Don't block imports and BeatmapStore operations using the same lock

This commit is contained in:
Dean Herbert
2017-07-28 14:42:04 +09:00
parent e691dd12c5
commit 6616721e37

View File

@ -102,6 +102,8 @@ namespace osu.Game.Beatmaps
} }
} }
private object ImportLock = new object();
/// <summary> /// <summary>
/// Import a beatmap from an <see cref="ArchiveReader"/>. /// Import a beatmap from an <see cref="ArchiveReader"/>.
/// </summary> /// </summary>
@ -109,7 +111,7 @@ namespace osu.Game.Beatmaps
public BeatmapSetInfo Import(ArchiveReader archiveReader) public BeatmapSetInfo Import(ArchiveReader archiveReader)
{ {
// let's only allow one concurrent import at a time for now. // let's only allow one concurrent import at a time for now.
lock (this) lock (ImportLock)
{ {
BeatmapSetInfo set = importToStorage(archiveReader); BeatmapSetInfo set = importToStorage(archiveReader);
Import(set); Import(set);
@ -126,7 +128,8 @@ namespace osu.Game.Beatmaps
// If we have an ID then we already exist in the database. // If we have an ID then we already exist in the database.
if (beatmapSetInfo.ID != 0) return; if (beatmapSetInfo.ID != 0) return;
beatmaps.Add(beatmapSetInfo); lock (beatmaps)
beatmaps.Add(beatmapSetInfo);
} }
/// <summary> /// <summary>
@ -136,13 +139,11 @@ namespace osu.Game.Beatmaps
/// <param name="beatmapSet">The beatmap to delete.</param> /// <param name="beatmapSet">The beatmap to delete.</param>
public void Delete(BeatmapSetInfo beatmapSet) public void Delete(BeatmapSetInfo beatmapSet)
{ {
lock (this) lock (beatmaps)
{
if (!beatmaps.Delete(beatmapSet)) return; if (!beatmaps.Delete(beatmapSet)) return;
if (!beatmapSet.Protected) if (!beatmapSet.Protected)
files.Dereference(beatmapSet.Files); files.Dereference(beatmapSet.Files);
}
} }
/// <summary> /// <summary>
@ -152,12 +153,10 @@ namespace osu.Game.Beatmaps
/// <param name="beatmapSet">The beatmap to restore.</param> /// <param name="beatmapSet">The beatmap to restore.</param>
public void Undelete(BeatmapSetInfo beatmapSet) public void Undelete(BeatmapSetInfo beatmapSet)
{ {
lock (this) lock (beatmaps)
{
if (!beatmaps.Undelete(beatmapSet)) return; if (!beatmaps.Undelete(beatmapSet)) return;
files.Reference(beatmapSet.Files); files.Reference(beatmapSet.Files);
}
} }
/// <summary> /// <summary>
@ -168,25 +167,23 @@ namespace osu.Game.Beatmaps
/// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns> /// <returns>A <see cref="WorkingBeatmap"/> instance correlating to the provided <see cref="BeatmapInfo"/>.</returns>
public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null) public WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo, WorkingBeatmap previous = null)
{ {
lock (this) if (beatmapInfo == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
{ return DefaultBeatmap;
if (beatmapInfo == null || beatmapInfo == DefaultBeatmap?.BeatmapInfo)
return DefaultBeatmap;
lock (beatmaps)
beatmaps.Populate(beatmapInfo); beatmaps.Populate(beatmapInfo);
if (beatmapInfo.BeatmapSet == null) if (beatmapInfo.BeatmapSet == null)
throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database."); throw new InvalidOperationException($@"Beatmap set {beatmapInfo.BeatmapSetInfoID} is not in the local database.");
if (beatmapInfo.Metadata == null) if (beatmapInfo.Metadata == null)
beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata; beatmapInfo.Metadata = beatmapInfo.BeatmapSet.Metadata;
WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(files.Store, beatmapInfo); WorkingBeatmap working = new BeatmapManagerWorkingBeatmap(files.Store, beatmapInfo);
previous?.TransferTo(working); previous?.TransferTo(working);
return working; return working;
}
} }
/// <summary> /// <summary>