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Add basic custom data directory support
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88
osu.Game.Tests/NonVisual/CustomDataDirectoryTest.cs
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88
osu.Game.Tests/NonVisual/CustomDataDirectoryTest.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Platform;
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using osu.Game.Configuration;
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namespace osu.Game.Tests.NonVisual
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{
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[TestFixture]
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public class CustomDataDirectoryTest
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{
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[Test]
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public void TestDefaultDirectory()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestDefaultDirectory)))
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{
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try
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{
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var osu = loadOsu(host);
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var storage = osu.Dependencies.Get<Storage>();
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string defaultStorageLocation = Path.Combine(Environment.CurrentDirectory, $"headless-{nameof(TestDefaultDirectory)}");
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Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorageLocation));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public void TestCustomDirectory()
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{
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using (var host = new HeadlessGameHost(nameof(TestCustomDirectory)))
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{
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string headlessPrefix = $"headless-{nameof(TestCustomDirectory)}";
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// need access before the game has constructed its own storage yet.
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Storage storage = new DesktopStorage(headlessPrefix, host);
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// manual cleaning so we can prepare a config file.
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storage.DeleteDirectory(string.Empty);
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using (var storageConfig = new StorageConfigManager(storage))
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storageConfig.Set(StorageConfig.FullPath, Path.Combine(Environment.CurrentDirectory, "custom-path"));
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try
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{
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var osu = loadOsu(host);
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// switch to DI'd storage
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storage = osu.Dependencies.Get<Storage>();
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Assert.That(storage.GetFullPath("."), Is.EqualTo(Path.Combine(Environment.CurrentDirectory, "custom-path")));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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private OsuGameBase loadOsu(GameHost host)
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{
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var osu = new OsuGameBase();
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Task.Run(() => host.Run(osu));
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waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
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return osu;
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}
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private static void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
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{
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Task task = Task.Run(() =>
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{
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while (!result()) Thread.Sleep(200);
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});
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Assert.IsTrue(task.Wait(timeout), failureMessage);
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}
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}
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}
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