Use IBeatmap wherever possible

This commit is contained in:
smoogipoo
2018-04-19 20:44:38 +09:00
parent 7a550e3f07
commit 66b3b295e7
50 changed files with 89 additions and 89 deletions

View File

@ -39,7 +39,7 @@ namespace osu.Game.Beatmaps
this.game = game;
}
protected override Beatmap GetBeatmap() => new Beatmap();
protected override IBeatmap GetBeatmap() => new Beatmap();
protected override Texture GetBackground() => game.Textures.Get(@"Backgrounds/bg4");
@ -58,7 +58,7 @@ namespace osu.Game.Beatmaps
throw new NotImplementedException();
}
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => null;
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => null;
public override string Description => "dummy";