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Add event handling in content groups
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@ -21,7 +21,10 @@ namespace osu.Game.Overlays.Changelog
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private readonly SortedDictionary<string, List<ChangelogEntry>> categories =
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private readonly SortedDictionary<string, List<ChangelogEntry>> categories =
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new SortedDictionary<string, List<ChangelogEntry>>();
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new SortedDictionary<string, List<ChangelogEntry>>();
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public Action NextRequested, PreviousRequested, BuildRequested;
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public delegate void BuildSelectedEventHandler(string updateStream, string version, EventArgs args);
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public event BuildSelectedEventHandler BuildSelected;
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public readonly FillFlowContainer ChangelogEntries;
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public readonly FillFlowContainer ChangelogEntries;
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public ChangelogContentGroup(APIChangelog build)
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public ChangelogContentGroup(APIChangelog build)
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@ -50,7 +53,8 @@ namespace osu.Game.Overlays.Changelog
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IsEnabled = false,
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IsEnabled = false,
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Icon = FontAwesome.fa_chevron_left,
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Icon = FontAwesome.fa_chevron_left,
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Size = new Vector2(24),
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Size = new Vector2(24),
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Action = () => PreviousRequested(),
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Action = () => OnBuildSelected(build.Versions.Previous.UpdateStream.Name,
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build.Versions.Previous.Version),
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},
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},
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new FillFlowContainer<SpriteText>
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new FillFlowContainer<SpriteText>
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{
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{
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@ -87,7 +91,8 @@ namespace osu.Game.Overlays.Changelog
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IsEnabled = false,
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IsEnabled = false,
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Icon = FontAwesome.fa_chevron_right,
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Icon = FontAwesome.fa_chevron_right,
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Size = new Vector2(24),
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Size = new Vector2(24),
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Action = () => NextRequested(),
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Action = () => OnBuildSelected(build.Versions.Next.UpdateStream.Name,
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build.Versions.Next.Version),
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},
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},
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}
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}
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},
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},
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@ -155,7 +160,7 @@ namespace osu.Game.Overlays.Changelog
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TextSize = 20, // web: 18,
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TextSize = 20, // web: 18,
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Font = @"Exo2.0-Light",
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Font = @"Exo2.0-Light",
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Colour = StreamColour.FromStreamName(build.UpdateStream.Name),
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Colour = StreamColour.FromStreamName(build.UpdateStream.Name),
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Action = () => BuildRequested(),
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Action = () => OnBuildSelected(build.UpdateStream.Name, build.Version),
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IsClickMuted = true,
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IsClickMuted = true,
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},
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},
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}
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}
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@ -183,6 +188,12 @@ namespace osu.Game.Overlays.Changelog
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}
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}
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}
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}
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protected virtual void OnBuildSelected(string updateStream, string version)
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{
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if (BuildSelected != null)
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BuildSelected(updateStream, version, EventArgs.Empty);
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}
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public void GenerateText(List<ChangelogEntry> changelogEntries)
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public void GenerateText(List<ChangelogEntry> changelogEntries)
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{
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{
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// sort entries by category
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// sort entries by category
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