mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 09:20:02 +09:00
Add pooling support to DrawableRuleset + Playfield
This commit is contained in:
@ -41,9 +41,8 @@ namespace osu.Game.Rulesets.UI
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public abstract class DrawableRuleset<TObject> : DrawableRuleset, IProvideCursor, ICanAttachKeyCounter
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public abstract class DrawableRuleset<TObject> : DrawableRuleset, IProvideCursor, ICanAttachKeyCounter
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where TObject : HitObject
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where TObject : HitObject
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{
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{
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public override event Action<JudgementResult> OnNewResult;
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public override event Action<JudgementResult> NewResult;
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public override event Action<JudgementResult> RevertResult;
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public override event Action<JudgementResult> OnRevertResult;
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/// <summary>
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/// <summary>
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/// The selected variant.
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/// The selected variant.
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@ -125,7 +124,11 @@ namespace osu.Game.Rulesets.UI
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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KeyBindingInputManager = CreateInputManager();
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KeyBindingInputManager = CreateInputManager();
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playfield = new Lazy<Playfield>(CreatePlayfield);
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playfield = new Lazy<Playfield>(() => CreatePlayfield().With(p =>
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{
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p.NewResult += (_, r) => NewResult?.Invoke(r);
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p.RevertResult += (_, r) => RevertResult?.Invoke(r);
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}));
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IsPaused.ValueChanged += paused =>
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IsPaused.ValueChanged += paused =>
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{
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{
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@ -183,7 +186,7 @@ namespace osu.Game.Rulesets.UI
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RegenerateAutoplay();
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RegenerateAutoplay();
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loadObjects(cancellationToken);
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loadObjects(cancellationToken ?? default);
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}
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}
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public void RegenerateAutoplay()
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public void RegenerateAutoplay()
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@ -196,15 +199,15 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// <summary>
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/// Creates and adds drawable representations of hit objects to the play field.
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/// Creates and adds drawable representations of hit objects to the play field.
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/// </summary>
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/// </summary>
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private void loadObjects(CancellationToken? cancellationToken)
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private void loadObjects(CancellationToken cancellationToken)
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{
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{
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foreach (TObject h in Beatmap.HitObjects)
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foreach (TObject h in Beatmap.HitObjects)
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{
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{
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cancellationToken?.ThrowIfCancellationRequested();
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cancellationToken.ThrowIfCancellationRequested();
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addHitObject(h);
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AddHitObject(h);
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}
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}
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cancellationToken?.ThrowIfCancellationRequested();
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cancellationToken.ThrowIfCancellationRequested();
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Playfield.PostProcess();
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Playfield.PostProcess();
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@ -230,21 +233,24 @@ namespace osu.Game.Rulesets.UI
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ResumeOverlay?.Hide();
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ResumeOverlay?.Hide();
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}
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}
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/// <summary>
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public void AddHitObject(TObject hitObject)
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/// Creates and adds the visual representation of a <typeparamref name="TObject"/> to this <see cref="DrawableRuleset{TObject}"/>.
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/// </summary>
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/// <param name="hitObject">The <typeparamref name="TObject"/> to add the visual representation for.</param>
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private void addHitObject(TObject hitObject)
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{
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{
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var drawableObject = CreateDrawableRepresentation(hitObject);
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if (PoolHitObjects)
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Playfield.Add(GetLifetimeEntry(hitObject));
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else
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Playfield.Add(CreateDrawableRepresentation(hitObject));
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}
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if (drawableObject == null)
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public void RemoveHitObject(TObject hitObject)
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return;
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{
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if (PoolHitObjects)
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drawableObject.OnNewResult += (_, r) => OnNewResult?.Invoke(r);
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Playfield.Remove(GetLifetimeEntry(hitObject));
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drawableObject.OnRevertResult += (_, r) => OnRevertResult?.Invoke(r);
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else
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{
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Playfield.Add(drawableObject);
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var drawableObject = Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == hitObject);
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if (drawableObject != null)
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Playfield.Remove(drawableObject);
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}
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}
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}
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protected sealed override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject)
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protected sealed override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject)
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@ -382,12 +388,12 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// <summary>
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/// Invoked when a <see cref="JudgementResult"/> has been applied by a <see cref="DrawableHitObject"/>.
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/// Invoked when a <see cref="JudgementResult"/> has been applied by a <see cref="DrawableHitObject"/>.
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/// </summary>
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/// </summary>
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public abstract event Action<JudgementResult> OnNewResult;
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public abstract event Action<JudgementResult> NewResult;
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/// <summary>
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/// <summary>
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/// Invoked when a <see cref="JudgementResult"/> is being reverted by a <see cref="DrawableHitObject"/>.
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/// Invoked when a <see cref="JudgementResult"/> is being reverted by a <see cref="DrawableHitObject"/>.
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/// </summary>
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/// </summary>
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public abstract event Action<JudgementResult> OnRevertResult;
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public abstract event Action<JudgementResult> RevertResult;
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/// <summary>
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/// <summary>
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/// Whether a replay is currently loaded.
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/// Whether a replay is currently loaded.
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@ -524,10 +530,6 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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/// </summary>
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/// <remarks>
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/// <remarks>
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/// Pools must be registered with this <see cref="DrawableRuleset"/> via <see cref="RegisterPool{TObject,TDrawable}"/> in order for <see cref="DrawableHitObject"/>s to be retrieved.
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/// Pools must be registered with this <see cref="DrawableRuleset"/> via <see cref="RegisterPool{TObject,TDrawable}"/> in order for <see cref="DrawableHitObject"/>s to be retrieved.
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/// <para>
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/// If <c>true</c>, hitobjects will be added to the <see cref="Playfield"/> via <see cref="osu.Game.Rulesets.UI.Playfield.Add(HitObject)"/>.
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/// If <c>false</c>, <see cref="osu.Game.Rulesets.UI.Playfield.Add(DrawableHitObject)"/> will be used instead.
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/// </para>
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/// </remarks>
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/// </remarks>
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protected virtual bool PoolHitObjects => false;
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protected virtual bool PoolHitObjects => false;
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@ -31,7 +31,14 @@ namespace osu.Game.Rulesets.UI
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/// </remarks>
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/// </remarks>
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public IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.OfType<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
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public IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.OfType<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
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/// <summary>
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/// Invoked when a <see cref="DrawableHitObject"/> is judged.
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/// </summary>
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public event Action<DrawableHitObject, JudgementResult> NewResult;
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public event Action<DrawableHitObject, JudgementResult> NewResult;
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/// <summary>
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/// Invoked when a <see cref="DrawableHitObject"/> judgement is reverted.
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/// </summary>
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public event Action<DrawableHitObject, JudgementResult> RevertResult;
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public event Action<DrawableHitObject, JudgementResult> RevertResult;
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/// <summary>
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/// <summary>
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@ -79,7 +86,7 @@ namespace osu.Game.Rulesets.UI
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public void Add(HitObjectLifetimeEntry entry) => lifetimeManager.AddEntry(entry);
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public void Add(HitObjectLifetimeEntry entry) => lifetimeManager.AddEntry(entry);
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public void Remove(HitObjectLifetimeEntry entry) => lifetimeManager.RemoveEntry(entry);
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public bool Remove(HitObjectLifetimeEntry entry) => lifetimeManager.RemoveEntry(entry);
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private void entryBecameAlive(LifetimeEntry entry) => addDrawable((HitObjectLifetimeEntry)entry);
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private void entryBecameAlive(LifetimeEntry entry) => addDrawable((HitObjectLifetimeEntry)entry);
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@ -10,13 +10,41 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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using osuTK;
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namespace osu.Game.Rulesets.UI
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namespace osu.Game.Rulesets.UI
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{
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{
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public abstract class Playfield : CompositeDrawable
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public abstract class Playfield : CompositeDrawable
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{
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{
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/// <summary>
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/// Invoked when a <see cref="DrawableHitObject"/> is judged.
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/// </summary>
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public event Action<DrawableHitObject, JudgementResult> NewResult;
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/// <summary>
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/// Invoked when a <see cref="DrawableHitObject"/> judgement is reverted.
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/// </summary>
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public event Action<DrawableHitObject, JudgementResult> RevertResult;
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> becomes used by a <see cref="DrawableHitObject"/>.
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/// </summary>
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/// <remarks>
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/// If this <see cref="HitObjectContainer"/> uses pooled objects, this represents the time when the <see cref="HitObject"/>s become alive.
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/// </remarks>
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public event Action<HitObject> HitObjectUsageBegan;
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> becomes unused by a <see cref="DrawableHitObject"/>.
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/// </summary>
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/// <remarks>
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/// If this <see cref="HitObjectContainer"/> uses pooled objects, this represents the time when the <see cref="HitObject"/>s become dead.
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/// </remarks>
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public event Action<HitObject> HitObjectUsageFinished;
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/// <summary>
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/// <summary>
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/// The <see cref="DrawableHitObject"/> contained in this Playfield.
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/// The <see cref="DrawableHitObject"/> contained in this Playfield.
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/// </summary>
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/// </summary>
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@ -72,7 +100,13 @@ namespace osu.Game.Rulesets.UI
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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hitObjectContainerLazy = new Lazy<HitObjectContainer>(CreateHitObjectContainer);
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hitObjectContainerLazy = new Lazy<HitObjectContainer>(() => CreateHitObjectContainer().With(h =>
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{
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h.NewResult += (d, r) => NewResult?.Invoke(d, r);
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h.RevertResult += (d, r) => RevertResult?.Invoke(d, r);
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h.HitObjectUsageBegan += o => HitObjectUsageBegan?.Invoke(o);
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h.HitObjectUsageFinished += o => HitObjectUsageFinished?.Invoke(o);
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}));
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}
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}
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[Resolved(CanBeNull = true)]
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[Resolved(CanBeNull = true)]
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@ -101,13 +135,103 @@ namespace osu.Game.Rulesets.UI
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/// Adds a DrawableHitObject to this Playfield.
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/// Adds a DrawableHitObject to this Playfield.
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/// </summary>
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/// </summary>
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/// <param name="h">The DrawableHitObject to add.</param>
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/// <param name="h">The DrawableHitObject to add.</param>
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public virtual void Add(DrawableHitObject h) => HitObjectContainer.Add(h);
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public virtual void Add(DrawableHitObject h)
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{
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HitObjectContainer.Add(h);
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h.OnNewResult += (d, r) => NewResult?.Invoke(d, r);
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h.OnRevertResult += (d, r) => RevertResult?.Invoke(d, r);
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OnHitObjectAdded(h.HitObject);
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}
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/// <summary>
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/// <summary>
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/// Remove a DrawableHitObject from this Playfield.
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/// Remove a DrawableHitObject from this Playfield.
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/// </summary>
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/// </summary>
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/// <param name="h">The DrawableHitObject to remove.</param>
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/// <param name="h">The DrawableHitObject to remove.</param>
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public virtual bool Remove(DrawableHitObject h) => HitObjectContainer.Remove(h);
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public virtual bool Remove(DrawableHitObject h)
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{
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if (!HitObjectContainer.Remove(h))
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return false;
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OnHitObjectRemoved(h.HitObject);
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return false;
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}
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private readonly Dictionary<HitObject, HitObjectLifetimeEntry> lifetimeEntryMap = new Dictionary<HitObject, HitObjectLifetimeEntry>();
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/// <summary>
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/// Adds a <see cref="HitObject"/> to this <see cref="Playfield"/>.
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/// </summary>
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/// <param name="entry">The <see cref="HitObjectLifetimeEntry"/> controlling the lifetime of the <see cref="HitObject"/>.</param>
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public void Add(HitObjectLifetimeEntry entry)
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{
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HitObjectContainer.Add(entry);
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lifetimeEntryMap[entry.HitObject] = entry;
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OnHitObjectAdded(entry.HitObject);
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}
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/// <summary>
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/// Removes a <see cref="HitObject"/> to this <see cref="Playfield"/>.
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/// </summary>
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/// <param name="entry">The <see cref="HitObjectLifetimeEntry"/> controlling the lifetime of the <see cref="HitObject"/>.</param>
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public void Remove(HitObjectLifetimeEntry entry)
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{
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if (HitObjectContainer.Remove(entry))
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OnHitObjectRemoved(entry.HitObject);
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lifetimeEntryMap.Remove(entry.HitObject);
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}
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> is added to this <see cref="Playfield"/>.
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/// </summary>
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/// <param name="hitObject">The added <see cref="HitObject"/>.</param>
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protected virtual void OnHitObjectAdded(HitObject hitObject)
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{
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}
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> is removed from this <see cref="Playfield"/>.
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/// </summary>
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/// <param name="hitObject">The removed <see cref="HitObject"/>.</param>
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protected virtual void OnHitObjectRemoved(HitObject hitObject)
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{
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}
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/// <summary>
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/// Sets whether to keep a given <see cref="HitObject"/> always alive within this or any nested <see cref="Playfield"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> to set.</param>
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/// <param name="keepAlive">Whether to keep <paramref name="hitObject"/> always alive.</param>
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public void SetKeepAlive(HitObject hitObject, bool keepAlive)
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{
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if (lifetimeEntryMap.TryGetValue(hitObject, out var entry))
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{
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entry.KeepAlive = keepAlive;
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return;
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}
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if (!nestedPlayfields.IsValueCreated)
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return;
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foreach (var p in nestedPlayfields.Value)
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p.SetKeepAlive(hitObject, keepAlive);
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}
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/// <summary>
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/// Keeps all <see cref="HitObject"/>s alive within this and all nested <see cref="Playfield"/>s.
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/// </summary>
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public void KeepAllAlive()
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{
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foreach (var (_, entry) in lifetimeEntryMap)
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entry.KeepAlive = true;
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if (!nestedPlayfields.IsValueCreated)
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return;
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foreach (var p in nestedPlayfields.Value)
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p.KeepAllAlive();
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}
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/// <summary>
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/// <summary>
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/// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided.
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/// The cursor currently being used by this <see cref="Playfield"/>. May be null if no cursor is provided.
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@ -131,6 +255,12 @@ namespace osu.Game.Rulesets.UI
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protected void AddNested(Playfield otherPlayfield)
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protected void AddNested(Playfield otherPlayfield)
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{
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{
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otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements);
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otherPlayfield.DisplayJudgements.BindTo(DisplayJudgements);
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otherPlayfield.NewResult += (d, r) => NewResult?.Invoke(d, r);
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otherPlayfield.RevertResult += (d, r) => RevertResult?.Invoke(d, r);
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otherPlayfield.HitObjectUsageBegan += h => HitObjectUsageBegan?.Invoke(h);
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otherPlayfield.HitObjectUsageFinished += h => HitObjectUsageFinished?.Invoke(h);
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nestedPlayfields.Value.Add(otherPlayfield);
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nestedPlayfields.Value.Add(otherPlayfield);
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}
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}
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@ -261,14 +261,14 @@ namespace osu.Game.Screens.Play
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// bind clock into components that require it
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// bind clock into components that require it
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DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
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DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
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DrawableRuleset.OnNewResult += r =>
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DrawableRuleset.NewResult += r =>
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{
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{
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HealthProcessor.ApplyResult(r);
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HealthProcessor.ApplyResult(r);
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ScoreProcessor.ApplyResult(r);
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ScoreProcessor.ApplyResult(r);
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gameplayBeatmap.ApplyResult(r);
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gameplayBeatmap.ApplyResult(r);
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};
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};
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DrawableRuleset.OnRevertResult += r =>
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DrawableRuleset.RevertResult += r =>
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{
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{
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HealthProcessor.RevertResult(r);
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HealthProcessor.RevertResult(r);
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ScoreProcessor.RevertResult(r);
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ScoreProcessor.RevertResult(r);
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Block a user