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Use IBeatmap wherever possible
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@ -17,14 +17,14 @@ namespace osu.Game.Tests.Beatmaps
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{
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}
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public TestWorkingBeatmap(Beatmap beatmap)
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public TestWorkingBeatmap(IBeatmap beatmap)
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: base(beatmap.BeatmapInfo)
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{
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this.beatmap = beatmap;
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}
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private readonly Beatmap beatmap;
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protected override Beatmap GetBeatmap() => beatmap;
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private readonly IBeatmap beatmap;
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protected override IBeatmap GetBeatmap() => beatmap;
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protected override Texture GetBackground() => null;
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protected override Track GetTrack()
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