Use IBeatmap wherever possible

This commit is contained in:
smoogipoo
2018-04-19 20:44:38 +09:00
parent 7a550e3f07
commit 66b3b295e7
50 changed files with 89 additions and 89 deletions

View File

@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Scoring.Legacy
this.beatmaps = beatmaps;
}
private Beatmap currentBeatmap;
private IBeatmap currentBeatmap;
private Ruleset currentRuleset;
public Score Parse(Stream stream)

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Scoring
protected readonly Beatmap<TObject> Beatmap;
protected readonly Score Score;
protected PerformanceCalculator(Ruleset ruleset, Beatmap beatmap, Score score)
protected PerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
{
Score = score;