mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 07:33:55 +09:00
TAIKO-6 Tweak encoding and parameters, reduce rhythm weight
This commit is contained in:
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
|
||||
/// </summary>
|
||||
public static void PreEvaluateDifficulties(CoupledColourEncoding encoding)
|
||||
{
|
||||
double coupledEncodingDifficulty = EvaluateDifficultyOf(encoding);
|
||||
double coupledEncodingDifficulty = 2 * EvaluateDifficultyOf(encoding);
|
||||
encoding.Payload[0].Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += coupledEncodingDifficulty;
|
||||
for (int i = 0; i < encoding.Payload.Count; i++)
|
||||
{
|
||||
@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
|
||||
for (int j = 0; j < colourEncoding.Payload.Count; j++)
|
||||
{
|
||||
MonoEncoding monoEncoding = colourEncoding.Payload[j];
|
||||
monoEncoding.EncodedData[0].Colour!.EvaluatedDifficulty += EvaluateDifficultyOf(monoEncoding, j) * colourEncodingDifficulty;
|
||||
monoEncoding.EncodedData[0].Colour!.EvaluatedDifficulty += EvaluateDifficultyOf(monoEncoding, j) * colourEncodingDifficulty * 0.5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,8 +16,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
|
||||
/// <param name="interval">The interval between the current and previous note hit using the same key.</param>
|
||||
private static double speedBonus(double interval)
|
||||
{
|
||||
// return 10 / Math.Pow(interval, 0.6);
|
||||
return Math.Pow(0.1, interval / 1000);
|
||||
// return 15 / Math.Pow(interval, 0.6);
|
||||
return Math.Pow(0.2, interval / 1000);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
Reference in New Issue
Block a user