Use IBeatmap wherever possible

This commit is contained in:
smoogipoo
2018-04-19 20:44:38 +09:00
parent 7a550e3f07
commit 66b3b295e7
50 changed files with 89 additions and 89 deletions

View File

@ -30,7 +30,7 @@ namespace osu.Game.Beatmaps
this.audioManager = audioManager;
}
protected override Beatmap GetBeatmap()
protected override IBeatmap GetBeatmap()
{
try
{