int repeat)

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@ -4,7 +4,6 @@
using System; using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Graphics; using osu.Game.Graphics;
using OpenTK; using OpenTK;
@ -127,13 +126,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (Complete && updateCompleteTick()) if (Complete && updateCompleteTick())
{ {
background.Flush(flushType: typeof(TransformAlpha)); background.FinishTransforms(false, nameof(Alpha));
background.FadeTo(tracking_alpha + 0.2f, 60, EasingTypes.OutExpo); background
background.Delay(60); .FadeTo(tracking_alpha + 0.2f, 60, EasingTypes.OutExpo)
background.FadeTo(tracking_alpha, 250, EasingTypes.OutQuint); .Then()
.FadeTo(tracking_alpha, 250, EasingTypes.OutQuint);
} }
RotateTo(currentRotation / 2, validAndTracking ? 500 : 1500, EasingTypes.OutExpo); this.RotateTo(currentRotation / 2, validAndTracking ? 500 : 1500, EasingTypes.OutExpo);
} }
} }
} }

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@ -64,11 +64,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
Delay(BarLine.StartTime - Time.Current); this.Delay(BarLine.StartTime - Time.Current).FadeOut(base_fadeout_time * BarLine.ScrollTime / 1000);
FadeOut(base_fadeout_time * BarLine.ScrollTime / 1000);
} }
private void updateScrollPosition(double time) => MoveToX((float)((BarLine.StartTime - time) / BarLine.ScrollTime)); private void updateScrollPosition(double time) => this.MoveToX((float)((BarLine.StartTime - time) / BarLine.ScrollTime));
protected override void Update() protected override void Update()
{ {

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@ -65,45 +65,42 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected override void UpdateState(ArmedState state) protected override void UpdateState(ArmedState state)
{ {
Delay(HitObject.StartTime - Time.Current + Judgement.TimeOffset, true);
var circlePiece = MainPiece as CirclePiece; var circlePiece = MainPiece as CirclePiece;
circlePiece?.FlashBox.FinishTransforms();
circlePiece?.FlashBox.Flush(); using (BeginDelayedSequence(HitObject.StartTime - Time.Current + Judgement.TimeOffset, true))
switch (State)
{ {
case ArmedState.Idle: switch (State)
Delay(HitObject.HitWindowMiss); {
break; case ArmedState.Idle:
case ArmedState.Miss: this.Delay(HitObject.HitWindowMiss).Expire();
FadeOut(100); break;
break; case ArmedState.Miss:
case ArmedState.Hit: this.FadeOut(100)
FadeOut(600); .Expire();
break;
case ArmedState.Hit:
var flash = circlePiece?.FlashBox;
if (flash != null)
{
flash.FadeTo(0.9f);
flash.FadeOut(300);
}
var flash = circlePiece?.FlashBox; const float gravity_time = 300;
if (flash != null) const float gravity_travel_height = 200;
{
flash.FadeTo(0.9f);
flash.FadeOut(300);
}
Content.ScaleTo(0.8f, gravity_time * 2, EasingTypes.OutQuad);
FadeOut(800); this.FadeOut(800)
.MoveToY(-gravity_travel_height, gravity_time, EasingTypes.Out)
.Then()
.MoveToY(gravity_travel_height * 2, gravity_time * 2, EasingTypes.In);
const float gravity_time = 300; Expire();
const float gravity_travel_height = 200; break;
}
Content.ScaleTo(0.8f, gravity_time * 2, EasingTypes.OutQuad);
MoveToY(-gravity_travel_height, gravity_time, EasingTypes.Out);
Delay(gravity_time, true);
MoveToY(gravity_travel_height * 2, gravity_time * 2, EasingTypes.In);
break;
} }
Expire();
} }
} }
} }

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@ -147,9 +147,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
var completion = (float)userHits / HitObject.RequiredHits; var completion = (float)userHits / HitObject.RequiredHits;
expandingRing.FadeTo(expandingRing.Alpha + MathHelper.Clamp(completion / 16, 0.1f, 0.6f), 50); expandingRing
using (expandingRing.BeginDelayedSequence(50)) .FadeTo(expandingRing.Alpha + MathHelper.Clamp(completion / 16, 0.1f, 0.6f), 50)
expandingRing.FadeTo(completion / 8, 2000, EasingTypes.OutQuint); .Then()
.FadeTo(completion / 8, 2000, EasingTypes.OutQuint);
symbol.RotateTo((float)(completion * HitObject.Duration / 8), 4000, EasingTypes.OutQuint); symbol.RotateTo((float)(completion * HitObject.Duration / 8), 4000, EasingTypes.OutQuint);
@ -180,26 +181,21 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected override void UpdateState(ArmedState state) protected override void UpdateState(ArmedState state)
{ {
const float preempt = 100; const float preempt = 100;
Delay(HitObject.StartTime - Time.Current - preempt, true);
targetRing.ScaleTo(target_ring_scale, preempt * 4, EasingTypes.OutQuint);
Delay(preempt, true);
Delay(Judgement.TimeOffset + HitObject.Duration, true);
const float out_transition_time = 300; const float out_transition_time = 300;
double untilStartTime = HitObject.StartTime - Time.Current;
double untilJudgement = untilStartTime + Judgement.TimeOffset + HitObject.Duration;
targetRing.Delay(untilStartTime - preempt).ScaleTo(target_ring_scale, preempt * 4, EasingTypes.OutQuint);
this.Delay(untilJudgement).FadeOut(out_transition_time, EasingTypes.Out);
switch (state) switch (state)
{ {
case ArmedState.Hit: case ArmedState.Hit:
bodyContainer.ScaleTo(1.4f, out_transition_time); bodyContainer.Delay(untilJudgement).ScaleTo(1.4f, out_transition_time);
break; break;
} }
FadeOut(out_transition_time, EasingTypes.Out);
Expire(); Expire();
} }

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@ -166,9 +166,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
double duration = timingPoint.BeatLength * 2; double duration = timingPoint.BeatLength * 2;
background.FadeEdgeEffectTo(1, pre_beat_transition_time, EasingTypes.OutQuint); background
using (background.BeginDelayedSequence(pre_beat_transition_time)) .FadeEdgeEffectTo(1, pre_beat_transition_time, EasingTypes.OutQuint)
background.FadeEdgeEffectTo(edge_alpha_kiai, duration, EasingTypes.OutQuint); .Then()
.FadeEdgeEffectTo(edge_alpha_kiai, duration, EasingTypes.OutQuint);
} }
} }
} }

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@ -6,6 +6,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Taiko.UI namespace osu.Game.Rulesets.Taiko.UI
{ {
@ -47,7 +48,7 @@ namespace osu.Game.Rulesets.Taiko.UI
switch (Judgement.Result) switch (Judgement.Result)
{ {
case HitResult.Hit: case HitResult.Hit:
MoveToY(-100, 500); this.MoveToY(-100, 500);
break; break;
} }

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@ -62,8 +62,8 @@ namespace osu.Game.Rulesets.Taiko.UI
{ {
base.LoadComplete(); base.LoadComplete();
ScaleTo(3f, 1000, EasingTypes.OutQuint); this.ScaleTo(3f, 1000, EasingTypes.OutQuint);
FadeOut(500); this.FadeOut(500);
Expire(); Expire();
} }
@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary> /// </summary>
public void VisualiseSecondHit() public void VisualiseSecondHit()
{ {
ResizeTo(new Vector2(TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER), 50); this.ResizeTo(new Vector2(TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER), 50);
} }
} }
} }

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@ -149,15 +149,17 @@ namespace osu.Game.Rulesets.Taiko.UI
const float down_time = 40; const float down_time = 40;
const float up_time = 1000; const float up_time = 1000;
back.ScaleTo(target.Scale.X - scale_amount, down_time, EasingTypes.OutQuint); back.ScaleTo(target.Scale.X - scale_amount, down_time, EasingTypes.OutQuint)
back.Delay(down_time); .Then()
back.ScaleTo(1, up_time, EasingTypes.OutQuint); .ScaleTo(1, up_time, EasingTypes.OutQuint);
target.ScaleTo(target.Scale.X - scale_amount, down_time, EasingTypes.OutQuint); target.Animate(
target.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, EasingTypes.OutQuint); t => t.ScaleTo(target.Scale.X - scale_amount, down_time, EasingTypes.OutQuint),
target.Delay(down_time); t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, EasingTypes.OutQuint)
target.ScaleTo(1, up_time, EasingTypes.OutQuint); ).Then(
target.FadeOut(up_time, EasingTypes.OutQuint); t => t.ScaleTo(1, up_time, EasingTypes.OutQuint),
t => t.FadeOut(up_time, EasingTypes.OutQuint)
);
} }
return false; return false;

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@ -59,8 +59,8 @@ namespace osu.Game.Rulesets.Taiko.UI
{ {
base.LoadComplete(); base.LoadComplete();
ScaleTo(new Vector2(1, 3f), 500, EasingTypes.OutQuint); this.ScaleTo(new Vector2(1, 3f), 500, EasingTypes.OutQuint);
FadeOut(250); this.FadeOut(250);
Expire(); Expire();
} }

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@ -12,6 +12,7 @@ using osu.Framework.Desktop.Platform;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.IPC; using osu.Game.IPC;
using osu.Framework.Allocation;
namespace osu.Game.Tests.Beatmaps.IO namespace osu.Game.Tests.Beatmaps.IO
{ {
@ -26,15 +27,15 @@ namespace osu.Game.Tests.Beatmaps.IO
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new HeadlessGameHost()) using (HeadlessGameHost host = new HeadlessGameHost())
{ {
loadOsu(host); var osu = loadOsu(host);
var temp = prepareTempCopy(osz_path); var temp = prepareTempCopy(osz_path);
Assert.IsTrue(File.Exists(temp)); Assert.IsTrue(File.Exists(temp));
host.Dependencies.Get<BeatmapDatabase>().Import(temp); osu.Dependencies.Get<BeatmapDatabase>().Import(temp);
ensureLoaded(host); ensureLoaded(osu);
Assert.IsFalse(File.Exists(temp)); Assert.IsFalse(File.Exists(temp));
} }
@ -49,7 +50,7 @@ namespace osu.Game.Tests.Beatmaps.IO
Assert.IsTrue(host.IsPrimaryInstance); Assert.IsTrue(host.IsPrimaryInstance);
Assert.IsTrue(!client.IsPrimaryInstance); Assert.IsTrue(!client.IsPrimaryInstance);
loadOsu(host); var osu = loadOsu(host);
var temp = prepareTempCopy(osz_path); var temp = prepareTempCopy(osz_path);
@ -59,7 +60,7 @@ namespace osu.Game.Tests.Beatmaps.IO
if (!importer.ImportAsync(temp).Wait(10000)) if (!importer.ImportAsync(temp).Wait(10000))
Assert.Fail(@"IPC took too long to send"); Assert.Fail(@"IPC took too long to send");
ensureLoaded(host); ensureLoaded(osu);
Assert.IsFalse(File.Exists(temp)); Assert.IsFalse(File.Exists(temp));
} }
@ -71,16 +72,16 @@ namespace osu.Game.Tests.Beatmaps.IO
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here. //unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new HeadlessGameHost()) using (HeadlessGameHost host = new HeadlessGameHost())
{ {
loadOsu(host); var osu = loadOsu(host);
var temp = prepareTempCopy(osz_path); var temp = prepareTempCopy(osz_path);
Assert.IsTrue(File.Exists(temp), "Temporary file copy never substantiated"); Assert.IsTrue(File.Exists(temp), "Temporary file copy never substantiated");
using (File.OpenRead(temp)) using (File.OpenRead(temp))
host.Dependencies.Get<BeatmapDatabase>().Import(temp); osu.Dependencies.Get<BeatmapDatabase>().Import(temp);
ensureLoaded(host); ensureLoaded(osu);
File.Delete(temp); File.Delete(temp);
@ -103,19 +104,19 @@ namespace osu.Game.Tests.Beatmaps.IO
Thread.Sleep(1); Thread.Sleep(1);
//reset beatmap database (sqlite and storage backing) //reset beatmap database (sqlite and storage backing)
host.Dependencies.Get<RulesetDatabase>().Reset(); osu.Dependencies.Get<RulesetDatabase>().Reset();
host.Dependencies.Get<BeatmapDatabase>().Reset(); osu.Dependencies.Get<BeatmapDatabase>().Reset();
return osu; return osu;
} }
private void ensureLoaded(GameHost host, int timeout = 60000) private void ensureLoaded(OsuGameBase osu, int timeout = 60000)
{ {
IEnumerable<BeatmapSetInfo> resultSets = null; IEnumerable<BeatmapSetInfo> resultSets = null;
Action waitAction = () => Action waitAction = () =>
{ {
while (!(resultSets = host.Dependencies.Get<BeatmapDatabase>() while (!(resultSets = osu.Dependencies.Get<BeatmapDatabase>()
.Query<BeatmapSetInfo>().Where(s => s.OnlineBeatmapSetID == 241526)).Any()) .Query<BeatmapSetInfo>().Where(s => s.OnlineBeatmapSetID == 241526)).Any())
Thread.Sleep(50); Thread.Sleep(50);
}; };
@ -132,7 +133,7 @@ namespace osu.Game.Tests.Beatmaps.IO
//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet. //if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
waitAction = () => waitAction = () =>
{ {
while ((resultBeatmaps = host.Dependencies.Get<BeatmapDatabase>() while ((resultBeatmaps = osu.Dependencies.Get<BeatmapDatabase>()
.GetAllWithChildren<BeatmapInfo>(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() != 12) .GetAllWithChildren<BeatmapInfo>(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() != 12)
Thread.Sleep(50); Thread.Sleep(50);
}; };
@ -140,7 +141,7 @@ namespace osu.Game.Tests.Beatmaps.IO
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout), Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
@"Beatmaps did not import to the database in allocated time"); @"Beatmaps did not import to the database in allocated time");
var set = host.Dependencies.Get<BeatmapDatabase>().GetChildren(resultSets.First()); var set = osu.Dependencies.Get<BeatmapDatabase>().GetChildren(resultSets.First());
Assert.IsTrue(set.Beatmaps.Count == resultBeatmaps.Count(), Assert.IsTrue(set.Beatmaps.Count == resultBeatmaps.Count(),
$@"Incorrect database beatmap count post-import ({resultBeatmaps.Count()} but should be {set.Beatmaps.Count})."); $@"Incorrect database beatmap count post-import ({resultBeatmaps.Count()} but should be {set.Beatmaps.Count}).");
@ -150,16 +151,16 @@ namespace osu.Game.Tests.Beatmaps.IO
Assert.IsTrue(set.Beatmaps.Count > 0); Assert.IsTrue(set.Beatmaps.Count > 0);
var beatmap = host.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 0))?.Beatmap; var beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 0))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0); Assert.IsTrue(beatmap?.HitObjects.Count > 0);
beatmap = host.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 1))?.Beatmap; beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 1))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0); Assert.IsTrue(beatmap?.HitObjects.Count > 0);
beatmap = host.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 2))?.Beatmap; beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 2))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0); Assert.IsTrue(beatmap?.HitObjects.Count > 0);
beatmap = host.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap; beatmap = osu.Dependencies.Get<BeatmapDatabase>().GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0); Assert.IsTrue(beatmap?.HitObjects.Count > 0);
} }
} }

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@ -64,9 +64,9 @@ namespace osu.Game.Beatmaps.Drawables
} }
if (state == PanelSelectedState.Hidden) if (state == PanelSelectedState.Hidden)
FadeOut(300, EasingTypes.OutQuint); this.FadeOut(300, EasingTypes.OutQuint);
else else
FadeIn(250); this.FadeIn(250);
} }
private PanelSelectedState state = PanelSelectedState.NotSelected; private PanelSelectedState state = PanelSelectedState.NotSelected;

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@ -83,16 +83,10 @@ namespace osu.Game.Graphics.Cursor
protected override void PopIn() protected override void PopIn()
{ {
instantMovement |= !IsPresent; instantMovement |= !IsPresent;
this.FadeIn(500, EasingTypes.OutQuint);
ClearTransforms();
FadeIn(500, EasingTypes.OutQuint);
} }
protected override void PopOut() protected override void PopOut() => this.Delay(150).FadeOut(500, EasingTypes.OutQuint);
{
using (BeginDelayedSequence(150))
FadeOut(500, EasingTypes.OutQuint);
}
public override void Move(Vector2 pos) public override void Move(Vector2 pos)
{ {
@ -103,7 +97,7 @@ namespace osu.Game.Graphics.Cursor
} }
else else
{ {
MoveTo(pos, 200, EasingTypes.OutQuint); this.MoveTo(pos, 200, EasingTypes.OutQuint);
} }
} }
} }

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@ -4,7 +4,6 @@
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms; using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics.Transforms;
namespace osu.Game.Graphics namespace osu.Game.Graphics
{ {
@ -27,10 +26,8 @@ namespace osu.Game.Graphics
/// <param name="newColour">The new accent colour.</param> /// <param name="newColour">The new accent colour.</param>
/// <param name="duration">The tween duration.</param> /// <param name="duration">The tween duration.</param>
/// <param name="easing">The tween easing.</param> /// <param name="easing">The tween easing.</param>
public static void FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, EasingTypes easing = EasingTypes.None) public static TransformSequence<T> FadeAccent<T>(this T accentedDrawable, Color4 newColour, double duration = 0, EasingTypes easing = EasingTypes.None)
where T : Transformable<Drawable>, IHasAccentColour where T : IHasAccentColour
{ => accentedDrawable.TransformTo(nameof(accentedDrawable.AccentColour), newColour, duration, easing);
accentedDrawable.TransformTo(newColour, duration, easing, new TransformAccent());
}
} }
} }

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@ -1,31 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils;
namespace osu.Game.Graphics.Transforms
{
public class TransformAccent : Transform<Color4, Drawable>
{
/// <summary>
/// Current value of the transformed colour in linear colour space.
/// </summary>
public virtual Color4 CurrentValue
{
get
{
double time = Time?.Current ?? 0;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
}
public override void Apply(Drawable d) => ((IHasAccentColour)d).AccentColour = CurrentValue;
public override void ReadIntoStartValue(Drawable d) => StartValue = ((IHasAccentColour)d).AccentColour;
}
}

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@ -54,13 +54,13 @@ namespace osu.Game.Graphics.UserInterface
if (State == Visibility.Visible) if (State == Visibility.Visible)
{ {
FadeIn(transition_duration, EasingTypes.OutQuint); this.FadeIn(transition_duration, EasingTypes.OutQuint);
ScaleTo(new Vector2(1f), transition_duration, EasingTypes.OutQuint); this.ScaleTo(new Vector2(1f), transition_duration, EasingTypes.OutQuint);
} }
else else
{ {
FadeOut(transition_duration, EasingTypes.OutQuint); this.FadeOut(transition_duration, EasingTypes.OutQuint);
ScaleTo(new Vector2(0.8f, 1f), transition_duration, EasingTypes.OutQuint); this.ScaleTo(new Vector2(0.8f, 1f), transition_duration, EasingTypes.OutQuint);
} }
} }
} }

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@ -99,8 +99,7 @@ namespace osu.Game.Graphics.UserInterface
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, EasingTypes.In); colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, EasingTypes.In);
flash(); flash();
Delay(click_duration); this.Delay(click_duration).Schedule(delegate {
Schedule(delegate {
colourContainer.ResizeTo(new Vector2(0.8f, 1f)); colourContainer.ResizeTo(new Vector2(0.8f, 1f));
spriteText.Spacing = Vector2.Zero; spriteText.Spacing = Vector2.Zero;
glowContainer.FadeOut(); glowContainer.FadeOut();

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@ -34,14 +34,13 @@ namespace osu.Game.Graphics.UserInterface
{ {
base.LoadComplete(); base.LoadComplete();
using (spinner.BeginLoopedSequence()) spinner.Spin(2000, RotationDirection.Clockwise);
spinner.RotateTo(360, 2000);
} }
private const float transition_duration = 500; private const float transition_duration = 500;
protected override void PopIn() => FadeIn(transition_duration * 5, EasingTypes.OutQuint); protected override void PopIn() => this.FadeIn(transition_duration * 5, EasingTypes.OutQuint);
protected override void PopOut() => FadeOut(transition_duration, EasingTypes.OutQuint); protected override void PopOut() => this.FadeOut(transition_duration, EasingTypes.OutQuint);
} }
} }

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@ -80,13 +80,13 @@ namespace osu.Game.Graphics.UserInterface
if (value) if (value)
{ {
FadeColour(GlowingAccentColour, 500, EasingTypes.OutQuint); this.FadeColour(GlowingAccentColour, 500, EasingTypes.OutQuint);
FadeEdgeEffectTo(1, 500, EasingTypes.OutQuint); FadeEdgeEffectTo(1, 500, EasingTypes.OutQuint);
} }
else else
{ {
FadeEdgeEffectTo(0, 500); FadeEdgeEffectTo(0, 500);
FadeColour(AccentColour, 500); this.FadeColour(AccentColour, 500);
} }
} }
} }
@ -95,7 +95,7 @@ namespace osu.Game.Graphics.UserInterface
{ {
set set
{ {
ResizeTo(new Vector2(value ? EXPANDED_SIZE : COLLAPSED_SIZE, 12), 500, EasingTypes.OutQuint); this.ResizeTo(new Vector2(value ? EXPANDED_SIZE : COLLAPSED_SIZE, 12), 500, EasingTypes.OutQuint);
} }
} }

View File

@ -39,13 +39,13 @@ namespace osu.Game.Graphics.UserInterface
Background.Colour = colours.ContextMenuGray; Background.Colour = colours.ContextMenuGray;
} }
protected override void AnimateOpen() => FadeIn(fade_duration, EasingTypes.OutQuint); protected override void AnimateOpen() => this.FadeIn(fade_duration, EasingTypes.OutQuint);
protected override void AnimateClose() => FadeOut(fade_duration, EasingTypes.OutQuint); protected override void AnimateClose() => this.FadeOut(fade_duration, EasingTypes.OutQuint);
protected override void UpdateContentHeight() protected override void UpdateContentHeight()
{ {
var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight; var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, EasingTypes.OutQuint); this.ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, EasingTypes.OutQuint);
} }
} }
} }

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@ -19,14 +19,14 @@ namespace osu.Game.Graphics.UserInterface
ItemsContainer.Padding = new MarginPadding(5); ItemsContainer.Padding = new MarginPadding(5);
} }
protected override void AnimateOpen() => FadeIn(300, EasingTypes.OutQuint); protected override void AnimateOpen() => this.FadeIn(300, EasingTypes.OutQuint);
protected override void AnimateClose() => FadeOut(300, EasingTypes.OutQuint); protected override void AnimateClose() => this.FadeOut(300, EasingTypes.OutQuint);
protected override void UpdateContentHeight() protected override void UpdateContentHeight()
{ {
var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight; var actualHeight = (RelativeSizeAxes & Axes.Y) > 0 ? 1 : ContentHeight;
ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, EasingTypes.OutQuint); this.ResizeTo(new Vector2(1, State == MenuState.Opened ? actualHeight : 0), 300, EasingTypes.OutQuint);
} }
} }
} }

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@ -1,9 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils;
using System; using System;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
@ -13,8 +10,6 @@ namespace osu.Game.Graphics.UserInterface
/// </summary> /// </summary>
public class PercentageCounter : RollingCounter<double> public class PercentageCounter : RollingCounter<double>
{ {
protected override Type TransformType => typeof(TransformAccuracy);
protected override double RollingDuration => 750; protected override double RollingDuration => 750;
private float epsilon => 1e-10f; private float epsilon => 1e-10f;
@ -44,23 +39,5 @@ namespace osu.Game.Graphics.UserInterface
{ {
Current.Value = Current + amount; Current.Value = Current + amount;
} }
protected class TransformAccuracy : Transform<double, Drawable>
{
public virtual double CurrentValue
{
get
{
double time = Time?.Current ?? 0;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return Interpolation.ValueAt(time, (float)StartValue, (float)EndValue, StartTime, EndTime, Easing);
}
}
public override void Apply(Drawable d) => ((PercentageCounter)d).DisplayedCount = CurrentValue;
public override void ReadIntoStartValue(Drawable d) => StartValue = ((PercentageCounter)d).DisplayedCount;
}
} }
} }

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@ -5,30 +5,21 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using OpenTK.Graphics; using OpenTK.Graphics;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
public abstract class RollingCounter<T> : Container, IHasAccentColour public abstract class RollingCounter<T> : Container, IHasAccentColour
where T : struct, IEquatable<T>
{ {
/// <summary> /// <summary>
/// The current value. /// The current value.
/// </summary> /// </summary>
public Bindable<T> Current = new Bindable<T>(); public Bindable<T> Current = new Bindable<T>();
/// <summary>
/// Type of the Transform to use.
/// </summary>
/// <remarks>
/// Must be a subclass of Transform(T)
/// </remarks>
protected virtual Type TransformType => typeof(Transform<T, Drawable>);
protected SpriteText DisplayedCountSpriteText; protected SpriteText DisplayedCountSpriteText;
/// <summary> /// <summary>
@ -58,7 +49,8 @@ namespace osu.Game.Graphics.UserInterface
{ {
return displayedCount; return displayedCount;
} }
protected set
set
{ {
if (EqualityComparer<T>.Default.Equals(displayedCount, value)) if (EqualityComparer<T>.Default.Equals(displayedCount, value))
return; return;
@ -133,7 +125,7 @@ namespace osu.Game.Graphics.UserInterface
/// </summary> /// </summary>
public virtual void StopRolling() public virtual void StopRolling()
{ {
Flush(false, TransformType); FinishTransforms(false, nameof(DisplayedCount));
DisplayedCount = Current; DisplayedCount = Current;
} }
@ -176,44 +168,15 @@ namespace osu.Game.Graphics.UserInterface
/// implement the rollover animation). /// implement the rollover animation).
/// </summary> /// </summary>
/// <param name="currentValue">Count value before modification.</param> /// <param name="currentValue">Count value before modification.</param>
/// <param name="newValue">Expected count value after modification-</param> /// <param name="newValue">Expected count value after modification.</param>
/// <seealso cref="TransformType"/>
protected virtual void TransformCount(T currentValue, T newValue) protected virtual void TransformCount(T currentValue, T newValue)
{ {
Debug.Assert(
typeof(Transform<T, Drawable>).IsAssignableFrom(TransformType),
@"transformType should be a subclass of Transform<T>."
);
TransformCount((Transform<T, Drawable>)Activator.CreateInstance(TransformType), currentValue, newValue);
}
/// <summary>
/// Intended to be used by TransformCount(T currentValue, T newValue).
/// </summary>
protected void TransformCount(Transform<T, Drawable> transform, T currentValue, T newValue)
{
Type type = transform.GetType();
Flush(false, type);
if (RollingDuration < 1)
{
DisplayedCount = Current;
return;
}
double rollingTotalDuration = double rollingTotalDuration =
IsRollingProportional IsRollingProportional
? GetProportionalDuration(currentValue, newValue) ? GetProportionalDuration(currentValue, newValue)
: RollingDuration; : RollingDuration;
transform.StartTime = TransformStartTime; this.TransformTo(nameof(DisplayedCount), newValue, rollingTotalDuration, RollingEasing);
transform.EndTime = TransformStartTime + rollingTotalDuration;
transform.EndValue = newValue;
transform.Easing = RollingEasing;
Transforms.Add(transform);
} }
} }
} }

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@ -2,16 +2,11 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils;
using System;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
public class ScoreCounter : RollingCounter<double> public class ScoreCounter : RollingCounter<double>
{ {
protected override Type TransformType => typeof(TransformScore);
protected override double RollingDuration => 1000; protected override double RollingDuration => 1000;
protected override EasingTypes RollingEasing => EasingTypes.Out; protected override EasingTypes RollingEasing => EasingTypes.Out;
@ -55,23 +50,5 @@ namespace osu.Game.Graphics.UserInterface
{ {
Current.Value = Current + amount; Current.Value = Current + amount;
} }
protected class TransformScore : Transform<double, Drawable>
{
public virtual double CurrentValue
{
get
{
double time = Time?.Current ?? 0;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return Interpolation.ValueAt(time, (float)StartValue, (float)EndValue, StartTime, EndTime, Easing);
}
}
public override void Apply(Drawable d) => ((ScoreCounter)d).DisplayedCount = CurrentValue;
public override void ReadIntoStartValue(Drawable d) => StartValue = ((ScoreCounter)d).DisplayedCount;
}
} }
} }

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@ -2,9 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
@ -13,8 +10,6 @@ namespace osu.Game.Graphics.UserInterface
/// </summary> /// </summary>
public class SimpleComboCounter : RollingCounter<int> public class SimpleComboCounter : RollingCounter<int>
{ {
protected override Type TransformType => typeof(TransformCounterCount);
protected override double RollingDuration => 750; protected override double RollingDuration => 750;
public SimpleComboCounter() public SimpleComboCounter()
@ -36,23 +31,5 @@ namespace osu.Game.Graphics.UserInterface
{ {
Current.Value = Current + amount; Current.Value = Current + amount;
} }
private class TransformCounterCount : Transform<int, Drawable>
{
public int CurrentValue
{
get
{
double time = Time?.Current ?? 0;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return (int)Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
}
public override void Apply(Drawable d) => ((SimpleComboCounter)d).DisplayedCount = CurrentValue;
public override void ReadIntoStartValue(Drawable d) => StartValue = ((SimpleComboCounter)d).DisplayedCount;
}
} }
} }

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@ -122,7 +122,7 @@ namespace osu.Game.Graphics.UserInterface
if (value <= i) if (value <= i)
return minStarScale; return minStarScale;
return i + 1 <= value ? 1.0f : (float)Interpolation.ValueAt(value, minStarScale, 1.0f, i, i + 1); return i + 1 <= value ? 1.0f : Interpolation.ValueAt(value, minStarScale, 1.0f, i, i + 1);
} }
private void transformCount(float newValue) private void transformCount(float newValue)
@ -133,12 +133,8 @@ namespace osu.Game.Graphics.UserInterface
star.ClearTransforms(true); star.ClearTransforms(true);
var delay = (countStars <= newValue ? Math.Max(i - countStars, 0) : Math.Max(countStars - 1 - i, 0)) * animationDelay; var delay = (countStars <= newValue ? Math.Max(i - countStars, 0) : Math.Max(countStars - 1 - i, 0)) * animationDelay;
star.Delay(delay).FadeTo(i < newValue ? 1.0f : minStarAlpha, fadingDuration);
using (BeginDelayedSequence(delay, true)) star.Icon.Delay(delay).ScaleTo(getStarScale(i, newValue), scalingDuration, scalingEasing);
{
star.FadeTo(i < newValue ? 1.0f : minStarAlpha, fadingDuration);
star.Icon.ScaleTo(getStarScale(i, newValue), scalingDuration, scalingEasing);
}
i++; i++;
} }

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@ -173,7 +173,7 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnHover(InputState state) protected override bool OnHover(InputState state)
{ {
ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic); this.ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
IconLayer.FadeColour(HoverColour, transform_time, EasingTypes.OutElastic); IconLayer.FadeColour(HoverColour, transform_time, EasingTypes.OutElastic);
bouncingIcon.ScaleTo(1.1f, transform_time, EasingTypes.OutElastic); bouncingIcon.ScaleTo(1.1f, transform_time, EasingTypes.OutElastic);
@ -183,7 +183,7 @@ namespace osu.Game.Graphics.UserInterface
protected override void OnHoverLost(InputState state) protected override void OnHoverLost(InputState state)
{ {
ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic); this.ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
IconLayer.FadeColour(TextLayer.Colour, transform_time, EasingTypes.OutElastic); IconLayer.FadeColour(TextLayer.Colour, transform_time, EasingTypes.OutElastic);
bouncingIcon.ScaleTo(1, transform_time, EasingTypes.OutElastic); bouncingIcon.ScaleTo(1, transform_time, EasingTypes.OutElastic);
@ -245,9 +245,9 @@ namespace osu.Game.Graphics.UserInterface
if (beatIndex < 0) return; if (beatIndex < 0) return;
icon.ScaleTo(1 - 0.1f * amplitudeAdjust, beat_in_time, EasingTypes.Out); icon.ScaleTo(1 - 0.1f * amplitudeAdjust, beat_in_time, EasingTypes.Out)
using (icon.BeginDelayedSequence(beat_in_time)) .Then()
icon.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint); .ScaleTo(1, beatLength * 2, EasingTypes.OutQuint);
} }
} }
} }

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@ -93,21 +93,20 @@ namespace osu.Game.Graphics.UserInterface.Volume
protected override void PopIn() protected override void PopIn()
{ {
ClearTransforms(); ClearTransforms();
FadeIn(100); this.FadeIn(100);
schedulePopOut(); schedulePopOut();
} }
protected override void PopOut() protected override void PopOut()
{ {
FadeOut(100); this.FadeOut(100);
} }
private void schedulePopOut() private void schedulePopOut()
{ {
popOutDelegate?.Cancel(); popOutDelegate?.Cancel();
Delay(1000); this.Delay(1000).Schedule(Hide, out popOutDelegate);
popOutDelegate = Schedule(Hide);
} }
} }
} }

View File

@ -80,6 +80,11 @@ namespace osu.Game
public void ToggleDirect() => direct.ToggleVisibility(); public void ToggleDirect() => direct.ToggleVisibility();
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig) private void load(FrameworkConfigManager frameworkConfig)
{ {
@ -97,7 +102,7 @@ namespace osu.Game
Task.Run(() => BeatmapDatabase.Import(paths.ToArray())); Task.Run(() => BeatmapDatabase.Import(paths.ToArray()));
} }
Dependencies.Cache(this); dependencies.Cache(this);
configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset); configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset);
Ruleset.Value = RulesetDatabase.GetRuleset(configRuleset.Value); Ruleset.Value = RulesetDatabase.GetRuleset(configRuleset.Value);
@ -121,8 +126,7 @@ namespace osu.Game
if (!menu.IsCurrentScreen) if (!menu.IsCurrentScreen)
{ {
menu.MakeCurrent(); menu.MakeCurrent();
Delay(500); this.Delay(500).Schedule(() => LoadScore(s), out scoreLoad);
scoreLoad = Schedule(() => LoadScore(s));
return; return;
} }
@ -207,13 +211,13 @@ namespace osu.Game
}); });
}; };
Dependencies.Cache(settings); dependencies.Cache(settings);
Dependencies.Cache(social); dependencies.Cache(social);
Dependencies.Cache(chat); dependencies.Cache(chat);
Dependencies.Cache(userProfile); dependencies.Cache(userProfile);
Dependencies.Cache(musicController); dependencies.Cache(musicController);
Dependencies.Cache(notificationManager); dependencies.Cache(notificationManager);
Dependencies.Cache(dialogOverlay); dependencies.Cache(dialogOverlay);
// ensure both overlays aren't presented at the same time // ensure both overlays aren't presented at the same time
chat.StateChanged += (container, state) => social.State = state == Visibility.Visible ? Visibility.Hidden : social.State; chat.StateChanged += (container, state) => social.State = state == Visibility.Visible ? Visibility.Hidden : social.State;

View File

@ -81,21 +81,26 @@ namespace osu.Game
Name = @"osu!lazer"; Name = @"osu!lazer";
} }
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
Dependencies.Cache(this); dependencies.Cache(this);
Dependencies.Cache(LocalConfig); dependencies.Cache(LocalConfig);
SQLiteConnection connection = Host.Storage.GetDatabase(@"client"); SQLiteConnection connection = Host.Storage.GetDatabase(@"client");
Dependencies.Cache(RulesetDatabase = new RulesetDatabase(Host.Storage, connection)); dependencies.Cache(RulesetDatabase = new RulesetDatabase(Host.Storage, connection));
Dependencies.Cache(BeatmapDatabase = new BeatmapDatabase(Host.Storage, connection, RulesetDatabase, Host)); dependencies.Cache(BeatmapDatabase = new BeatmapDatabase(Host.Storage, connection, RulesetDatabase, Host));
Dependencies.Cache(ScoreDatabase = new ScoreDatabase(Host.Storage, connection, Host, BeatmapDatabase)); dependencies.Cache(ScoreDatabase = new ScoreDatabase(Host.Storage, connection, Host, BeatmapDatabase));
Dependencies.Cache(new OsuColour()); dependencies.Cache(new OsuColour());
//this completely overrides the framework default. will need to change once we make a proper FontStore. //this completely overrides the framework default. will need to change once we make a proper FontStore.
Dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 100 }, true); dependencies.Cache(Fonts = new FontStore { ScaleAdjust = 100 }, true);
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome")); Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont")); Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
@ -127,7 +132,7 @@ namespace osu.Game
OszArchiveReader.Register(); OszArchiveReader.Register();
Dependencies.Cache(API = new APIAccess dependencies.Cache(API = new APIAccess
{ {
Username = LocalConfig.Get<string>(OsuSetting.Username), Username = LocalConfig.Get<string>(OsuSetting.Username),
Token = LocalConfig.Get<string>(OsuSetting.Token) Token = LocalConfig.Get<string>(OsuSetting.Token)

View File

@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Chat
{ {
set set
{ {
FadeTo(value ? 1f : 0f, 100); this.FadeTo(value ? 1f : 0f, 100);
} }
} }
@ -175,14 +175,14 @@ namespace osu.Game.Overlays.Chat
joinedCheckmark.FadeTo(1f, transition_duration); joinedCheckmark.FadeTo(1f, transition_duration);
topic.FadeTo(0.8f, transition_duration); topic.FadeTo(0.8f, transition_duration);
topic.FadeColour(Color4.White, transition_duration); topic.FadeColour(Color4.White, transition_duration);
FadeColour(joinedColour, transition_duration); this.FadeColour(joinedColour, transition_duration);
} }
else else
{ {
joinedCheckmark.FadeTo(0f, transition_duration); joinedCheckmark.FadeTo(0f, transition_duration);
topic.FadeTo(1f, transition_duration); topic.FadeTo(1f, transition_duration);
topic.FadeColour(topicColour, transition_duration); topic.FadeColour(topicColour, transition_duration);
FadeColour(Color4.White, transition_duration); this.FadeColour(Color4.White, transition_duration);
} }
} }
} }

View File

@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Chat
{ {
set set
{ {
FadeTo(value ? 1f : 0f, 100); this.FadeTo(value ? 1f : 0f, 100);
} }
} }

View File

@ -158,10 +158,10 @@ namespace osu.Game.Overlays.Chat
protected override void PopIn() protected override void PopIn()
{ {
if (Alpha == 0) MoveToY(DrawHeight); if (Alpha == 0) this.MoveToY(DrawHeight);
FadeIn(transition_duration, EasingTypes.OutQuint); this.FadeIn(transition_duration, EasingTypes.OutQuint);
MoveToY(0, transition_duration, EasingTypes.OutQuint); this.MoveToY(0, transition_duration, EasingTypes.OutQuint);
search.HoldFocus = true; search.HoldFocus = true;
base.PopIn(); base.PopIn();
@ -169,8 +169,8 @@ namespace osu.Game.Overlays.Chat
protected override void PopOut() protected override void PopOut()
{ {
FadeOut(transition_duration, EasingTypes.InSine); this.FadeOut(transition_duration, EasingTypes.InSine);
MoveToY(DrawHeight, transition_duration, EasingTypes.InSine); this.MoveToY(DrawHeight, transition_duration, EasingTypes.InSine);
search.HoldFocus = false; search.HoldFocus = false;
base.PopOut(); base.PopOut();

View File

@ -86,7 +86,7 @@ namespace osu.Game.Overlays.Chat
private void fadeActive() private void fadeActive()
{ {
ResizeTo(new Vector2(Width, 1.1f), transition_length, EasingTypes.OutQuint); this.ResizeTo(new Vector2(Width, 1.1f), transition_length, EasingTypes.OutQuint);
box.FadeColour(backgroundActive, transition_length, EasingTypes.OutQuint); box.FadeColour(backgroundActive, transition_length, EasingTypes.OutQuint);
highlightBox.FadeIn(transition_length, EasingTypes.OutQuint); highlightBox.FadeIn(transition_length, EasingTypes.OutQuint);
@ -97,7 +97,7 @@ namespace osu.Game.Overlays.Chat
private void fadeInactive() private void fadeInactive()
{ {
ResizeTo(new Vector2(Width, 1), transition_length, EasingTypes.OutQuint); this.ResizeTo(new Vector2(Width, 1), transition_length, EasingTypes.OutQuint);
box.FadeColour(backgroundInactive, transition_length, EasingTypes.OutQuint); box.FadeColour(backgroundInactive, transition_length, EasingTypes.OutQuint);
highlightBox.FadeOut(transition_length, EasingTypes.OutQuint); highlightBox.FadeOut(transition_length, EasingTypes.OutQuint);

View File

@ -235,8 +235,8 @@ namespace osu.Game.Overlays
protected override void PopIn() protected override void PopIn()
{ {
MoveToY(0, transition_length, EasingTypes.OutQuint); this.MoveToY(0, transition_length, EasingTypes.OutQuint);
FadeIn(transition_length, EasingTypes.OutQuint); this.FadeIn(transition_length, EasingTypes.OutQuint);
inputTextBox.HoldFocus = true; inputTextBox.HoldFocus = true;
base.PopIn(); base.PopIn();
@ -244,8 +244,8 @@ namespace osu.Game.Overlays
protected override void PopOut() protected override void PopOut()
{ {
MoveToY(Height, transition_length, EasingTypes.InSine); this.MoveToY(Height, transition_length, EasingTypes.InSine);
FadeOut(transition_length, EasingTypes.InSine); this.FadeOut(transition_length, EasingTypes.InSine);
inputTextBox.HoldFocus = false; inputTextBox.HoldFocus = false;
base.PopOut(); base.PopOut();

View File

@ -35,8 +35,7 @@ namespace osu.Game.Overlays
if (v != Visibility.Hidden) return; if (v != Visibility.Hidden) return;
//handle the dialog being dismissed. //handle the dialog being dismissed.
dialog.Delay(PopupDialog.EXIT_DURATION); dialog.Delay(PopupDialog.EXIT_DURATION).Expire();
dialog.Expire();
if (dialog == currentDialog) if (dialog == currentDialog)
State = Visibility.Hidden; State = Visibility.Hidden;
@ -45,13 +44,13 @@ namespace osu.Game.Overlays
protected override void PopIn() protected override void PopIn()
{ {
base.PopIn(); base.PopIn();
FadeIn(PopupDialog.ENTER_DURATION, EasingTypes.OutQuint); this.FadeIn(PopupDialog.ENTER_DURATION, EasingTypes.OutQuint);
} }
protected override void PopOut() protected override void PopOut()
{ {
base.PopOut(); base.PopOut();
FadeOut(PopupDialog.EXIT_DURATION, EasingTypes.InSine); this.FadeOut(PopupDialog.EXIT_DURATION, EasingTypes.InSine);
} }
public DialogOverlay() public DialogOverlay()

View File

@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Direct
{ {
base.LoadComplete(); base.LoadComplete();
FadeInFromZero(200, EasingTypes.Out); this.FadeInFromZero(200, EasingTypes.Out);
bottomPanel.LayoutDuration = 200; bottomPanel.LayoutDuration = 200;
bottomPanel.LayoutEasing = EasingTypes.Out; bottomPanel.LayoutEasing = EasingTypes.Out;
bottomPanel.Origin = Anchor.BottomLeft; bottomPanel.Origin = Anchor.BottomLeft;

View File

@ -43,7 +43,7 @@ namespace osu.Game.Overlays.Direct
{ {
base.LoadComplete(); base.LoadComplete();
FadeInFromZero(200, EasingTypes.Out); this.FadeInFromZero(200, EasingTypes.Out);
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

View File

@ -67,7 +67,7 @@ namespace osu.Game.Overlays
base.PopIn(); base.PopIn();
settingsSection.Bounding = true; settingsSection.Bounding = true;
FadeIn(transition_time, EasingTypes.OutQuint); this.FadeIn(transition_time, EasingTypes.OutQuint);
InputManager.ChangeFocus(settingsSection); InputManager.ChangeFocus(settingsSection);
} }
@ -77,7 +77,7 @@ namespace osu.Game.Overlays
base.PopOut(); base.PopOut();
settingsSection.Bounding = false; settingsSection.Bounding = false;
FadeOut(transition_time); this.FadeOut(transition_time);
} }
} }
} }

View File

@ -194,38 +194,43 @@ namespace osu.Game.Overlays
{ {
base.PopIn(); base.PopIn();
FadeIn(200); this.FadeIn(200);
background.FlashColour(Color4.White.Opacity(0.25f), 400); background.FlashColour(Color4.White.Opacity(0.25f), 400);
getSample.Play(); getSample.Play();
using (innerSpin.BeginLoopedSequence()) innerSpin.Spin(20000, RotationDirection.Clockwise);
innerSpin.RotateTo(360, 20000); outerSpin.Spin(40000, RotationDirection.Clockwise);
using (outerSpin.BeginLoopedSequence())
outerSpin.RotateTo(360, 40000);
using (BeginDelayedSequence(200, true)) using (BeginDelayedSequence(200, true))
{ {
disc.FadeIn(initial_duration); disc.FadeIn(initial_duration)
.ScaleTo(1f, initial_duration * 2, EasingTypes.OutElastic);
particleContainer.FadeIn(initial_duration); particleContainer.FadeIn(initial_duration);
outerSpin.FadeTo(0.1f, initial_duration * 2); outerSpin.FadeTo(0.1f, initial_duration * 2);
disc.ScaleTo(1f, initial_duration * 2, EasingTypes.OutElastic);
using (BeginDelayedSequence(initial_duration + 200, true)) using (BeginDelayedSequence(initial_duration + 200, true))
{ {
backgroundStrip.FadeIn(step_duration); backgroundStrip.FadeIn(step_duration);
leftStrip.ResizeWidthTo(1f, step_duration, EasingTypes.OutQuint); leftStrip.ResizeWidthTo(1f, step_duration, EasingTypes.OutQuint);
rightStrip.ResizeWidthTo(1f, step_duration, EasingTypes.OutQuint); rightStrip.ResizeWidthTo(1f, step_duration, EasingTypes.OutQuint);
Schedule(() => { if (drawableMedal.State != DisplayState.Full) drawableMedal.State = DisplayState.Icon; });
using (BeginDelayedSequence(step_duration, true)) this.Animate().Schedule(() =>
{ {
Schedule(() => { if (drawableMedal.State != DisplayState.Full) drawableMedal.State = DisplayState.MedalUnlocked; }); if (drawableMedal.State != DisplayState.Full)
drawableMedal.State = DisplayState.Icon;
using (BeginDelayedSequence(step_duration, true)) })
Schedule(() => { if (drawableMedal.State != DisplayState.Full) drawableMedal.State = DisplayState.Full; }); .Delay(step_duration).Schedule(() =>
} {
if (drawableMedal.State != DisplayState.Full)
drawableMedal.State = DisplayState.MedalUnlocked;
})
.Delay(step_duration).Schedule(() =>
{
if (drawableMedal.State != DisplayState.Full)
drawableMedal.State = DisplayState.Full;
});
} }
} }
} }
@ -233,7 +238,7 @@ namespace osu.Game.Overlays
protected override void PopOut() protected override void PopOut()
{ {
base.PopOut(); base.PopOut();
FadeOut(200); this.FadeOut(200);
} }
private void dismiss() private void dismiss()
@ -242,7 +247,7 @@ namespace osu.Game.Overlays
{ {
// if we haven't yet, play out the animation fully // if we haven't yet, play out the animation fully
drawableMedal.State = DisplayState.Full; drawableMedal.State = DisplayState.Full;
Flush(true); FinishTransforms(true);
return; return;
} }
@ -295,8 +300,8 @@ namespace osu.Game.Overlays
Radius = 5, Radius = 5,
}; };
MoveTo(positionForOffset(DISC_SIZE / 2 + 200), 500); this.MoveTo(positionForOffset(DISC_SIZE / 2 + 200), 500);
FadeOut(500); this.FadeOut(500);
Expire(); Expire();
} }
} }

View File

@ -147,23 +147,26 @@ namespace osu.Game.Overlays.MedalSplash
medalContainer.ScaleTo(0); medalContainer.ScaleTo(0);
break; break;
case DisplayState.Icon: case DisplayState.Icon:
medalContainer.ScaleTo(1, duration, EasingTypes.OutElastic); medalContainer
medalContainer.FadeIn(duration); .FadeIn(duration)
.ScaleTo(1, duration, EasingTypes.OutElastic);
break; break;
case DisplayState.MedalUnlocked: case DisplayState.MedalUnlocked:
medalContainer.ScaleTo(1); medalContainer
medalContainer.Show(); .FadeTo(1)
.ScaleTo(1);
ScaleTo(scale_when_unlocked, duration, EasingTypes.OutExpo); this.ScaleTo(scale_when_unlocked, duration, EasingTypes.OutExpo);
MoveToY(MedalOverlay.DISC_SIZE / 2 - 30, duration, EasingTypes.OutExpo); this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 30, duration, EasingTypes.OutExpo);
unlocked.FadeInFromZero(duration); unlocked.FadeInFromZero(duration);
break; break;
case DisplayState.Full: case DisplayState.Full:
medalContainer.ScaleTo(1); medalContainer
medalContainer.Show(); .FadeTo(1)
.ScaleTo(1);
ScaleTo(scale_when_full, duration, EasingTypes.OutExpo); this.ScaleTo(scale_when_full, duration, EasingTypes.OutExpo);
MoveToY(MedalOverlay.DISC_SIZE / 2 - 60, duration, EasingTypes.OutExpo); this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 60, duration, EasingTypes.OutExpo);
name.FadeInFromZero(duration + 100); name.FadeInFromZero(duration + 100);
description.FadeInFromZero(duration * 2); description.FadeInFromZero(duration * 2);
break; break;

View File

@ -81,11 +81,13 @@ namespace osu.Game.Overlays.Mods
backgroundIcon.Icon = modAfter.Icon; backgroundIcon.Icon = modAfter.Icon;
using (BeginDelayedSequence(mod_switch_duration, true)) using (BeginDelayedSequence(mod_switch_duration, true))
{ {
foregroundIcon.RotateTo(-rotate_angle * direction); foregroundIcon
foregroundIcon.RotateTo(0f, mod_switch_duration, mod_switch_easing); .RotateTo(-rotate_angle * direction)
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
backgroundIcon.RotateTo(rotate_angle * direction); backgroundIcon
backgroundIcon.RotateTo(0f, mod_switch_duration, mod_switch_easing); .RotateTo(rotate_angle * direction)
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
Schedule(() => displayMod(modAfter)); Schedule(() => displayMod(modAfter));
} }

View File

@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Music
if (value == selected) return; if (value == selected) return;
selected = value; selected = value;
Flush(true); FinishTransforms(true);
foreach (SpriteText s in titleSprites) foreach (SpriteText s in titleSprites)
s.FadeColour(Selected ? hoverColour : Color4.White, fade_duration); s.FadeColour(Selected ? hoverColour : Color4.White, fade_duration);
} }
@ -145,7 +145,7 @@ namespace osu.Game.Overlays.Music
matching = value; matching = value;
FadeTo(matching ? 1 : 0, 200); this.FadeTo(matching ? 1 : 0, 200);
} }
} }
} }

View File

@ -101,16 +101,16 @@ namespace osu.Game.Overlays.Music
filter.Search.HoldFocus = true; filter.Search.HoldFocus = true;
Schedule(() => inputManager.ChangeFocus(filter.Search)); Schedule(() => inputManager.ChangeFocus(filter.Search));
ResizeTo(new Vector2(1, playlist_height), transition_duration, EasingTypes.OutQuint); this.ResizeTo(new Vector2(1, playlist_height), transition_duration, EasingTypes.OutQuint);
FadeIn(transition_duration, EasingTypes.OutQuint); this.FadeIn(transition_duration, EasingTypes.OutQuint);
} }
protected override void PopOut() protected override void PopOut()
{ {
filter.Search.HoldFocus = false; filter.Search.HoldFocus = false;
ResizeTo(new Vector2(1, 0), transition_duration, EasingTypes.OutQuint); this.ResizeTo(new Vector2(1, 0), transition_duration, EasingTypes.OutQuint);
FadeOut(transition_duration); this.FadeOut(transition_duration);
} }
private void itemSelected(BeatmapSetInfo set) private void itemSelected(BeatmapSetInfo set)

View File

@ -368,7 +368,7 @@ namespace osu.Game.Overlays
{ {
base.PopIn(); base.PopIn();
FadeIn(transition_length, EasingTypes.OutQuint); this.FadeIn(transition_length, EasingTypes.OutQuint);
dragContainer.ScaleTo(1, transition_length, EasingTypes.OutElastic); dragContainer.ScaleTo(1, transition_length, EasingTypes.OutElastic);
} }
@ -376,7 +376,7 @@ namespace osu.Game.Overlays
{ {
base.PopOut(); base.PopOut();
FadeOut(transition_length, EasingTypes.OutQuint); this.FadeOut(transition_length, EasingTypes.OutQuint);
dragContainer.ScaleTo(0.9f, transition_length, EasingTypes.OutQuint); dragContainer.ScaleTo(0.9f, transition_length, EasingTypes.OutQuint);
} }

View File

@ -90,8 +90,8 @@ namespace osu.Game.Overlays
base.PopIn(); base.PopIn();
scrollContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint); scrollContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint); this.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
FadeTo(1, TRANSITION_LENGTH / 2); this.FadeTo(1, TRANSITION_LENGTH / 2);
} }
private void markAllRead() private void markAllRead()
@ -105,8 +105,8 @@ namespace osu.Game.Overlays
markAllRead(); markAllRead();
MoveToX(width, TRANSITION_LENGTH, EasingTypes.OutQuint); this.MoveToX(width, TRANSITION_LENGTH, EasingTypes.OutQuint);
FadeTo(0, TRANSITION_LENGTH / 2); this.FadeTo(0, TRANSITION_LENGTH / 2);
} }
} }
} }

View File

@ -135,7 +135,7 @@ namespace osu.Game.Overlays.Notifications
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
FadeInFromZero(200); this.FadeInFromZero(200);
NotificationContent.MoveToX(DrawSize.X); NotificationContent.MoveToX(DrawSize.X);
NotificationContent.MoveToX(0, 500, EasingTypes.OutQuint); NotificationContent.MoveToX(0, 500, EasingTypes.OutQuint);
} }
@ -148,7 +148,7 @@ namespace osu.Game.Overlays.Notifications
wasClosed = true; wasClosed = true;
Closed?.Invoke(); Closed?.Invoke();
FadeOut(100); this.FadeOut(100);
Expire(); Expire();
} }
@ -181,13 +181,13 @@ namespace osu.Game.Overlays.Notifications
protected override bool OnHover(InputState state) protected override bool OnHover(InputState state)
{ {
FadeColour(hoverColour, 200); this.FadeColour(hoverColour, 200);
return base.OnHover(state); return base.OnHover(state);
} }
protected override void OnHoverLost(InputState state) protected override void OnHoverLost(InputState state)
{ {
FadeColour(OsuColour.Gray(0.2f), 200); this.FadeColour(OsuColour.Gray(0.2f), 200);
base.OnHoverLost(state); base.OnHoverLost(state);
} }
} }
@ -212,12 +212,9 @@ namespace osu.Game.Overlays.Notifications
if (pulsate) if (pulsate)
{ {
const float length = 1000; const float length = 1000;
using (pulsateLayer.BeginLoopedSequence(length / 2)) pulsateLayer.Loop(length / 2,
{ p => p.FadeTo(0.4f, length, EasingTypes.In).Then().FadeTo(1, length, EasingTypes.Out)
pulsateLayer.FadeTo(0.4f, length, EasingTypes.In); );
using (pulsateLayer.BeginDelayedSequence(length))
pulsateLayer.FadeTo(1, length, EasingTypes.Out);
}
} }
} }
} }

View File

@ -78,10 +78,7 @@ namespace osu.Game.Overlays.Notifications
{ {
case ProgressNotificationState.Completed: case ProgressNotificationState.Completed:
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, EasingTypes.OutQuint); NotificationContent.MoveToY(-DrawSize.Y / 2, 200, EasingTypes.OutQuint);
FadeTo(0.01f, 200); //don't completely fade out or our scheduled task won't run. this.FadeOut(200).Finally(d => Completed());
Delay(100);
Schedule(Completed);
break; break;
} }
} }
@ -196,7 +193,7 @@ namespace osu.Game.Overlays.Notifications
set set
{ {
active = value; active = value;
FadeColour(active ? colourActive : colourInactive, 100); this.FadeColour(active ? colourActive : colourInactive, 100);
} }
} }

View File

@ -154,14 +154,13 @@ namespace osu.Game.Overlays
textLine2.Text = settingValue; textLine2.Text = settingValue;
textLine3.Text = shortcut.ToUpper(); textLine3.Text = shortcut.ToUpper();
box.FadeIn(500, EasingTypes.OutQuint); box.Animate(
box.ResizeHeightTo(height, 500, EasingTypes.OutQuint); b => b.FadeIn(500, EasingTypes.OutQuint),
b => b.ResizeHeightTo(height, 500, EasingTypes.OutQuint)
using (box.BeginDelayedSequence(500)) ).Then(
{ b => b.FadeOutFromOne(1500, EasingTypes.InQuint),
box.FadeOutFromOne(1500, EasingTypes.InQuint); b => b.ResizeHeightTo(height_contracted, 1500, EasingTypes.InQuint)
box.ResizeHeightTo(height_contracted, 1500, EasingTypes.InQuint); );
}
int optionCount = 0; int optionCount = 0;
int selectedOption = -1; int selectedOption = -1;
@ -261,7 +260,7 @@ namespace osu.Game.Overlays
}; };
updateGlow(); updateGlow();
Flush(true); FinishTransforms(true);
} }
} }
} }

View File

@ -517,13 +517,13 @@ namespace osu.Game.Overlays.Profile
protected override bool OnHover(InputState state) protected override bool OnHover(InputState state)
{ {
FadeColour(hoverColour, 500, EasingTypes.OutQuint); this.FadeColour(hoverColour, 500, EasingTypes.OutQuint);
return base.OnHover(state); return base.OnHover(state);
} }
protected override void OnHoverLost(InputState state) protected override void OnHoverLost(InputState state)
{ {
FadeColour(Color4.White, 500, EasingTypes.OutQuint); this.FadeColour(Color4.White, 500, EasingTypes.OutQuint);
base.OnHoverLost(state); base.OnHoverLost(state);
} }

View File

@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Settings
set set
{ {
// probably needs a better transition. // probably needs a better transition.
FadeTo(value ? 1 : 0); this.FadeTo(value ? 1 : 0);
} }
} }

View File

@ -29,7 +29,7 @@ namespace osu.Game.Overlays.Settings
{ {
set set
{ {
FadeTo(value ? 1 : 0); this.FadeTo(value ? 1 : 0);
} }
} }

View File

@ -24,7 +24,7 @@ namespace osu.Game.Overlays.Settings
{ {
set set
{ {
FadeTo(value ? 1 : 0); this.FadeTo(value ? 1 : 0);
} }
} }

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@ -94,10 +94,10 @@ namespace osu.Game.Overlays.Settings
switch (state) switch (state)
{ {
default: default:
ResizeTo(new Vector2(DEFAULT_WIDTH, Height), 500, EasingTypes.OutQuint); this.ResizeTo(new Vector2(DEFAULT_WIDTH, Height), 500, EasingTypes.OutQuint);
break; break;
case ExpandedState.Expanded: case ExpandedState.Expanded:
ResizeTo(new Vector2(EXPANDED_WIDTH, Height), 500, EasingTypes.OutQuint); this.ResizeTo(new Vector2(EXPANDED_WIDTH, Height), 500, EasingTypes.OutQuint);
break; break;
} }
} }

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@ -127,7 +127,7 @@ namespace osu.Game.Overlays
sectionsContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint); sectionsContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
sidebar.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint); sidebar.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
FadeTo(1, TRANSITION_LENGTH / 2); this.FadeTo(1, TRANSITION_LENGTH / 2);
searchTextBox.HoldFocus = true; searchTextBox.HoldFocus = true;
} }
@ -138,7 +138,7 @@ namespace osu.Game.Overlays
sectionsContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint); sectionsContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint);
sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, EasingTypes.OutQuint); sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, EasingTypes.OutQuint);
FadeTo(0, TRANSITION_LENGTH / 2); this.FadeTo(0, TRANSITION_LENGTH / 2);
searchTextBox.HoldFocus = false; searchTextBox.HoldFocus = false;
if (searchTextBox.HasFocus) if (searchTextBox.HasFocus)

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@ -121,16 +121,16 @@ namespace osu.Game.Overlays.Toolbar
protected override void PopIn() protected override void PopIn()
{ {
MoveToY(0, transition_time, EasingTypes.OutQuint); this.MoveToY(0, transition_time, EasingTypes.OutQuint);
FadeIn(transition_time / 2, EasingTypes.OutQuint); this.FadeIn(transition_time / 2, EasingTypes.OutQuint);
} }
protected override void PopOut() protected override void PopOut()
{ {
userArea?.LoginOverlay.Hide(); userArea?.LoginOverlay.Hide();
MoveToY(-DrawSize.Y, transition_time, EasingTypes.OutQuint); this.MoveToY(-DrawSize.Y, transition_time, EasingTypes.OutQuint);
FadeOut(transition_time); this.FadeOut(transition_time);
} }
} }
} }

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@ -86,7 +86,7 @@ namespace osu.Game.Overlays.Toolbar
public override bool HandleInput => !ruleset.Disabled; public override bool HandleInput => !ruleset.Disabled;
private void disabledChanged(bool isDisabled) => FadeColour(isDisabled ? Color4.Gray : Color4.White, 300); private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
protected override void Update() protected override void Update()
{ {

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@ -137,23 +137,23 @@ namespace osu.Game.Overlays
foreach (var w in wavesContainer.Children) foreach (var w in wavesContainer.Children)
w.State = Visibility.Visible; w.State = Visibility.Visible;
FadeIn(100, EasingTypes.OutQuint); this.FadeIn(100, EasingTypes.OutQuint);
contentContainer.MoveToY(0, APPEAR_DURATION, EasingTypes.OutQuint); contentContainer.MoveToY(0, APPEAR_DURATION, EasingTypes.OutQuint);
FadeIn(100, EasingTypes.OutQuint); this.FadeIn(100, EasingTypes.OutQuint);
} }
protected override void PopOut() protected override void PopOut()
{ {
base.PopOut(); base.PopOut();
FadeOut(DISAPPEAR_DURATION, EasingTypes.InQuint); this.FadeOut(DISAPPEAR_DURATION, EasingTypes.InQuint);
contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, EasingTypes.In); contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, EasingTypes.In);
foreach (var w in wavesContainer.Children) foreach (var w in wavesContainer.Children)
w.State = Visibility.Hidden; w.State = Visibility.Hidden;
FadeOut(DISAPPEAR_DURATION, EasingTypes.InQuint); this.FadeOut(DISAPPEAR_DURATION, EasingTypes.InQuint);
} }
protected override void UpdateAfterChildren() protected override void UpdateAfterChildren()
@ -210,10 +210,10 @@ namespace osu.Game.Overlays
switch (value) switch (value)
{ {
case Visibility.Hidden: case Visibility.Hidden:
MoveToY(Parent.Parent.DrawSize.Y, DISAPPEAR_DURATION, easing_hide); this.MoveToY(Parent.Parent.DrawSize.Y, DISAPPEAR_DURATION, easing_hide);
break; break;
case Visibility.Visible: case Visibility.Visible:
MoveToY(FinalPosition, APPEAR_DURATION, easing_show); this.MoveToY(FinalPosition, APPEAR_DURATION, easing_show);
break; break;
} }
} }

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@ -64,26 +64,24 @@ namespace osu.Game.Rulesets.Judgements
{ {
base.LoadComplete(); base.LoadComplete();
FadeInFromZero(100, EasingTypes.OutQuint); this.FadeInFromZero(100, EasingTypes.OutQuint);
switch (Judgement.Result) switch (Judgement.Result)
{ {
case HitResult.Miss: case HitResult.Miss:
ScaleTo(1.6f); this.ScaleTo(1.6f);
ScaleTo(1, 100, EasingTypes.In); this.ScaleTo(1, 100, EasingTypes.In);
MoveToOffset(new Vector2(0, 100), 800, EasingTypes.InQuint); this.MoveToOffset(new Vector2(0, 100), 800, EasingTypes.InQuint);
RotateTo(40, 800, EasingTypes.InQuint); this.RotateTo(40, 800, EasingTypes.InQuint);
Delay(600); this.Delay(600).FadeOut(200);
FadeOut(200);
break; break;
case HitResult.Hit: case HitResult.Hit:
ScaleTo(0.9f); this.ScaleTo(0.9f);
ScaleTo(1, 500, EasingTypes.OutElastic); this.ScaleTo(1, 500, EasingTypes.OutElastic);
Delay(100); this.Delay(100).FadeOut(400);
FadeOut(400);
break; break;
} }

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@ -40,7 +40,7 @@ namespace osu.Game.Screens.Backgrounds
if (background != null) if (background != null)
{ {
newDepth = background.Depth + 1; newDepth = background.Depth + 1;
background.Flush(); background.FinishTransforms();
background.FadeOut(250); background.FadeOut(250);
background.Expire(); background.Expire();
} }

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@ -7,6 +7,7 @@ using OpenTK.Graphics;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osu.Framework.Graphics;
namespace osu.Game.Screens.Edit namespace osu.Game.Screens.Edit
{ {

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@ -130,14 +130,13 @@ namespace osu.Game.Screens.Menu
icon.RotateTo(rightward ? 10 : -10, duration * 2, EasingTypes.InOutSine); icon.RotateTo(rightward ? 10 : -10, duration * 2, EasingTypes.InOutSine);
icon.MoveToY(-10, duration, EasingTypes.Out); icon.Animate(
icon.ScaleTo(Vector2.One, duration, EasingTypes.Out); i => i.MoveToY(-10, duration, EasingTypes.Out),
i => i.ScaleTo(1, duration, EasingTypes.Out)
using (icon.BeginDelayedSequence(duration)) ).Then(
{ i => i.MoveToY(0, duration, EasingTypes.In),
icon.MoveToY(0, duration, EasingTypes.In); i => i.ScaleTo(new Vector2(1, 0.9f), duration, EasingTypes.In)
icon.ScaleTo(new Vector2(1, 0.9f), duration, EasingTypes.In); );
}
} }
protected override bool OnHover(InputState state) protected override bool OnHover(InputState state)
@ -248,23 +247,23 @@ namespace osu.Game.Screens.Menu
{ {
default: default:
box.ScaleTo(new Vector2(0, 1), 500, EasingTypes.OutExpo); box.ScaleTo(new Vector2(0, 1), 500, EasingTypes.OutExpo);
FadeOut(500); this.FadeOut(500);
break; break;
case 1: case 1:
box.ScaleTo(new Vector2(0, 1), 400, EasingTypes.InSine); box.ScaleTo(new Vector2(0, 1), 400, EasingTypes.InSine);
FadeOut(800); this.FadeOut(800);
break; break;
} }
break; break;
case ButtonState.Expanded: case ButtonState.Expanded:
const int expand_duration = 500; const int expand_duration = 500;
box.ScaleTo(new Vector2(1, 1), expand_duration, EasingTypes.OutExpo); box.ScaleTo(new Vector2(1, 1), expand_duration, EasingTypes.OutExpo);
FadeIn(expand_duration / 6f); this.FadeIn(expand_duration / 6f);
break; break;
case ButtonState.Exploded: case ButtonState.Exploded:
const int explode_duration = 200; const int explode_duration = 200;
box.ScaleTo(new Vector2(2, 1), explode_duration, EasingTypes.OutExpo); box.ScaleTo(new Vector2(2, 1), explode_duration, EasingTypes.OutExpo);
FadeOut(explode_duration / 4f * 3); this.FadeOut(explode_duration / 4f * 3);
break; break;
} }
} }

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@ -216,7 +216,7 @@ namespace osu.Game.Screens.Menu
bool fromInitial = lastState == MenuState.Initial; bool fromInitial = lastState == MenuState.Initial;
if (state == MenuState.TopLevel) if (state == MenuState.TopLevel)
buttonArea.Flush(true); buttonArea.FinishTransforms(true);
using (buttonArea.BeginDelayedSequence(fromInitial ? 150 : 0, true)) using (buttonArea.BeginDelayedSequence(fromInitial ? 150 : 0, true))
{ {
@ -224,16 +224,13 @@ namespace osu.Game.Screens.Menu
{ {
case MenuState.Exit: case MenuState.Exit:
case MenuState.Initial: case MenuState.Initial:
toolbar?.Hide();
buttonAreaBackground.ScaleTo(Vector2.One, 500, EasingTypes.Out); buttonAreaBackground.ScaleTo(Vector2.One, 500, EasingTypes.Out);
buttonArea.FadeOut(300); buttonArea.FadeOut(300);
using (osuLogo.BeginDelayedSequence(150)) osuLogo.Delay(150)
{ .Schedule(() => toolbar?.Hide())
osuLogo.MoveTo(Vector2.Zero, 800, EasingTypes.OutExpo); .ScaleTo(1, 800, EasingTypes.OutExpo)
osuLogo.ScaleTo(1, 800, EasingTypes.OutExpo); .MoveTo(Vector2.Zero, 800, EasingTypes.OutExpo);
}
foreach (Button b in buttonsTopLevel) foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Contracted; b.State = ButtonState.Contracted;
@ -252,17 +249,18 @@ namespace osu.Game.Screens.Menu
case MenuState.TopLevel: case MenuState.TopLevel:
buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out); buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out);
osuLogo.ClearTransforms(); var sequence = osuLogo
osuLogo.MoveTo(buttonFlow.DrawPosition, 200, EasingTypes.In); .ScaleTo(0.5f, 200, EasingTypes.In)
osuLogo.ScaleTo(0.5f, 200, EasingTypes.In); .MoveTo(buttonFlow.DrawPosition, 200, EasingTypes.In);
buttonArea.FadeIn(300);
if (fromInitial && osuLogo.Scale.X > 0.5f) if (fromInitial && osuLogo.Scale.X > 0.5f)
using (osuLogo.BeginDelayedSequence(200, true)) sequence.OnComplete(o =>
osuLogo.Impact(); {
o.Impact();
toolbar?.Show();
});
Scheduler.AddDelayed(() => toolbar?.Show(), 150); buttonArea.FadeIn(300);
foreach (Button b in buttonsTopLevel) foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Expanded; b.State = ButtonState.Expanded;

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@ -98,18 +98,13 @@ namespace osu.Game.Screens.Menu
{ {
base.OnEntering(last); base.OnEntering(last);
Content.FadeInFromZero(500); icon.Delay(1500).FadeColour(iconColour, 200);
icon.Delay(1500); Content
icon.FadeColour(iconColour, 200); .FadeInFromZero(500)
.Then(5500)
Delay(6000, true); .FadeOut(250)
.Finally(d => Push(intro));
Content.FadeOut(250);
Delay(250);
Schedule(() => Push(intro));
} }
} }
} }

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@ -90,9 +90,9 @@ namespace osu.Game.Screens.Menu
private void flash(Drawable d, double beatLength, bool kiai, TrackAmplitudes amplitudes) private void flash(Drawable d, double beatLength, bool kiai, TrackAmplitudes amplitudes)
{ {
d.FadeTo(Math.Max(0, ((d.Equals(leftBox) ? amplitudes.LeftChannel : amplitudes.RightChannel) - amplitude_dead_zone) / (kiai ? kiai_multiplier : alpha_multiplier)), box_fade_in_time); d.FadeTo(Math.Max(0, ((d.Equals(leftBox) ? amplitudes.LeftChannel : amplitudes.RightChannel) - amplitude_dead_zone) / (kiai ? kiai_multiplier : alpha_multiplier)), box_fade_in_time)
using (d.BeginDelayedSequence(box_fade_in_time)) .Then()
d.FadeOut(beatLength, EasingTypes.In); .FadeOut(beatLength, EasingTypes.In);
} }
} }
} }

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@ -237,34 +237,32 @@ namespace osu.Game.Screens.Menu
if (beatIndex < 0) return; if (beatIndex < 0) return;
if (IsHovered) if (IsHovered)
{ this.Delay(early_activation).Schedule(() => sampleBeat.Play());
using (BeginDelayedSequence(early_activation))
Schedule(() => sampleBeat.Play());
}
logoBeatContainer.ScaleTo(1 - 0.02f * amplitudeAdjust, early_activation, EasingTypes.Out); logoBeatContainer
using (logoBeatContainer.BeginDelayedSequence(early_activation)) .ScaleTo(1 - 0.02f * amplitudeAdjust, early_activation, EasingTypes.Out)
logoBeatContainer.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint); .Then()
.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint);
ripple.ClearTransforms(); ripple.ClearTransforms();
ripple
ripple.ScaleTo(logoAmplitudeContainer.Scale); .ScaleTo(logoAmplitudeContainer.Scale)
ripple.Alpha = 0.15f * amplitudeAdjust; .ScaleTo(logoAmplitudeContainer.Scale * (1 + 0.04f * amplitudeAdjust), beatLength, EasingTypes.OutQuint)
.FadeTo(0.15f * amplitudeAdjust).FadeOut(beatLength, EasingTypes.OutQuint);
ripple.ScaleTo(logoAmplitudeContainer.Scale * (1 + 0.04f * amplitudeAdjust), beatLength, EasingTypes.OutQuint);
ripple.FadeOut(beatLength, EasingTypes.OutQuint);
if (effectPoint.KiaiMode && flashLayer.Alpha < 0.4f) if (effectPoint.KiaiMode && flashLayer.Alpha < 0.4f)
{ {
flashLayer.ClearTransforms(); flashLayer.ClearTransforms();
visualizer.ClearTransforms(); flashLayer
.FadeTo(0.2f * amplitudeAdjust, early_activation, EasingTypes.Out)
.Then()
.FadeOut(beatLength);
flashLayer.FadeTo(0.2f * amplitudeAdjust, early_activation, EasingTypes.Out); visualizer.ClearTransforms();
visualizer.FadeTo(0.9f * amplitudeAdjust, early_activation, EasingTypes.Out); visualizer
using (flashLayer.BeginDelayedSequence(early_activation)) .FadeTo(0.9f * amplitudeAdjust, early_activation, EasingTypes.Out)
flashLayer.FadeOut(beatLength); .Then()
using (visualizer.BeginDelayedSequence(early_activation)) .FadeTo(0.5f, beatLength);
visualizer.FadeTo(0.5f, beatLength);
} }
} }

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@ -8,6 +8,7 @@ using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osu.Framework.Graphics;
namespace osu.Game.Screens.Multiplayer namespace osu.Game.Screens.Multiplayer
{ {

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@ -5,8 +5,6 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Screens.Play.HUD
@ -130,7 +128,7 @@ namespace osu.Game.Screens.Play.HUD
protected virtual void OnCountRolling(int currentValue, int newValue) protected virtual void OnCountRolling(int currentValue, int newValue)
{ {
transformRoll(new TransformComboRoll(), currentValue, newValue); transformRoll(currentValue, newValue);
} }
protected virtual void OnCountIncrement(int currentValue, int newValue) protected virtual void OnCountIncrement(int currentValue, int newValue)
@ -170,7 +168,7 @@ namespace osu.Game.Screens.Play.HUD
if (!rolling) if (!rolling)
{ {
Flush(false, typeof(TransformComboRoll)); FinishTransforms(false, nameof(DisplayedCount));
IsRolling = false; IsRolling = false;
DisplayedCount = prev; DisplayedCount = prev;
@ -186,40 +184,9 @@ namespace osu.Game.Screens.Play.HUD
} }
} }
private void transformRoll(TransformComboRoll transform, int currentValue, int newValue) private void transformRoll(int currentValue, int newValue)
{ {
Flush(false, typeof(TransformComboRoll)); this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue), RollingEasing);
if (RollingDuration < 1)
{
DisplayedCount = Current;
return;
}
transform.StartTime = Time.Current;
transform.EndTime = Time.Current + getProportionalDuration(currentValue, newValue);
transform.EndValue = newValue;
transform.Easing = RollingEasing;
Transforms.Add(transform);
}
protected class TransformComboRoll : Transform<int, Drawable>
{
public virtual int CurrentValue
{
get
{
double time = Time?.Current ?? 0;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return (int)Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
}
public override void Apply(Drawable d) => ((ComboCounter)d).DisplayedCount = CurrentValue;
public override void ReadIntoStartValue(Drawable d) => StartValue = ((ComboCounter)d).DisplayedCount;
} }
protected abstract void OnDisplayedCountRolling(int currentValue, int newValue); protected abstract void OnDisplayedCountRolling(int currentValue, int newValue);

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@ -1,10 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Screens.Play.HUD
@ -12,44 +9,24 @@ namespace osu.Game.Screens.Play.HUD
/// <summary> /// <summary>
/// Used to display combo with a roll-up animation in results screen. /// Used to display combo with a roll-up animation in results screen.
/// </summary> /// </summary>
public class ComboResultCounter : RollingCounter<ulong> public class ComboResultCounter : RollingCounter<long>
{ {
protected override Type TransformType => typeof(TransformComboResult);
protected override double RollingDuration => 500; protected override double RollingDuration => 500;
protected override EasingTypes RollingEasing => EasingTypes.Out; protected override EasingTypes RollingEasing => EasingTypes.Out;
protected override double GetProportionalDuration(ulong currentValue, ulong newValue) protected override double GetProportionalDuration(long currentValue, long newValue)
{ {
return currentValue > newValue ? currentValue - newValue : newValue - currentValue; return currentValue > newValue ? currentValue - newValue : newValue - currentValue;
} }
protected override string FormatCount(ulong count) protected override string FormatCount(long count)
{ {
return $@"{count}x"; return $@"{count}x";
} }
public override void Increment(ulong amount) public override void Increment(long amount)
{ {
Current.Value = Current + amount; Current.Value = Current + amount;
} }
protected class TransformComboResult : Transform<ulong, Drawable>
{
public virtual ulong CurrentValue
{
get
{
double time = Time?.Current ?? 0;
if (time < StartTime) return StartValue;
if (time >= EndTime) return EndValue;
return (ulong)Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
}
}
public override void Apply(Drawable d) => ((ComboResultCounter)d).DisplayedCount = CurrentValue;
public override void ReadIntoStartValue(Drawable d) => StartValue = ((ComboResultCounter)d).DisplayedCount;
}
} }
} }

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@ -80,7 +80,7 @@ namespace osu.Game.Screens.Play.HUD
else else
unrankedText.Hide(); unrankedText.Hide();
iconsContainer.Flush(); iconsContainer.FinishTransforms();
iconsContainer.FadeInFromZero(fade_duration, EasingTypes.OutQuint); iconsContainer.FadeInFromZero(fade_duration, EasingTypes.OutQuint);
expand(); expand();
using (iconsContainer.BeginDelayedSequence(1200)) using (iconsContainer.BeginDelayedSequence(1200))

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK; using OpenTK;
using osu.Framework.Graphics;
namespace osu.Game.Screens.Play.HUD namespace osu.Game.Screens.Play.HUD
{ {

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@ -97,9 +97,9 @@ namespace osu.Game.Screens.Play.HUD
if (judgement.Result == HitResult.Miss) if (judgement.Result == HitResult.Miss)
return; return;
fill.FadeEdgeEffectTo(Math.Min(1, fill.EdgeEffect.Colour.Linear.A + (1f - base_glow_opacity) / glow_max_hits), 50, EasingTypes.OutQuint); fill.FadeEdgeEffectTo(Math.Min(1, fill.EdgeEffect.Colour.Linear.A + (1f - base_glow_opacity) / glow_max_hits), 50, EasingTypes.OutQuint)
fill.Delay(glow_fade_delay); .Delay(glow_fade_delay)
fill.FadeEdgeEffectTo(base_glow_opacity, glow_fade_time, EasingTypes.OutQuint); .FadeEdgeEffectTo(base_glow_opacity, glow_fade_time, EasingTypes.OutQuint);
} }
protected override void SetHealth(float value) => fill.ResizeTo(new Vector2(value, 1), 200, EasingTypes.OutQuint); protected override void SetHealth(float value) => fill.ResizeTo(new Vector2(value, 1), 200, EasingTypes.OutQuint);

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@ -98,10 +98,7 @@ namespace osu.Game.Screens.Play
// in the case a replay isn't loaded, we want some elements to only appear briefly. // in the case a replay isn't loaded, we want some elements to only appear briefly.
if (!replayLoaded) if (!replayLoaded)
{ ModDisplay.Delay(2000).FadeOut(200);
using (ModDisplay.BeginDelayedSequence(2000))
ModDisplay.FadeOut(200);
}
} }
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)

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@ -44,7 +44,7 @@ namespace osu.Game.Screens.Play
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {
showKeyCounter = config.GetBindable<bool>(OsuSetting.KeyOverlay); showKeyCounter = config.GetBindable<bool>(OsuSetting.KeyOverlay);
showKeyCounter.ValueChanged += keyCounterVisibility => FadeTo(keyCounterVisibility ? 1 : 0, duration); showKeyCounter.ValueChanged += keyCounterVisibility => this.FadeTo(keyCounterVisibility ? 1 : 0, duration);
showKeyCounter.TriggerChange(); showKeyCounter.TriggerChange();
} }

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@ -76,8 +76,8 @@ namespace osu.Game.Screens.Play
public override bool HandleInput => State == Visibility.Visible; public override bool HandleInput => State == Visibility.Visible;
protected override void PopIn() => FadeIn(transition_duration, EasingTypes.In); protected override void PopIn() => this.FadeIn(transition_duration, EasingTypes.In);
protected override void PopOut() => FadeOut(transition_duration, EasingTypes.In); protected override void PopOut() => this.FadeOut(transition_duration, EasingTypes.In);
// Don't let mouse down events through the overlay or people can click circles while paused. // Don't let mouse down events through the overlay or people can click circles while paused.
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true; protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;

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@ -56,11 +56,7 @@ namespace osu.Game.Screens.Play
AddInternal(pauseOverlay = new PauseOverlay AddInternal(pauseOverlay = new PauseOverlay
{ {
OnResume = delegate OnResume = () => this.Delay(400).Schedule(Resume),
{
Delay(400);
Schedule(Resume);
},
OnRetry = () => OnRetry(), OnRetry = () => OnRetry(),
OnQuit = () => OnQuit(), OnQuit = () => OnQuit(),
}); });

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@ -269,19 +269,17 @@ namespace osu.Game.Screens.Play
dimLevel.ValueChanged += newDim => Background?.FadeTo(1 - (float)newDim, 800); dimLevel.ValueChanged += newDim => Background?.FadeTo(1 - (float)newDim, 800);
Content.ScaleTo(0.7f); Content
.ScaleTo(0.7f)
.ScaleTo(1, 750, EasingTypes.OutQuint)
.Delay(250)
.FadeIn(250);
using (Content.BeginDelayedSequence(250)) this.Delay(750).Schedule(() =>
Content.FadeIn(250); {
if (!pauseContainer.IsPaused)
Content.ScaleTo(1, 750, EasingTypes.OutQuint); decoupledClock.Start();
});
using (BeginDelayedSequence(750))
Schedule(() =>
{
if (!pauseContainer.IsPaused)
decoupledClock.Start();
});
pauseContainer.Alpha = 0; pauseContainer.Alpha = 0;
pauseContainer.FadeIn(750, EasingTypes.OutQuint); pauseContainer.FadeIn(750, EasingTypes.OutQuint);

View File

@ -77,9 +77,7 @@ namespace osu.Game.Screens.Play
RestartRequested = player.RestartRequested, RestartRequested = player.RestartRequested,
}); });
Delay(400); this.Delay(400).Schedule(pushWhenLoaded);
Schedule(pushWhenLoaded);
} }
private void contentIn() private void contentIn()
@ -104,16 +102,9 @@ namespace osu.Game.Screens.Play
contentIn(); contentIn();
Delay(500, true); logo.Delay(500).MoveToOffset(new Vector2(0, -180), 500, EasingTypes.InOutExpo);
info.Delay(750).FadeIn(500);
logo.MoveToOffset(new Vector2(0, -180), 500, EasingTypes.InOutExpo); this.Delay(2150).Schedule(pushWhenLoaded);
Delay(250, true);
info.FadeIn(500);
Delay(1400, true);
Schedule(pushWhenLoaded);
} }
private void pushWhenLoaded() private void pushWhenLoaded()
@ -123,9 +114,7 @@ namespace osu.Game.Screens.Play
contentOut(); contentOut();
Delay(250); this.Delay(250).Schedule(() =>
Schedule(() =>
{ {
if (!IsCurrentScreen) return; if (!IsCurrentScreen) return;
@ -143,7 +132,7 @@ namespace osu.Game.Screens.Play
protected override bool OnExiting(Screen next) protected override bool OnExiting(Screen next)
{ {
Content.ScaleTo(0.7f, 150, EasingTypes.InQuint); Content.ScaleTo(0.7f, 150, EasingTypes.InQuint);
FadeOut(150); this.FadeOut(150);
return base.OnExiting(next); return base.OnExiting(next);
} }

View File

@ -100,9 +100,9 @@ namespace osu.Game.Screens.Play
return; return;
} }
FadeInFromZero(fade_time); this.FadeInFromZero(fade_time);
using (BeginAbsoluteSequence(beginFadeTime)) using (BeginAbsoluteSequence(beginFadeTime))
FadeOut(fade_time); this.FadeOut(fade_time);
button.Action = () => AudioClock?.Seek(startTime - skip_required_cutoff - fade_time); button.Action = () => AudioClock?.Seek(startTime - skip_required_cutoff - fade_time);
@ -154,14 +154,14 @@ namespace osu.Game.Screens.Play
{ {
case Visibility.Visible: case Visibility.Visible:
if (lastState == Visibility.Hidden) if (lastState == Visibility.Hidden)
FadeIn(500, EasingTypes.OutExpo); this.FadeIn(500, EasingTypes.OutExpo);
if (!IsHovered) if (!IsHovered)
using (BeginDelayedSequence(1000)) using (BeginDelayedSequence(1000))
scheduledHide = Schedule(() => State = Visibility.Hidden); scheduledHide = Schedule(() => State = Visibility.Hidden);
break; break;
case Visibility.Hidden: case Visibility.Hidden:
FadeOut(1000, EasingTypes.OutExpo); this.FadeOut(1000, EasingTypes.OutExpo);
break; break;
} }
} }

View File

@ -122,18 +122,18 @@ namespace osu.Game.Screens.Play
private void updateBarVisibility() private void updateBarVisibility()
{ {
bar.FadeTo(allowSeeking ? 1 : 0, transition_duration, EasingTypes.In); bar.FadeTo(allowSeeking ? 1 : 0, transition_duration, EasingTypes.In);
MoveTo(new Vector2(0, allowSeeking ? 0 : bottom_bar_height), transition_duration, EasingTypes.In); this.MoveTo(new Vector2(0, allowSeeking ? 0 : bottom_bar_height), transition_duration, EasingTypes.In);
} }
protected override void PopIn() protected override void PopIn()
{ {
updateBarVisibility(); updateBarVisibility();
FadeIn(500, EasingTypes.OutQuint); this.FadeIn(500, EasingTypes.OutQuint);
} }
protected override void PopOut() protected override void PopOut()
{ {
FadeOut(100); this.FadeOut(100);
} }
protected override void Update() protected override void Update()

View File

@ -67,20 +67,23 @@ namespace osu.Game.Screens.Ranking
modeChangeButtons.FadeOut(); modeChangeButtons.FadeOut();
currentPage.FadeOut(); currentPage.FadeOut();
circleOuterBackground.ScaleTo(1, transition_time, EasingTypes.OutQuint); circleOuterBackground
circleOuterBackground.FadeTo(1, transition_time, EasingTypes.OutQuint); .FadeIn(transition_time, EasingTypes.OutQuint)
.ScaleTo(1, transition_time, EasingTypes.OutQuint);
using (BeginDelayedSequence(transition_time * 0.25f, true)) using (BeginDelayedSequence(transition_time * 0.25f, true))
{ {
circleOuter.ScaleTo(1, transition_time, EasingTypes.OutQuint); circleOuter
circleOuter.FadeTo(1, transition_time, EasingTypes.OutQuint); .FadeIn(transition_time, EasingTypes.OutQuint)
.ScaleTo(1, transition_time, EasingTypes.OutQuint);
using (BeginDelayedSequence(transition_time * 0.3f, true)) using (BeginDelayedSequence(transition_time * 0.3f, true))
{ {
backgroundParallax.FadeIn(transition_time, EasingTypes.OutQuint); backgroundParallax.FadeIn(transition_time, EasingTypes.OutQuint);
circleInner.ScaleTo(1, transition_time, EasingTypes.OutQuint); circleInner
circleInner.FadeTo(1, transition_time, EasingTypes.OutQuint); .FadeIn(transition_time, EasingTypes.OutQuint)
.ScaleTo(1, transition_time, EasingTypes.OutQuint);
using (BeginDelayedSequence(transition_time * 0.4f, true)) using (BeginDelayedSequence(transition_time * 0.4f, true))
{ {

View File

@ -33,8 +33,7 @@ namespace osu.Game.Screens.Ranking
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
fill.Delay(400); fill.Delay(400).FadeInFromZero(600);
fill.FadeInFromZero(600);
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

View File

@ -178,9 +178,9 @@ namespace osu.Game.Screens.Ranking
int delay = 0; int delay = 0;
foreach (var s in statisticsContainer.Children) foreach (var s in statisticsContainer.Children)
{ {
s.FadeOut(); s.FadeOut()
s.Delay(delay += 200); .Then(delay += 200)
s.FadeIn(300 + delay, EasingTypes.Out); .FadeIn(300 + delay, EasingTypes.Out);
} }
}); });
} }

View File

@ -44,13 +44,14 @@ namespace osu.Game.Screens
boxContainer.ScaleTo(0.2f); boxContainer.ScaleTo(0.2f);
boxContainer.RotateTo(-20); boxContainer.RotateTo(-20);
Content.Delay(300, true); using (Content.BeginDelayedSequence(300, true))
{
boxContainer.ScaleTo(1, transition_time, EasingTypes.OutElastic);
boxContainer.RotateTo(0, transition_time / 2, EasingTypes.OutQuint);
boxContainer.ScaleTo(1, transition_time, EasingTypes.OutElastic); textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo);
boxContainer.RotateTo(0, transition_time / 2, EasingTypes.OutQuint); Content.FadeIn(transition_time, EasingTypes.OutExpo);
}
textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo);
Content.FadeIn(transition_time, EasingTypes.OutExpo);
} }
protected override bool OnExiting(Screen next) protected override bool OnExiting(Screen next)

View File

@ -57,14 +57,14 @@ namespace osu.Game.Screens.Select
protected override void PopIn() protected override void PopIn()
{ {
MoveToX(0, 800, EasingTypes.OutQuint); this.MoveToX(0, 800, EasingTypes.OutQuint);
RotateTo(0, 800, EasingTypes.OutQuint); this.RotateTo(0, 800, EasingTypes.OutQuint);
} }
protected override void PopOut() protected override void PopOut()
{ {
MoveToX(-100, 800, EasingTypes.InQuint); this.MoveToX(-100, 800, EasingTypes.InQuint);
RotateTo(10, 800, EasingTypes.InQuint); this.RotateTo(10, 800, EasingTypes.InQuint);
} }
public void UpdateBeatmap(WorkingBeatmap beatmap) public void UpdateBeatmap(WorkingBeatmap beatmap)
@ -78,7 +78,7 @@ namespace osu.Game.Screens.Select
Shear = -Shear, Shear = -Shear,
OnLoadComplete = d => OnLoadComplete = d =>
{ {
FadeIn(250); this.FadeIn(250);
lastContainer?.FadeOut(250); lastContainer?.FadeOut(250);
lastContainer?.Expire(); lastContainer?.Expire();

View File

@ -63,8 +63,8 @@ namespace osu.Game.Screens.Select.Leaderboards
}; };
scrollFlow.Add(ls); scrollFlow.Add(ls);
ls.Delay(i++ * 50, true); using (BeginDelayedSequence(i++ * 50, true))
ls.Show(); ls.Show();
} }
scrollContainer.ScrollTo(0f, false); scrollContainer.ScrollTo(0f, false);

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