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Use IBeatmap wherever possible
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@ -107,7 +107,7 @@ namespace osu.Game.Tests.Beatmaps
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}
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}
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private Beatmap getBeatmap(string name)
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private IBeatmap getBeatmap(string name)
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{
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using (var resStream = openResource($"{resource_namespace}.{name}.osu"))
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using (var stream = new StreamReader(resStream))
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@ -125,7 +125,7 @@ namespace osu.Game.Tests.Beatmaps
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}
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protected abstract IEnumerable<TConvertValue> CreateConvertValue(HitObject hitObject);
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protected abstract IBeatmapConverter CreateConverter(Beatmap beatmap);
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protected abstract IBeatmapConverter CreateConverter(IBeatmap beatmap);
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private class ConvertMapping
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{
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