Use IBeatmap wherever possible

This commit is contained in:
smoogipoo
2018-04-19 20:44:38 +09:00
parent 7a550e3f07
commit 66b3b295e7
50 changed files with 89 additions and 89 deletions

View File

@ -107,7 +107,7 @@ namespace osu.Game.Tests.Beatmaps
}
}
private Beatmap getBeatmap(string name)
private IBeatmap getBeatmap(string name)
{
using (var resStream = openResource($"{resource_namespace}.{name}.osu"))
using (var stream = new StreamReader(resStream))
@ -125,7 +125,7 @@ namespace osu.Game.Tests.Beatmaps
}
protected abstract IEnumerable<TConvertValue> CreateConvertValue(HitObject hitObject);
protected abstract IBeatmapConverter CreateConverter(Beatmap beatmap);
protected abstract IBeatmapConverter CreateConverter(IBeatmap beatmap);
private class ConvertMapping
{