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Avoid showing time of play on results screen when autoplay
Closes https://github.com/ppy/osu/issues/13940.
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@ -12,6 +12,7 @@ using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking;
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@ -50,9 +51,33 @@ namespace osu.Game.Tests.Visual.Ranking
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AddAssert("mapped by text not present", () =>
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this.ChildrenOfType<OsuSpriteText>().All(spriteText => !containsAny(spriteText.Text.ToString(), "mapped", "by")));
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AddAssert("play time displayed", () => this.ChildrenOfType<ExpandedPanelMiddleContent.PlayedOnText>().Any());
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}
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private void showPanel(ScoreInfo score) => Child = new ExpandedPanelMiddleContentContainer(score);
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[Test]
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public void TestWithNullDate()
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{
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AddStep("show autoplay score", () =>
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{
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var ruleset = new OsuRuleset();
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var mods = new Mod[] { ruleset.GetAutoplayMod() };
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var beatmap = createTestBeatmap(null);
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showPanel(new TestScoreInfo(ruleset.RulesetInfo)
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{
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Mods = mods,
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Beatmap = beatmap,
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Date = null,
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});
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});
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AddAssert("play time not displayed", () => !this.ChildrenOfType<ExpandedPanelMiddleContent.PlayedOnText>().Any());
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}
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private void showPanel(ScoreInfo score) =>
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Child = new ExpandedPanelMiddleContentContainer(score);
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private BeatmapInfo createTestBeatmap(User author)
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{
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