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add remarks explaining HR SV multiplier
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@ -10,6 +10,9 @@ namespace osu.Game.Rulesets.Taiko.Mods
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{
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public override string Description => @"Beats move slower, and less accuracy required!";
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public override string Description => @"Beats move slower, and less accuracy required!";
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/// <summary>
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/// Multiplier factor added to the scrolling speed.
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/// </summary>
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private const double slider_multiplier = 0.8;
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private const double slider_multiplier = 0.8;
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public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
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public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
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@ -11,7 +11,15 @@ namespace osu.Game.Rulesets.Taiko.Mods
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public override double ScoreMultiplier => 1.06;
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public override double ScoreMultiplier => 1.06;
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public override bool Ranked => true;
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public override bool Ranked => true;
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private const double slider_multiplier = 1.87;
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/// <summary>
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/// Multiplier factor added to the scrolling speed.
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/// </summary>
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/// <remarks>
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/// This factor is made up of two parts: the base part (1.4) and the aspect ratio adjustment (4/3).
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/// Stable applies the latter by dividing the width of the user's display by the width of a display with the same height, but 4:3 aspect ratio.
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/// TODO: Revisit if taiko playfield ever changes away from a hard-coded 16:9 (see https://github.com/ppy/osu/issues/5685).
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/// </remarks>
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private const double slider_multiplier = 1.4 * 4 / 3;
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public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
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public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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{
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