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Make sliders respond to scale changes
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@ -85,6 +85,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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HitObject.PositionChanged += _ => Position = HitObject.StackedPosition;
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HitObject.ScaleChanged += _ =>
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{
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Body.PathWidth = HitObject.Scale * 64;
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Ball.Scale = new Vector2(HitObject.Scale);
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};
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}
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public override Color4 AccentColour
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