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Pass object position to the object
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@ -51,10 +51,11 @@ namespace osu.Game.Rulesets.Difficulty.Preprocessing
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/// <param name="lastObject">The last <see cref="HitObject"/> which occurs before <paramref name="hitObject"/> in the beatmap.</param>
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/// <param name="clockRate">The rate at which the gameplay clock is run at.</param>
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/// <param name="objects">The list of <see cref="DifficultyHitObject"/>s in the current beatmap.</param>
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public DifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects)
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/// <param name="position">The position of this <see cref="DifficultyHitObject"/> in the <see cref="difficultyHitObjects"/> list.</param>
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public DifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int position)
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{
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difficultyHitObjects = objects;
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Position = objects.Count;
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Position = position;
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BaseObject = hitObject;
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LastObject = lastObject;
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DeltaTime = (hitObject.StartTime - lastObject.StartTime) / clockRate;
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