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Don't async/await song selection since audio operations are now on a separate thread.
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Submodule osu-framework updated: f8899f9d10...45bff5838d
@ -317,22 +317,17 @@ namespace osu.Game.Screens.Select
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ensurePlayingSelected(beatmapSetChange);
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ensurePlayingSelected(beatmapSetChange);
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}
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}
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private async Task ensurePlayingSelected(bool preview = false)
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private void ensurePlayingSelected(bool preview = false)
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{
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{
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AudioTrack track = null;
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AudioTrack track = Beatmap?.Track;
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await Task.Run(() => track = Beatmap?.Track);
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if (track != null)
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Schedule(delegate
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{
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{
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if (track != null)
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trackManager.SetExclusive(track);
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{
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if (preview)
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trackManager.SetExclusive(track);
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track.Seek(Beatmap.Beatmap.Metadata.PreviewTime);
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if (preview)
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track.Start();
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track.Seek(Beatmap.Beatmap.Metadata.PreviewTime);
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}
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track.Start();
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}
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});
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}
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}
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private void addBeatmapSet(BeatmapSetInfo beatmapSet, BaseGame game)
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private void addBeatmapSet(BeatmapSetInfo beatmapSet, BaseGame game)
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