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Use IBeatmap wherever possible
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Scoring.Legacy
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this.beatmaps = beatmaps;
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}
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private Beatmap currentBeatmap;
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private IBeatmap currentBeatmap;
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private Ruleset currentRuleset;
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public Score Parse(Stream stream)
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Scoring
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protected readonly Beatmap<TObject> Beatmap;
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protected readonly Score Score;
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protected PerformanceCalculator(Ruleset ruleset, Beatmap beatmap, Score score)
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protected PerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
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{
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Score = score;
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