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Pass GameplayStartTime to FrameStabilityContainer to allow bypassing prior to start
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@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.UI
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{
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InternalChildren = new Drawable[]
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{
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frameStabilityContainer = new FrameStabilityContainer
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frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
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{
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Child = KeyBindingInputManager
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.WithChild(CreatePlayfieldAdjustmentContainer()
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