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Disable multiplayer/spectator on iOS until it can be supported again
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parent
66f86bdee5
commit
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@ -10,6 +10,7 @@ using System.Net.Sockets;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Newtonsoft.Json.Linq;
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using Newtonsoft.Json.Linq;
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using osu.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ExceptionExtensions;
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using osu.Framework.Extensions.ExceptionExtensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Extensions.ObjectExtensions;
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@ -246,7 +247,14 @@ namespace osu.Game.Online.API
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this.password = password;
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this.password = password;
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}
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}
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public IHubClientConnector GetHubConnector(string clientName, string endpoint) => new HubClientConnector(clientName, endpoint, this, versionHash);
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public IHubClientConnector GetHubConnector(string clientName, string endpoint)
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{
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// disabled until the underlying runtime issue is resolved, see https://github.com/mono/mono/issues/20805.
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if (RuntimeInfo.OS == RuntimeInfo.Platform.iOS)
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return null;
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return new HubClientConnector(clientName, endpoint, this, versionHash);
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}
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public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
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public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
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{
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{
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