Pass GameplayStartTime to FrameStabilityContainer to allow bypassing prior to start

This commit is contained in:
Dean Herbert
2019-05-09 16:36:47 +09:00
parent 3f702d13a3
commit 66594b7a1b
3 changed files with 28 additions and 2 deletions

View File

@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.UI
{
InternalChildren = new Drawable[]
{
frameStabilityContainer = new FrameStabilityContainer
frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
{
Child = KeyBindingInputManager
.WithChild(CreatePlayfieldAdjustmentContainer()